User blog comment:TheAlphatheOmega/SimpleWarships Mod: First public test of Buoyancy/Dynamic Flooding mechanics/@comment-29048862-20150710120030

I'm not sure the exact specifics of the code (we can chat when I receive a stable Internet connection), but if you are using dynamic flooding, I would suggest taking into account partial flooding (I believe you are coding it, unsure).

As for custom pieces we could further optimize workshop/mod pieces in the future. Assuming the physics engine correctly calculates the shape, mass, size, hit box etc.

May I also ask, as your script calculates the flooded sreas, how many times does it run those lines of codes to calculate flooding, as this could cause problems for larger structures (numerous floods being calculated at the same time.

Looks great so far!