User blog comment:WolfgangBSC/The Random Chat Room/@comment-24142455-20160907014829/@comment-10905876-20160907063557

While I don't think the accuracy of warp drives should be so poor that you can't use it within a solar system, I do agree that it should be reduced in accuracy. Perhaps it is only accurate enough to land a fleet in high orbit, rather than in an atmosphere with millimeter precision like they do now.

Like mace said, the changes to warp capability should be primarily due to changes in space-time (or whatever realm or dimension is involved with FTL travel in BSCN) rather than reduced quality in engines. For one, existing engines are unaffected by the new rules, which can be exploited. In addition, nations not as badly affected by the economic downturn could still use the high quality engines, which is again giving an inconsistent advantage to certain nations.

@Marc: The point being made here is that the recent en-mass warping of ships damaged the universe in such a way that extreme accuracy with warp drives is no longer feasible. Which, honestly, is a god thing in my opinion, it's always bugged me that ships can go faster than light in an atmosphere, with no apparent ill effects. Take this with an open mind, and remember that BSCN warp =/= Star Trek warp.

@Khoi: That sentiment is all well and good, until you realize that role play has extended far beyond just the Solar System. Removing FTL propulsion effectively strands entire populations, due to the fact that they are in different star systems, tens or even hundreds of light years away. Even with ships able to near the speed of light using conventional engines, it'd take generations to reach certain star systems, or return to Earth. The new proposals are going to address your concerns over time, but to demand an end to FTL travel is to deny the basic realities of this role play.