Aneph Enterprises Consolidated Fleet

Greetings, this is Tato, Fleet Admiral of the Aneph Enterprises Consolidated Fleet. We come from the far side of the globe, and so far as we can tell, there are no other major entities, naval or political, around us. We are completely self-sufficient and have formed a monopoly of sorts over our isolated continent, Aneph. We are independent and quasi-isolationist due to our isolated location, but we are growing into a global and interstellar superpower capable of fighting for justice, while also encouraging economic growth and expansion.

The Fleet
Our fleet contains ships designed for many different purposes, although most of our ships can overlap into all other roles(with somewhat-reduced efficiency). For the most part, our ships are named after volcanoes from Earth, Mars, Venus, or even Io, and the volcano they are named after usually embodies the idea/purpose of the ship in some way. However, we are adopting new naming triends where ships may be named not only for volcanoes, but for other powerful forces of nature.

Surface Ships:

Joining A.N.F. Enterprises
Message our Fleet Admiral, TheAlphaTheOmega, if you wish to join. Include this information: Alpha will try to get back to you as soon as possible.
 * 1) Why you wish to join.
 * 2) What can you contribute to the fleet.
 * 3) GameCenter ID and CHARACTER name
 * 4) How long you have been playing BSC.
 * 5) what rank you wish to take(note that you may not get the rank you wish for, depending on demand and potential importance to the fleet).
 * 6) What hacks/modifications you use, if any.
 * 7) Online availability.
 * 8) Anything else that may be relevant.

Aneph Enterprises Hierarchy
A personal message from Tato on the subject of rank:

"Gentlemen and gentlewomen, rank isn't very important here. As long as you make a reasonable attempt to follow my directions whenever I send them out, which isn't very often, you can operate with semi-autonomy. If you can prove to me that an order I send out is unwise, you can even ignore that. As for orders coming from others above you, use your discretion. And if someone above you ignores something you tell them because of rank, and that causes a screwup, its on them. So don't feel too bad about not getting a high rank rather quickly. I don't run a tight ship here, since I believe letting formality get in the way of action is a recipe for failure. I judge by results, not by how crisp your salute is or other things along those lines."


 * Fleet Admiral: Tato(aka Alpha)(aka Omega)[TheAlphatheOmega]
 * Admiral Chief of Naval Operations: Addar Felinski. -Retired[Starmier123]
 * Admiral Chief of Naval Operations:
 * Vice Admiral: Cristoph Johansen -Retired[Scoutwulf575]
 * Vice Admiral: Kent Houston -[Aghostintheboat]; Chief of Tenelapis Affairs
 * (Upper) Rear Admiral: Evans -[Sn1per01]; Secretary of Defense
 * (Upper) Rear Admiral: Thomas Andrews -[Marcboy99]; Chief Engineer
 * (Lower) Rear Admiral: Trinity Winters [Ficus13]
 * Commodore: Antoni Herschel [USS Zumwalt DDG 1000]
 * Post Captain:[Ej2333]
 * Captain: James Yosemite Jr. [Rth1131999]
 * Master And Commander: Silas Tierce[Orion Caelum]
 * Lieutenant Commander:
 * Lieutenant:
 * Lieutenant Junior Grade:
 * Midshipman:
 * Ensign:
 * Botswain:
 * Gunner:
 * Chief Warrant Officer 5:
 * Chief Warrant Officer 4:
 * Chief Warrant Officer 3:
 * Chief Warrant Officer 2:
 * Chief Warrant Officer 1:

NEWS
7-16-2013: New addition to fleet: the Geyser-class floating launch complex, A.N.F. Old Faithful!

7-16-2013: Declaration of war against UR, allied with ISAF/ISBA

7-18-2013: New addition to fleet: another Geyser-class floating launch complex, A.N.F. Steamboat Springs!

8-3-2013: New addition to fleet: the Surtsey-class attack submarine, A.N.F. Surtsey!

1-1-2014: All alliances reset to neutral, isolationary period may be coming to an end.

1-5-2014: Allied with the ISBA

1-6-2014: Declaration of war against the Federation, allied with the Mexican Navy

1-11-2014: Ship registry created, many ships upgraded and others decommisioned

Edit: this has not been updated in awhile..., sorry.

