Talk:AIF/@comment-12161342-20150403124128/@comment-12161342-20150403142636

Technically this one doesn't submerge because it mostly battles on the surface(also, MCMs are glitched and dont fire underwater like irl). I DO have a way to make it submerge, but I have been having problems with my iPhone's memory(some stupid iOS glitch keeps destroying my storage and ram, and the only way to fix it is a full restore) and when I tried to build it to the full working design, it kept crashing in editor. Thats also why it isn't the Vogel Sumera design I had planned; my entire advanced design production is completely shut down until I find the time to fight through a long system restore process :/

However, I can tell you how diving works so that you can prove the concept if you so wish: it is incredibly simple, it is just an inverse of a flying ship. I have a bunch of heavy blocks floating really high above the submarine, which force the sub down with their weight. Once you have it able to be forced down, just proceed as normal with a crapton of engines and propellers for depth control. Hopefully once I fix my iphone memory issues, I can build a supersub class that actually does attack completely from underwater.

(I tested this concept on an old flying ship I had lying around, simply moving its base above the ship to make it sink and then adding some engines and props for depth control. This was awhile ago before I started having the issues, but I never used it in a design until now because there were no real rp situations where a supersub would be useful in RP)