New Arcadian Republic

​Salve, et grata ad Novam Reipublicae Arcas!°

Welcome to the New Arcadian Republic! Our goal is to become a world power to be reckoned with, help promote world peace, and help to make the world a better place. We eventually want to become something similar to the AIF or AFOH. We are active members of the Sol System Alliance, and have become strong allies with many powerful nations.

°Translation: Hello, and welcome to the New Arcadian Republic!

Members
Executive Commander: FlammeumDraco333 (Zachary Arkillon)

Has complete control of the navy. Can be overruled by 2/3 majority vote by other members and the Assistant Commander.

Assistant Commander: Sit kitty citty (Colbert J. Insign)

Is in charge of all lower ranks, but must follow the Executive Commander's orders. Is also in charge when the Executive Commander is not available.

Admiral of the Navy:

Can control multiple fleets. Has ability to eject lower officers for misconduct. Lots of power.

Assistant Admiral of the Navy:

Able to do most of the things the AotN can do, but must follow superior's orders.

Sea Lord (2 positions available)

Able to control an entire fleet. Can give orders to all lower officers. Has a large amount of power.

First Centurion (4 positions available)

Able to control a flotilla of 15-50 ships. Can promote lower officers, but must listen to superiors. Has some power.

Second Centurion (8 positions available)

Able to control a task force of 7-15 ships. Can promote and control all officers below. Has some power.

Third Centurion (16 positions available)

In charge of a squadron of 3-5 ships. Can control all officers below, but must listen to superiors. Has very little power.

Fourth Centurion (32 positions available)

The captain of a ship. Can control all other officers below, but has very little power, and must listen to superiors.

Fifth Centurion (unlimited positions available)

In control of a certain system on a ship. Has almost no power, but can control all officers below them.

How to Join
To join, simply fill out the application below. Almost all users will be accepted.

1. Game Center

2. Roleplay character (not necessary, but recommended)

3. # of ships you are going to donate

4. Types of ships you are donating

5. Backstory of character, if you have a role play character

6. Other navies you are currently part of

7. Pictures of a few of your ships

8. Desired rank

9. Any special things we should know (certain shipbuilding skills, etc.)

10. Mod(s), if any

Rules
1. Respect your superiors.

2. Follow the orders of your superiors.

3. Don't give out ridiculous orders. Ex: Send ten men to take an entire city.

4. Respect other navies.

5. Don't attack allies.

6. No blatant GMing.

7. No flame wars.

8. In order to use your character/ships in RP, you have to have pictures of at least some of your ships, to show they exist and that you are capable of producing those types of ships.

9. Have fun!

It is recommended to have the title "NARNS" in front of your ship, and to paint stealth ships and subs dark grey or black.

Location
The continent of Arcadia, where the NAR resides, is approximately 5000 km long, and 4000 km wide. Arcadia is abundant in natural resources, and is isolated about 7000 km away from China and the rest of Asia, with only a few islands spread about, many of which have been colonized by the NAR.

History
The New Arcadian Republic was created in 1894 after the execution of Archlord Louis I and the so called "Great Rift" event. However, our history goes back all the way to the year 1391 A.D., when the emperor of the Byzantine Empire sent out an aspiring general, Arcadeus Maximus, to find new land in which to colonize, in the event that the Ottomans would destroy the Byzantine Empire.

Arcadeus explored for nine grueling years, where he and his crew faced many hardships. Where they landed in present day Arcadia, is where they build their first settlement, and named it Arcadia in honor of their great commander. The fledgling colony faced many hardships, but under Arcadeus's skillful leadership, they survived. Because of the fact that they couldn't return to Europe, they decided to form their own kingdom, and Arcadeus was anonymously anointed the first Archlord of the Kingdom of Arcadia.

Eventually, the kingdom expanded to explore all of the Arcadian continent and beyond, but because of Arcadia's isolation from the rest of the world, she did not participate in world affairs. However, her powerful trade and news system allowed her to keep in touch with world affairs.

However, Arcadia stepped into world affairs when Archlord Arcadeus III made the decision to step into the Napoleonic Wars in the side of the coalition in 1800, celebrating the 400th anniversary of the formation of Arcadia. Arcadian troops quickly gained a reputation for being some of the toughest fighters around, and her naval power was unchallenged, except by the British.

Things were quiet, until 1874, when Louis I was anointed Archlord of Arcadia. He blatantly abused his power, even going so far as nearly declaring war on the Russian Empire, one of our greatest allies at the time, in a blatant land grab. He was hated so much, that in 1894, the palace was stormed, and Louis I was executed. His two sons, Louis II and Arcadeus IV, were both vying for power. Arcadeus IV was much more liked, but Louis II was older. Things grew so tense, that in 1897, Arcadeus IV and his followers, mostly in the east, broke away from the Arcadian Empire.