10/4/14: ABC campaign has been completed, last of the Io-class vessels has been delivered. The AIF should hopefully be able to stand on its own soon, and when it is restored to functioning order, the alliance will likely be disbanded.

Our Location
Homeland: The Archipelago of Aneph is located Western Hemisphere of Earth, directly opposite the AFOH territorial waters. Our archipelago is highly volcanic, made up of two concentric calderas surrounding a resurgent cone. Earthquakes and volcanic eruptions are frequent, but we have learned to turn these to our benefit. The sea is vast around us, and no territories are known to bound us for at least 10,000 miles in each direction(not yet anyway). The seabed to the southwest is rich in oil, and there are many uncharted areas due to the climate of the region, which is very odd due to the location being mostly ocean. We sit on the equator, and the 10 degrees latitude north and south of our area are constantly filled with storms and violent hurricanes. Our lands, however, are kept cool by winds from the north and south, which have the effect of causing hurricanes to occasionaly veer towards our island without losing much strength. As a result, we are used to violent storms and they pose no threat to us. Other than that, there are massive and semipermanent thick fog banks to our east and west caused by the equatorially warmed ocean meeting cool north/south currents. The island, however, is kept clear by the destructive effect of the archipelago on the currents.



Territories

 * Tenelapis: Fort Anelapis(shared with HYDRAXIS), a large underground fortress underneath the crust of Tenelapis with facilities, with mostly indestructible ship building facilities, defences, and entry doors on the outside. While inside the fortress, an airbase, ship pens, mines, fortresses within hollowed stone columns, a monorail system, and large walls made from the crust of Tenelapis. A quarter of the not yet established Fifth Fleet will be stationed on the surface of the crust.
 * Grath: Grath is a giant-turned artificial star and is maintained by Aneph. A quarter of the not yet established Fifth Fleet will be stationed here.
 * Crucible: Following Aneph's acquisition of ISR assets following their collapse and conquest, Aneph now controls the former ISR territory on Grath's volcanic moon Crucible.
 * Mars: Aneph owns the quadrangles containing: Olympus Mons(a secret supershipyard), Elysium Mons( a secret supershipyard), Arsia Mons(a public spaceport), the Syrtis Major Planum Impact Basin .  A quarter of the not yet established Fifth Fleet will be stationed here.
 * -In total, our martian territory consists of the Syrtis, Tharsis, Phoenicis Lacus, Elysium, Amenthes, Diacria, Thaumasia, Mare Boreum, Mare Australe, and Amazonis quadrangles.
 * Demios: Martian moon used as Aneph weapons-testing base for new ships and experimental weaponry.
 * Calemare: Large, mobile floating ocean base(aerogel cloud + toy boxes and Continent) shared with FSI.
 * Earth: The lands of ANF is composed of the Aneph Archipelago, Easter Island, Atlantic Outpost currently. The not yet established First Fleet will be stationed here to protect the ANF homelands.
 * Moons of Saturn:  ANF holdings in the Saturn area is composed of mostly factories, mines, shipyards located on the moons of Daphnis, Methone, Pauline, Polydeuce, Atlas, Hellene, Pan, and Pandora. The area will also house the not yet established Fourth Fleet which will protect ANF interests in the Saturn Area.
 * Moons of Neptune: A newly established area consisting mostly bases and shipyards on Halimede, Sao, Laomedeia, Psamathe, and S/2004 N1. The bases will hold the not yet established Third Fleet, which will protect ANF interests in the Neptune area and guard the approach from outside the Sol System to Earth.
 * Moons of Uranus:  On the moons of Puck and Ariel, we have two fully self sustainable bases and factories, a  quarter of the not yet established Fifth Fleet will be stationed here.
 * Multiple Asteroids in the Sun-Earth Area:  Currently, these asteroids are frigate bases but will soon expand to included proper ports, shipyards, mines, outposts, and etc. The not yet established Second Fleet will be stationed here to protect ANF interests in the area.


