The official flag of FSI
Jason 'Doomwyte' Alister
In order to set a baseline for vessel production, FSI has come up with a daily production figure system. This represents the total toughness value that an installation can produce in a day. For example, for a facility to produce one vessel of 50,000 toughness per day, the facility would need a rating of 50,000.
|Site Name||Daily Production (toughness)||Notes|
|Installation 002||4,062||Non Commercial|
|Caelmare Subsurface Base||520,000|
Current figure: 3,028,698 GJ per day
The IAA boasts a number of sleek and efficient combat systems, from tanks to spacecraft.
1D7 AlmananUnit Cost: US $15.2 billion The Almanan Class of Destroyers are small, extremely agile spacecraft. Clad in 1.5 meters of grade A titanium and bearing a nasty combination of railguns, MAC's, and missiles, the Almanan packs a lot of punch into a small package. This vessel is a great escort or patrol vessel, due to its speed and agility.
|300m||35m||140m||50,875GJ||27||Frigate, Blockade Runner, Scout|
|MC 1 MAC||2||S2S, Bombardment||76 rds each|
|Mk 3 Railgun||3 (x3)||S2S||210 rds each|
|T11 MPMP||25||S2S/AA/CIWS||5 pods each|
|PDRG Mk 11||8||AA/CIWS||3,000 rds each|
1CV15 AxiomUnit Cost: US $64.8 billion The Axiom Class Battle Carrier is a multi role support carrier, capable of troop landing (via pods or actually landing), fleet support, orbital bombardment, and ship to ship engagement missions. It can carry a whopping 175,000 tons of materials, ranging from fighters and tanks to food and fuel.
|MC 1 MAC||4||S2S, Bombardment||60 rds each|
|T14 MA||2 (x8)||S2S, Bombardment||24 pods each|
|Mk 1 Railgun||12||S2S||130 rds each|
|Mk 2 Railgun||16||S2S, AA/CIWS||130 rds each|
|PDRG Mk 11||16||AA/CIWS||3,000 rds each|
1R3 InscrutableUnit Cost: US $20.5 billion The Inscrutable Class corvette is a stealth corvette. It is primarily used for surveillance (due to powerful scanners and directional transmitters) and reconnaissance (high speed and small target), although it can be used to quite some effect as a boarding craft. It is invisible to radar, and if running in stealth mode, is invisible to thermal scanners as well (more coming soon).
|135m||45m||22m||1,302GJ||16||Stealth Corvette, Intelligence Gathering|
|PDRG Mk 11||3||AA/CIWS||3,000 rds each|
1C200 ArchonUnit Cost: US $110.2 billion The Archon Class Battle Cruiser is a large, heavily armed and armored spacecraft designed primarily for ship to ship combat.
|MC 2 MAC||2||S2S, Bombardment||42 rds each|
|Mk 2 Railgun||42||S2S/AA/CIWS||130 rds each|
|Mk 4 Railgun||7 (x3)||S2S||95 rds each|
|Mk 5 Railgun||7 (x3)||S2SAA/CIWS||250 rds each|
|T11 MPS||16||S2S/AA/CIWS||25 pods each|
|T14 MA||2 (x8)||S2S, Bombardment||32 pods each|
|PDRG Mk 11||18||AA/CIWS||5,000 rds each|
1C220 DreadnaughtUnit Cost: US $144.7 billion The Dreadnaught is a heavy cruiser equipped with fighter and bomber craft. To date it is most heavily armed and armored spacecraft ever built by FSI, clad in places with 3 meters of grade A titanium.
|Mk 2 MAC||4||S2S, Bombardment||120 rds each|
|Mk 3 Railgun||16 (x3)||S2S||200 rds each|
|Mk 4 Railgun||1 (x3)||S2S||100 rds each|
|T14 MA||2 (x8)||S2S, Bombardment||20 pods each|
|PDRG Mk 11||16||AA/CIWS||36,000 rds each|
None at this time
Technology and Research
FSI's current R&D projects.
