Talk:Navy Guidelines/@comment-26472870-20151129035431/@comment-11135771-20151129052619

@Kahzeem: You can have tougher ships in WSC, but that's not really n issue since we allow modded BSC anyway, and using that you can make far tougher ships than even those in WSC. I was referring more to the available part selection being the same as BSC.

In the roleplay that we do on this wiki, we don't really take heavily into account the actual stats of the ships being used, which is why WSC vs BSC doesn't really matter much. Ship strengths in RP are measured more in realistic terms.

For example, a weapon in Hansa (the 10.5mm antiaircraft gun) is insanely overpowered to the point of being able to sink a full sized battleship in ~5 seconds. In RP, we still count it as being approximately equal to a Mk 45 gun from vanilla BSC. Similarly, a BSC ship in roleplay is equivalent to a WSC ship of the same size and with the same armour/armament, even if the in-game stats are different.

Regarding the fairness of using mods; yes, it's not very even to put a massive Hansa warship up against a vanilla BSC or WSC ship. In roleplay however, we don't have to do 1 vs 1 battles as we do in game. Massive ships have proportionally massive construction costs in RP. Consequently, two hypothetical equally sized factions at war with each other see one side having ten giant Hansa ships and the other side having 200 vanilla BSC/WSC ships.