 * -The Vulcanoid Asteroids are a belt of asteroids close in to the Sun(closer than Mercury). These asteroids are the future location of the Space Submarine Pens.
 * Mercury: The entire planet and the space around it is considered Aneph territory. At the north pole, there is a giant liquid-metal refinery, shipyards, and a military base.
 * 10199 Chariklo: 250km centaur with two narrow, dense rings. An Aneph military base and factory is located on the centaur, and special defensive weapons platforms are hidden within the rings.
 * Telos: "After all is said and done, Aneph And Arendelle have managed to secure a roughly circular region of territory ten thousand kilometers across. The territory will be split between Aneph and Arendelle evenly, with Aneph taking mostly volcanic and mountainous regions, including one large supervolcano, that they can use to fuel their industry. Arendelle, on the other hand, opts in to taking cooler regions and ice caps, but grabs a signifigant portion of tropical lands near the equator as well. Pre-existing factories and population centers located in areas that aren't specifically claimed by one or the other are split evenly" (http://battleshipcraft-navies.wikia.com/wiki/Interstellar_Space_Republic#comm-109696)

Allies:
Arendelle's Navy

-No embassy yet

United Aerospace Command

-Embassy located at New Carthage, Earth

Israel

-Embassy located at Tel Aviv, Israel

AIF

-Embassy located at Coronet, AIF

Mexican Navy

-Embassy unestablished

New Arcadian Republic

-Embassy located at Alexandria, Arcadia

Gallian Empire

-No embassy yet

Confederacy of Independent States

-No embassy yet

Yamamoto Imperial Navy

-No embassy yet

Non-Agression Pacts (NAP):
None

Enemies:
Imperial Rebel Front

Sith Empire

Technology
- Earthshatter Missiles:  These are large, heat- and pressure-resistant, drill-tipped missiles that come in several varieties, each launching a different type of geological attack on a ground based target. -Warp synchronization (breaking into another ship's warp/slipspace/etc, used for attacking at warp)
 * Mk1: drills underground and detaches multiple nuclear warheads under a target . These detonate and vaporize the rock around them, creating a massive, radioactive, plasma-filled cavern that the target collapses into. Useful for large-scale destruction of hardened fortifications where other types of attacks aren't feasible.
 * Mk2: armed with a sonic pulse emitter, this missile drills under a target and locates ancient faults. Once a suitable fault or fracture has been located, the sonic pulse emitter generates directed pulses of vibrational energy at the fault line which destabilizes the fault and shatters the surrounding bedrock for several hundred meters around, triggering an earthquake, landslide, or avalanche. The Mk 2 is not as reliable due to the chances of there being no suitable faults lying around, but is useful for neutralizing mountain-based installations, or for quickly excavating large underground installations via shattering the rock and making it easier to dig out. This Earthshatter is often used in the construction of underground facilities.
 * Mk3: By far the most famous variant, the Mk 3 is arguably the most lethal. Unlike the other variants, the Mk3 burrows straight underground until it reaches depths capable of producing magma, detaching numerous nuclear warheads along its path. Once it detects it has burrowed deep enough to reach rocks hot enough to melt, it detonates all the detached warheads behind it, blasting open a large, continuous pipe to the surface. The pipe allows for the sudden decompression of the superheated rocks, which instantly melt into magma and experience violent degassing. The combination of the sudden melting, decompression, and degassing result in a violent surge of magma and volcanic gasses up the pipe towards the surface. The result is an incredibly violent artificial volcanic eruption that starts out with a plinian-style eruption with a large ash cloud, volcanic bombs, and pyroclastic flows radiating out from the pipe, and gradually tapers off, ending with runny lava flows that bury the area surrounding the target. The combination of pyroclastic surges, volcanic bombs, ashfall, and lava flows results in the near-total destruction and burial of large, surface-based targets such as cities, as well as burying all useful equipment under ash and lava, making it nearly impossible to salvage materials and/or rebuild in that region. It only works on targets that reside on bodies with active geology or subsurface oceans(where it can be used to cause cryovolcanoes), but packs a huge area of effect and is the ULTIMATE area-denial weapon. The Mk3 can also be modified for terraforming and other purposes.

-Warp detection (for warp attacks)

-FTL comms (since coordinating warp attacks needs that)

-Ultra high speed warp (for overtaking enemy vessels in a warp attack)

-Sublight drives (as seen by orion propulsion on the continent and subwarp maneuvering on Io)

-Lasers

-Advanced mining (including construction of secret underground facilities)

-Advanced Geologic Control (earthshatter missiles, controlling volcanoes because we live on them and use them)

-Optical cloaking (holographic cloaking + sensor blocking)

-Advanced Electronic Warfare

-Particle beams (traded from UAC)

-Warp disruptors (traded from UAC)

-Advanced railguns (traded from IN)

-MACs (found on the Constellation Aerospace Crusier Class)

-Fluoroantimonic Acid Weaponry (literally the most evil stuff that ever exists, its several quadrillion times more powerful than sulfuric acid irl)

-Advanced Cyberwarfare

-Continuous Microwarp Transportation: lets small vehicles such as fighters and aircraft reach extremely high speeds and maneuverability, without suffering intense G-forces, by combining normal propulsion with extremely rapid, extremely small, continuous warp jumps(about one thousand per second, each lasting one millisecond).

