User blog comment:FlammeumDraco333/Tales From the Not so Blocky Seas/@comment-26482266-20160303052729

Review: Admiral Hipster-Class Swagcruiser

"This cruiser is like that rich kid in a limousine that hands out rainbow-coloured bags of crack to little kids."

-Me, after playing through the ship.

To cut to the chase, the Admiral Hipper is a very competitive ship, but all for the wrong reasons. It's one of the better cruisers I have played (especially coming out of the crap-fest that was the Zerstorier 1932B and to some extent, the Konigsberg).

Anyways, 3 categories, Firepower, Protection, and Maneuverability.


 * Firepower: 8" guns or GTFO. Yes, they may be heavy and yes, they might do a pretty lousy amount of damage, but getting the 8" guns gives you an almost broken 300 range...in a level 26 ship. This is the level where ships regularly don't pass 280, and cruisers barely even pass 260. The 8" is also pretty accurate at range, allowing you to strike battleships and battlecruisers with it.


 * Protection: ...Well, she doesn't have the best of toughness behind the armor, and it cannot equip much armor without getting hit by a massive speed decrease. Keep the ship lightly armored, and only at that.


 * Maneuverability: Depending on how much armor you put onto the Admiral Hipper, you can either get a really fast ship with fantastic maneuverability or a really slow ship...with fantastic maneuverability. The turning-radius isn't that bad; in fact, it turns nearly the same as the Konigsberg (which is a bad ship, but bad for all of the wrong reasons).

Overall, a pretty slick sniper-ship.

Yeah. Thats all I can say.

Good Afternoon.

I also recently unlocked the Scharnhost, so what guns should I use on it?