User blog comment:FargoneSeven/Taking Turns/@comment-12271231-20150227032358/@comment-11135771-20150227131926

One thing that this would help a lot with though is GMing in the form of "timehacking", aka ignoring how long things should realistically take to happen or doing way too many things to be plausible in a given timespan. We've had some arguments over that sort of thing in the past.