Talk:AIF/@comment-11135771-20140724234044/@comment-11135771-20140725160933

So... copying it didn't do anything, but I think I've figured out how the glitch works (unfortunately I'm going to have to disassemble most of the ship to fix it). It's also led to a bit of a breakthrough for me in understanding exactly how flying ships work.

It appears that there are a certain set of parameters on the dimensions of a ship, and if you exceed any two of them, or exceed just one by a large amount (in this case, length and width) and put more than a very tiny amount of mass on the edges (or past) said parameters, the ship becomes unable to rotate on any axis no matter what.

This is why flying ships cannot turn, and also why they don't fall over. They exceed the height and length limits (and often the width as well), and thus they cannot turn (x-axis rotation) or tip over (y-axis rotation). Notice that very small flying ships don't work; this is why. They aren't large enough or heavy enough to engage the glitch. This is also why my small rocket-propelled "gunships" like the Prometheus Corp. Gargoyle-class can maneuver; they don't have a base like most flying ships do, so they don't exceed the height limit.

Although I'm not entirely sure of exact measurements of the "max dimensions" yet, it appears that the limits are somewhere around 650m length, 500m height, 150m width. If anyone is interested, I'd appreciate if other people could help with investigating exactly how this glitch works and sharing the results, as it has the potential to greatly affect how we build ships.

Final note: Production of the AIF Javelin will be halted until further notice while I look into this glitch. Also considering attempting to develop a new class of flying ships capable of turning.