Talk:AFOH/@comment-27015223-20151013144344/@comment-27797576-20151014122923

Leader, I'm just going to point this out, but there is a difference between a 'land' battleship and a battleship with wheels/tracks. A land battleship has neither wheels nor tracks, but is able to sail on land just as well as it can on the seas.

And on the point of tanks getting stuck inside the ship's armor... Warp drives have barriers against such an action. They can't physically allow you to become stuck in a piece of solid matter, instead shunting you out upon leaving warp. In the case of the ship, you might have a 50/50 chance at best for it to get into the ship if it happens to attempt warp into the armor. Otherwise it will be left in open space like the others.

And actually, on that probability, there is something about slip space which would make it un-suitable for a boarding party. If you read up on the Halo wiki about slip space and slip space drives, they tend to not be that great at precision warping. This espially goes for UNSC drives(AKA UAC in RP), which sometimes don't even land in the same part of the solar system, and they don't even attempt it when they are close to something, as the exit from slip space can easily land several km off target from the target point. And they also tend to be very bumpy... As in a longsword, built with TITANIUM, couldn't warp without being torn apart from the trip in slip space, and after the war with the covenent, they successfully got one to not die after some structural reinforcement and(assuming this) a improved drive. In slip space, Inerial dampeners are nessecary because depending on the slip space drive's fineness 'cutting' a hole through a space time, the resulting trip is likely be very bumpy, inaccurate, etc. In RP, usually the inaccuracy isn't factored. the other points are still valid, though.