User blog comment:Owlfeathers0117/New RP Weapon Classification System/@comment-27797576-20150202190931

ISR Lasers

5m laser(barrel, not actual lasers)

Damage: I'd say.......... 150?

Accuracy: basically perfect

AoE: 10m radius(due to melting)

Penatration: ~50m

RoF: once every 30min

Range: ~50km for half damage reduction

Projectile speed: Speed of Light

Production: 12h/batch

Resources: I'd say 10?

Roughly doubles per 5m barrel increase unless stated

projectile speed doesn't change for obvious reasons.

penatration goes up by 10m per 5m barrel increase

range increases by 1.3x per 5m barrel increase

weapon sizes go to 30m

RoF follows MAC's of UAC's reload pattern

For referance later on

100m Anti-capital ship Laser, with no laser amplifier:

Damage: 2000 per second, fires for 4 seconds on a full charge

Accuracy: perfect

AoE: ~30m added radius for the outer edge of laser beam

Penetration: ~7.5km

RoF: 28hrs per full charge

Range: effectively infinite, decreases 50% at 2000km,

Projectile speed: speed of light

Production: 1.5 months(IRL) per laser

Resources: 10000, fairly expensive

With Laser Amplifier(this is going to be on a Narada level ship, don't worry too much about the stat's)

Damage: ...... say good bye to any ship that's not a capital, and some capitals(=<1.8 mil toughness), one shot only

AoE: width of laser, there is no explosion

Penetration & Range: effectively infinite, decreases 50% at 6000km

RoF: ~9 days with all non-nessecary power diverted to the weapon, ~20 days with only dedicated reactors to it

Production: NA(Amplifier is not producible, and takes several months to repair)

Resources: 100000 for repairs, NA production