User blog comment:Tribaldragon1/*New* New Proposition/@comment-24142455-20141203233305

No, I highly doubt you understand what the current situation is.

IF we were to add an economic system, there would be problems with navies like Prometheus. Prometheus does not use money according to mace, they just build the ship with the resources mined. UAC does a similar act, but they have a currency system installed, as they trade with multiple forces. Now lets say each navy DOES follow an economic system, it would be extremely limiting.

Now let me refer to Qap's post below. It would be highly difficult to track the amount the factory makes, especially if it has been going on for a while. Now if we are to use an economic system, the production will be slowed as you would have to pay for each vessel, and IRL, vessels cost millions, sometimes even trillions depending on the size in Rp.

If we somehow convince everyone to follow this economic system, we need to find a way to represent ALL the resources collected to find out how much this currency is worth. We also need to put into effect what would happen if too much money is made (or inflation, as we try to make RP realistic). Now if say, Prometheus is making money by the trillions (As they are a corporation, and Mace explained how they got money), those trillions would represent the amount of resources currently claimed and mined (Which I assume basically half of Neo Earth, and It's moon, which we assume is the same as our moon).

Basically there are too many variables to insert, and given that this game is based off of the creativity of the user in shipbuilding, it will make it more difficult. I highly disagree with the ideas of an economic system, not that it is a bad idea (It is a good idea). It is how we are to implant it into Rp and maintain to prevent stuff like too much money etc.