The NAR was an improvement upon the old imperial system, limiting the power of the Archlord, and emplacing many new laws to prevent the new republic from becoming corrupt. Strangely, "Republic" was not originally part of the nation's official title. It was called the New Arcadian Empire, but was changed to Republic in order to get more immigrants to enter the country. The Military Readiness Act of 1898 was what first detailed the creation of the army an navy.

The 20th century went much the same as in real life, with the NAR being involved in both World Wars, and going to war with the Arcadian Empire three times (1906-1911, 1920-1929, 1939-1949). We tested our first nukes in 1951, and were enemies with the United States and most of NATO between 1969 and 2000, mostly because of Vietnam. However, we became frenemies of sorts in the late 90's, when reforms by the US and sanction repeals by the NAR brought our nations to terms. Our current Archlord, Zacery III, was anointed in 1999, after Archlordess Marea II abdicated, feeling it was her time to step down. The current Archlord of Arcadian Empire is Louis III.

With the NAR joining the BSC Navies Wiki on September 22, 2014, we are looking to forge new alliances, take out the Arcadian Empire, and become a new world naval power to be reckoned with...

Political Situation
Obviously from our nation's name, the NAR is a democratic republic, with a quite new and innovative economic system, which is strange and too confusing to go in here. However, almost every major decision made is made by public assembly and a direct vote. We are strong enemies of Nazism and other rascist and fascist sects, and any found near our homeland will be utterly annihilated.

Non-Agression Pacts
AFOH

Terran Dominion Aerospace Fleet

Trade Agreements
Marsian Republic of Phobos

French Navy

North American Aerospace Defense Command (NAADC)

Allies
Israeli Navy

AIF

Confederacy of Independent States Naval Forces

United Aerospace Command

Chilean Empire

Cattirian Navy

Aneph Enterprises Consolidated Fleet

Enemies
Arcadian Empire

Nazis

Defcon Level
Defcon 1: War

War with the United States Navy.

Defcon 2: Full mobilization

Defcon 3: Moderate mobilization

Defcon 4: Slight mobilization

Level 5: Peace

​​​Technology
The NAR is fairly advanced, although not nearly as much as most navies, like the AIF, AFOH, or UAC.

Researched Technologies
Energy

Physics

Other

Basic Projectile Weapons

Conventional Energy Sources

Rocketry

Materials

Basic Railguns (found on sunken ship)

Basic Warp (found on sunken ship)

Lasers (obtained through trade)

Advanced Rocketry

Energy Storage

Asteroid Mining

Laser Weapons

MAC's

Nanotechnology (obtained through trade)

Sublight Drive

Antimatter

Stealth Systems

Weapons Satellites

Technologies being Developed
Warp Detection

Advanced Missile Systems

Plans for the Future
Guided Munitions

Artificial Intelligence

Advanced Laser Weapons

Land and Air Forces
The NAR has a variety of land and air forces, ranging from heavy attack bombers to the elite Executive Guard.

The Arcadian Continental Army
Troops: 2,000,000

The ACA forms the backbone of NAR land forces, with everything from Light Infantry forces to heavily armoured tanks.

3rd.infantry.island.jpg
Troops: 1,000,000

Common Infantry form the backbone of the ACA land forces. Typically equipped with assault rifles, shotguns, or light MG's, they can handle most situations effectively.

Light Infantry Corps
Troops: 250,000

Light Infantry are designed to move fast and hit hard. ACA Light Infantry are considered some of the most highly trained and skilled troops on the battlefield, second only to the Executive Guard. They are typically equipped with assault rifles, full auto pistols, and light, handheld grenade launchers.

Heavy Infantry Corps
Troops: 250,000

Heavy Infantry are specialized infantry, trained to counter specific threats. They include snipers, rocket launchers, and heavy machine guns.

IS-2_Tanks_back_1.jpg
Troops: 350,000

The Cavalry Corps consists entirely of jeeps, humvees, tanks, and self propelled guns. They are designed for quick transport, bombardment, and fast attack duties.

Artillery Corps
Troops: 150,000

As the name implies, the Artilery Corps consists entirely of artillery and anti aircraft guns. They are slow moving, so they are usually deployed in defensive roles.

Executive Guards
Troops: Undisclosed, between 10,000 and 20,000

The Executive Guards are hands down the best troops the NAR can offer. In their three year training, less than 3% of trainees make it. As special forces, they are pulled in to take on the toughest, most difficult challenges the ACA is facing. They can take on anything, from stealth night recon, to a full blown sabotage of an enemy compound. They are the best of the best.

The National Air Force
Troops: 1,500,000

The NAF are the eyes, ears, and fists of the NAR, consisting of fighters, bombers, spy planes, and helicopters

971px-Usaf.Boeing_B-52.jpg
Troops: 400,000

Consisting of heavy bombers, the Bomber Corps can effectively deal with long rang threats with missiles and bombs. They are also responsible for deploying paratroopers with large cargo planes, and carrying supplies through the air.

Supersonic-flight-2.jpg
Troops: 400,000

The Fighter Corps is composed of fast, agile fighter planes, designed to repel air attacks, escort bombers, and perform close range ground support with light bombs and missiles.

