User blog comment:Y0ki3GGNET/Alliance vs Prometheus Discussion (Alliance Members Only)/@comment-24171828-20140827090512/@comment-11135771-20140827154054

I tend to go with in game stats mostly, but with weapons doing somewhat more damage and armor being a bit weaker just so that battles don't take forever and big ships aren't nigh invulnerable. Also, the ICBMs in Hansa are NOT actually ICBMs and work nothing like ICBMs, which is why in RP we refer to them as MCMs. For all intents and purposes, the ICBMs in game function in RP like giant cruise missiles with conventional (non-nuclear) warheads, just like they do in game. Actual ICBMs can also be used in RP, and are referred to as ICBMs, and work just like real ones do. If you want an ICBM launching ship in RP, MCM launchers (in game labelled as ICBMs) can be used to represent ICBM launch silos.

And for what you were saying about surface ships, I don't think this is necessary. I use surface vessels in nearly all RP engagements, and I think that they can be immensely useful against flying ships if used creatively and with good tactics (point in case: a few small AIF flying ships and a submarine group would have single handedly blown up the HXFS Delusion if it hadn't warped away).