 -Mini MACs/Mass Driver:  Think of it as a MAC+cannon that can fire repeatedly for anti-ship use.

 -Hyper(sail)drives:  Warping for surface vessels.

 -Basic Exoskeleton:  A very basic exoskeleton that just amplifies the user's strength that is used in the army's new combat uniforms.

Anti-Gravity Generators: Basically, it allows for hovering tanks...

 -Disconnected Subspace Warp Bubbles(DSWB) : basically lets a space submarine hide "below the universe." It creates a warp bubble around the space sub, then folds spacetime around the bubble so that the bubble is hidden. Finally, the bubble inside is pinched off from the rest of the universe like a drop of water, leaving a little neck, which is then twisted off much like tying the neck of a balloon. This allows the ship inside to effectively be cut off from the rest of the universe, completely undetectable and unattackable. The space sub can warp while submerged, it can surface and submerge at will, and can fire torpedoes out of its closed-off space into the rest of the universe through CMT-derived manipulations which open holes to the outside universe that last for less than a fraction of a second, just long enough to fire torpedoes through. NOTE THAT THIS TECHNOLOGY ONLY WORKS WITH STREAMLINED HULL DESIGNS, so any ship using this technology has to be designed as a submarine. This is a pinnacle warp technology, and requires several advanced warp technologies to have been previously researched before a navy can research this.

 -Plasma Torpedoes (A punchy space torpedo that melts the enemies' armour and if it gets through the armour, is just highly likely to disintegrate the insides. However, if hit and detonated, the same will occur to the vessel carrying it, making it a double-edged sword. Due to this risk, only frigates and the Eldrich Class will be able to use it.)

- Gravitational Pulse Cannon(wave gun):  The Gravitational Pulse Cannon is a large, capital-ship grade primary weapons system with demanding power requirements that necessitate slow recharge times of thirty minutes per shot. The GPC is a wavegun; like a shotgun, its effects drop off drastically with distance. The GPC produces a series of extraordinarily sharp and powerful gravity wavefronts that propagate outwards at the speed of light. When one of these wavefronts hits matter, the positive "crest" of the gravity wave exerts an extreme gravitational force on the matter in the direction of the ship that fired the weapon. As the wave continues on, the matter then encounters the negative "trough" of the gravity wave, which then repels the matter away from the ship that fired the weapon. The overall effect is a rapid series of incredibly violent "push-pull" forces on different parts of a target at the same time as the series of wavefronts propogate through different parts of the target, resulting in sections of the target alternating between being pulled apart and crushed together, which results in the structural integrity of any objects hit by the wavefront being severely compromised. At close ranges, such as in a brawl between warships, the GPC can cause devastating structural stresses within any ships impacted, resulting in heavy damage to well-built and well-armored capital ships and near-complete structural and hull failure of anything less, not to mention causing severe hemorrhaging and possible internal organ rupture of crews. At moderate ranges, capital ships would be mostly unaffected, though lesser vessels can and will suffer some internal damage, while crews will be subject to nausea and some internal bleeding. At long ranges, the GPC would be virtually ineffective against all but the smallest ships and fighters, while crews would be subject to nausea and headaches.

 -Quantum Tunneling Technology (portals):  Prototypes completed, description and applications coming soon.

 -Advanced Artificial Intelligence:  developed to aid the development of portal technology, considered a failure(for now, until GLaDOS makes an appearance and shows that the technology DID work).

Advanced Physiology

Cyberbio-fusion

Blink

Advanced Electronic Warfare

MAC's

Heavy Lasers

Advanced Rocketry

Astroid Mining

Optical Cloaking

AI

Advanced AI

Nano-tech

Bio-technology

Anti-grav

Nano-tech fabrication(general)

Advanced Metallurgy and Material Science

Nanite Armor Reconstruction