Helicopter Corps
Troops: 400,000

The Helicopter Corps is designed to perform close range support for ground units by suppressing or destroying enemy forces with missiles, bombs, and machine guns. The Helicopter Corps also contains cargo helicopters for supply transport, as well as medical helicopters.

Phantom-ray-boeing-futuristic-spy-airplane-01.jpg
Troops: 300,000

Made of high altitude stealth planes, the Spy Corps performs reconnaissance of enemy positions, gathering intelligence for high command.

The Naval Defense Marines
Troops: 500,000

Originally part of the NARNS, the NDM broke off to form its own branch. The NDM are considered to be Executive Guards, without the training. They are usually the first ones on the battlefield, causing chaos for the enemy before the main forces arrive. They are also deployed for special missions when Executive Guards are not available.

The New Arcadian Republic Naval Services, or NARNS
The NARNS was founded in 1898 in the wake of the revolution, and is probably the main reason we are still a nation today. We have a very rigid and structured system that is very hard to topple by simply taking out one or two key players.

How it Works
The NARNS is composed of six main fleets. The First and Second fleets are stationed at the navy's main port in Arcadia, the Third and Fourth fleets are stationed in Portland, and the Fifth and Sixth fleets are stationed in New Russia. Each fleet is led by a Fleet Admiral, who must have at least 30 ships, of various types, in the fleet he is commanding to command it. In addition, there are two Secondary Admirals in each fleet who each can command their own squadron of 5-25 ships, which are still part of the fleet, and must follow the Fleet Admiral's orders.

There are also many Secondary or Specialized fleets that are each commanded by multiple admirals of the same rank in each fleet, who each have their own squadron of ships. The only secondary fleet is the Home Defense Fleet, which is composed of retired ships, second rate warships, museum ships, and coastal ships. There are currently three Specialized fleets: the Stealth Combat Fleet, Submarines and Underwater Boats, and the Aerospace Warships Fleet.

First Naval Fleet (1NV)
Troops: 1,000,000

The 1NV is the premiere striking force of the NARNS, and has a variety of vessels. Stationed at Arcadia, the 1NV is usually kept as a reserve force or defensive force, destroying any threats that are near the NAR capital.

Admirals
Fleet Admiral Zachary Arkillon

Admiral Colbert J. Ensign

Admiral

Insign's Division
Sometimes referred to as the First Destroyer Division because of its large number of destroyers, Insign's Division is often used as an escort force for larger fleets, providing AA and ASW screens, and is also used to escort commerce into war zones.

Submarines and Underwater Boats (SUB)
Troops: 500,000

The Submarines and Underwater Boats, or SUB for short, is made of submarines, submersible hybrids, and submarine auxiliaries. They are spread about multiple bases, ready to react anywhere.

Admirals
Admiral Zachary Arkillon

Admiral

Admiral

Stealth Combat Fleet (SCF)
Troops: 100,000

The Stealth Combat Fleet (SCF) is comprised of stealth ships, painted with special paint and designed to reduce radar and SONAR signatures, designed to operate in the shadows, gathering intel and performing special operations such as special forces deployment and night fighting.

Admirals
Admiral Zachary Arkillon

Admiral

Admiral

Aerospace Warships Fleet (AWP)
Troops: 150,000

The AWP is made entirely of flying ships posted at various ports around the country.

​Admirals
Admiral Zachary Arkillon

Admiral Colbert J. Ensign

Admiral

Home Defense Fleet (HDF)
Troops: 250,000

The HDF is made of second rate warships and museum ships tasked with defending the shores, lakes, and rivers of the NAR homeland.

​Admirals
Admiral

Admiral

Admiral

Colonies
Earth Colonies: We have several small islands around Arcadia under our control.

Tenelapis Colonies: Cavraernia is booming! New industry and infrastructure are allowing for a steady income of raw materials from new mines, and a decent sized military base protects the whole operation. A steady influx of new settlers is continuing the build up.

Caelmare Colonies: We are currently starting our first colony on Caelmare, Caelmarea, honoring both the planet of Caelmare and the Archlordess Marea II. The colony is military only, and is currently expanding to be a large military base.

News and Events
September 22, 2014: The NAR joins the BSCN wiki.

January 10, 2015: Our first alliance with the Israeli Navy is created.

January 12, 2015: An alliance with the AIF is forged.

January 13, 2015: Alliances with the MRP, UAC, and Confederacy of Independent States are made.

January 15, 2015: An alliance with the Chilean Empire is made.

January 19, 2015: An alliance with the Cattirian Navy is created.

January 28, 2015: Assistant Commander Colbert J. Ensign joins our ranks.

February 10-11 2015: The abrupt invasion of the Arcadian Empire is quickly halted by the superior forces of the UAC and TEO, and many AIN cities are bombed by UAC ships.

February 17, 2015: An alliance with the Aneph Enterprises Consolidated Fleet is made.