Thread:Captain rudder guy Kevin1/@comment-12494172-20150725103513/@comment-12494172-20150727221326

on impact with the target. Like a ruddy asteroid hitting a planet it will dramatically affect the projectiles flight characteristics if the said projectile is poorly shaped. Regardless, the shape of a projectile dramatically affects it's performance, so it will actually deal more concentrated damage in a small area

So wait, literally releasing the said asteriod takes loads of energy? apparently it does. Yet you have massive railguns, massively overgunned ships, and they can continously fire full volleys nearly endlessly? You do realize that the railgun doesn't even need to be that powerful for the said "grapeshot" to be effective right?

"the most lead you have flying the better" how about you save bullets and time by nailing each one in the first try hmm?

However, remember again that these weapons follow typical Atlantian "hit and run" tactics. IE: a DD unleashes grapeshot within the BB's weapons range, but at such a velocity that the target cannot engage the DD effectively (see relative speed and distortion, AKA the https://en.wikipedia.org/wiki/Relativistic_Doppler_effect ). Do remember that the FCS must also compensate for relativistic distortion. Also remember the Atlantian preference of speed and firepower over armour and durability. "preference" when their DD is more durable than light cruisers. Welcome to logic.