User blog comment:NovaTopaz/Discussion for RP Reset/@comment-13235970-20150819214512

Now, I'm going to preface this by saying it is my opinion: I've been advocating a return to pre-mass production policies for a long time. What do I mean by that? I mean that when this wiki first began, in the ISAF/UR war... Ya'know... Back when RP was awesome. Each ship class was only one ship. Each new ship was unique and different, which meant that when a ship was destroyed... It had either to be rebuilt, repaired, or just not exist. This indirectly took care of issues with, number spamming, power distribution, and new ship-building activity. It created an arm's race to have the best ship... Not just the most of a good one. When mass production entered the equation, everything changed... Flame wars erupted over who could build, how many ships, how fast, and the production power of navies. It took the game away from it's roots in ship quality and created an objective facade constructed of assumed infrastructure, arbitrary power designations, and incomplete ideas. We don't need a RP reset. In my opinion, we just need to destroy, mass production.