User blog comment:NovaTopaz/Discussion for RP Reset/@comment-14850713-20150821054605/@comment-27797576-20150821165018

Umm, just saying, unless you mean limiting a tech's use, again, as I said above, not much of the wiki would want that. Now, if you mean RESTRICTING the use of them, I could deal with that. But that's not a tech cap, that's a tech usage cap. A tech cap is a physical limit to the research of said thing, not how much you can use it. A tech usage cap would limit how much you could use it. And frankly, aliens aren't common in RP(IIRC, the last aliens I can think of are TEO, either that or golden armata. And SE's are used as super soldiers, so yeah.). And ur examples are extreme unless it's something like a capital against several hundred destroyers(which would be logical with tech), and frankly, low level tech is pretty easy to produce to begin with, and that example doesn't happen often, and don't nessecarily contribute to number spamming. And also what Derp said^

And frankly, most aircraft in RP go much, much faster than you could ever achieve IG, and are more often than not made like tanks(dock shots), but even those that aren't often do fly(though, I will note most probably don't have a submerging base, though I don't consider that a requirement). And frankly, very, very, very few flying ships have engines on the base(as you can't submerge the base, plus easier to hit). Actually, over 99% of flying ships do that these days.... There are only a few exceptions to that rule.