User blog comment:WolfgangBSC/Wolfgang's Random Chat Room/@comment-27820070-20140520003815/@comment-11135771-20140520024749

No offense, Mace, but that doesn't really make sense. In terms of game balance it does, but logically speaking not really. By definition, a flagship is any vessel commanded directly by an admiral. If we were to do what you suggested, it's essentially giving balance by way of "plot armor", but not via realistic balancing factors. In real life, an admiral's flagship is just as vulnerable as any other vessel (granted the admiral will probably be on the most powerful ship in the fleet).

This is why I would prefer to have some sort of economy instead of this; it actually creates balance in a realistic manner and leaves plenty of freedom in how you RP. Want to have multiple really powerful flying ships? Sure, but unless you have a HUGE mining operation and production facility somewhere (which, I should mention, could be attacked), you're highly unlikely to have much of anything else since you've spent so much on those. Also, another issue with the "flagships" idea is that since it's one flagship per person, the navies with the most members would be the most powerful, not the ones who would legitimately be the strongest.