- TGTDU Composite Laminate Armour Plate (2 weeks)
Titanium-Graphene Tungsten-Depleted Uranium Composite Laminated Armour is an advanced lightweight composite armour to be used on IAA armoured vehicles. It is extremely heat resistant, making it especially effective against Shaped Charges and Directed Energy Weapons (10x). While not as effective against kinetic penetrators (only 3x), it spalls less than conventional armour, reducing internal damage to the vehicle and crew.
This is a full list of all technologies that the IAA is capable of using. Technologies here have either been researched by IAA staff or traded from other navies.
|Basic Railguns||I||Allows construction of basic, low power railguns.||Stock||Obsolete|
|Basic Lasers||I||Basic understanding of how lasers work. Allows construction of low power lasers.||Stock|
|Basic Warp Drives||I||With the advent of space travel, warp drives became readily available to most countries (if they had the cash). This tech allows pilots to use warp drives mounted on spacecraft. It does not allow us to build warp drives.||Stock|
|Basic Ballistics||I||Understanding of how projectiles travel through substances and how they are affected by gravity and other forces. Allows construction of munitions with better flight characteristics and higher material penetration ratings.||Stock|
|Basic Warp Theory||I||The basic understanding of how warp drives work. Allows the construction of warp drives. Also slightly improves warp speeds and jump accuracy, due to improved calculations.||FSI|
|Basic Stealth Materials||I||Materials that reflect and absorb SONAR and Radar, as well as heat shielding||NAR|
|FTL Communication||I||Basic FTL comms arrays.||FSI|
|Standard Railguns||II||Improves speed and accuracy of projectiles fired from railguns, albeit slightly.||Israeli Navy|
|Flight Dynamics||II||A better understanding of aerodynamic forces such as lift and drag, and aerodynamic factors such as wing design and fuselage shape. Improves handling, speed, range, and fuel efficiency of aircraft.||FSI|
|Advanced Fire Control Systems||II||Better, significantly more accurate fire control systems. Increases the range of shipboard projectile based weapons like cannons and railguns.||FSI|
|Sublight Drives||II||Engines that allow a vessel to move at extreme sublight speed in normal space. Installed in place of standard engines.||NAR|
|High Precision Directional Transmitters||II||Allows the production of very accurate and secure directional transmitters. Transmission beam is confined to within 0.0000045 seconds of arc from its intended target. Reflection is still a problem, but only at extreme ranges. Line of sight is required.||FSI|
|High Output Fusion Reactors||II||Allows the production of relatively small fusion reactors that are capable of outputting massive amounts of energy in a short period of time. Very inefficient. Very powerful.||FSI|
|Ultra-high Capacity Capacitors||I||Allows the production of extremely high capacity capacitors that can output massive amounts of energy for a short period of time before burning out.||FSI|
|Slipspace Disruption Generators||I||Allows the production of field generators that prevent stable slipspace manipulation.||FSI|
|Warp Disruptors||I||Allows the production of field generators that prevent stable warp fields.||FSI|
|Active Field Amplifiers||I||Allows the production of active field amplification hardware. Greatly boosts the strength of targeted frequencies.||FSI|
|Supercomputers||II||Allows the production of extremely fast computers. Useful in weapon systems and is a step towards AI||FSI|
|Advanced Electronic Warfare||III||YVT|
|Optical Cloaking||II||Allows specially equipped vessels to become nearly invisible to the human eye, and completely invisible to cameras. does not mask any other wavelengths.|
Black Ops Tech (To be Moved)
This is technology that the IAA has use of but is keeping secret from other factions.
|ACW||A special purpose anti capital warhead designed to kill high value tragets quickly and from concealment.||FSI||ACTIVE|
|CCIWS||A jumpdrive that can be mounted on projectiles. High precision microjumps defeat active CIWS.||FSI||ACTIVE|