User blog:Captain rudder guy Kevin1/AIF battle discussion

So, I'm sure just about everyone on the wiki knows about the really big battle happening off the AIF coast right now. And I'm sure that everyone is aware of how it has been dragged on for well over an irl week at this point. At first, it was an enjoyable battle, with only minor problems. The first major upset was when I brought down the Iron Dome system (which had been driving me and other users crazy), which caused IATG to utilize an inordinate quantity of superweapons to destroy half the coalition fleet, the shore batteries, and threaten two AIF cities. At this point we agreed that we should retcon the collapse of the dome, to avoid a game of "who can level the most cities in a day" game. (I was going to nuke five us cities at random if Coronet was so much as touched...)

Now we are in the second week, and it is roughly a stalemate. Guy has produced a fleet of 350 ships. (Which stinks a bit of number spamming IMO) And Prometheus has joined in with another group of ships. Because large fresh fleets from distant bases is accepted it seems, I will probably bring in another 300-400 capital ships to the battle from Tenelapis. And this will probably bring more ships from Guy's secret base, which will prompt me or someone else to find more ships that they can bring in, and the whole thing will devolve in to who can warp in the most surface ships.

Another problem is that both major combatants see this battle as something that can't be lost. On the IKN side, Hodston is defending not only the IKN's premiere shipyard, but also his home town. On the USN side, Admiral Guy sees this as a fight for survival (though if they retire from battle the IKN won't give chase) and also won't give up.

My point is, the battle has lost any semblance of fun. It's all just a frustrating convoluted mess that lost its entertainment value days ago. We need a solution to this, perhaps a third party arbiter should decide the outcome?