Thread:Owlfeathers0117/@comment-5885288-20150209032746/@comment-11135771-20150210190013

First off, greetings and welcome to the wiki. You seem like a reasonable person. Thank you. We've had way too many people join and then go into full on troll mode.

Regarding the roleplay element of the wiki, we're fairly laid back regarding any really strict rules. Most things such as resource collection, producing ships, etc. are left up to one's reasonable judgement. For example, the UAC has a rather ridiculously huge space fleet, but it's fairly justified in the fact that they own the entire planetoid of Ceres and have been mining it for the better part of a year in realtime (on that note, I should probably mention that realtime and RP time are only vaguely related, and tend to deviate from each other by quite a bit). A new navy which controls a single small country or a few asteroids however, would probably be accused of number spamming if they claimed to have say 10,000 ships. Again, there aren't really any strict rules in place, but use your judgement. When in doubt, you can ask me or any of the other admins for clarification on whether or not something is allowed.

Building ships in RP is mostly a matter of making factories and then waiting. You need raw materials and probably money, but as long as you have a viable source of those you can build however many ships you like, although production speed is limited by the number of factories you have (which can be attacked, I should mention). Production speed and economy-related stuff is also left up to your judgement, but just keep in mind that larger ships will take longer and cost more.

As for combat, there are a few rules but not too many. You can have whatever ships you like in a battle, but note that they can't be in two places at once. In battle, you play by posting the actions of your fleet, ship by ship or squadron by squadron or whatever, it doesn't really matter how you want to do it. Whatever works for you. One thing to note though is that you should generally only post your ships' actions, not the results of their actions. For example, you can say "the battleship made a hard turn to port, before opening fire on the enemy cruiser with all its guns", but you can't add on to the end of that "resulting in the enemy ship being immediately destroyed". Results of your posted actions are determined by the person you're fighting against (again, this is a judgement thing. The admins will deal with it if for example the other person says all your shots keep missing for no good reason), although they have to be reasonable and realistic about it. Some exceptions can be made for things where the outcome of an action is absolutely impossible to prevent, like for example if you fire a capital-grade laser weapon at a small frigate from point blank range, you don't have to wait for the other person's post, you can probably just say it blows up. Overall, the outcome of battles are determined by fleet strength and tactics.

Flying ships tend to have become the most powerful assets around, as they are automatically assumed to be warp capable for the sake of making interstellar travel not take insanely long (even for new factions), and are typically larger and more heavily armed than most surface ships. Warp is effectively faster than light travel, by the way. It's pretty much an instant teleport, although there is a (rather vaguely defined) cooldown period between its uses. However, I've recently created two new planets which promote surface ship usage (link to the Planets page will be at the bottom of this post), so if you can't build flying ships easily, I recommend setting up camp on those. The second isn't official yet, but it will be sometime today. Both are rich in resources and give flying ships a hard time for different reasons.

Not something you asked about, but something that you should know is regarding RP technology. Basically, if you're using anything which isn't in the game already (beyond a few relatively basic things), you have to have your faction conduct research to be allowed to use it. I'll post a link to the tech tree I made at the bottom of this post, but I must stress that you're not limited to the things listed on it. If you want to make up a new tech and think your faction has all the prerequisite research and capabilities for it, just ask an admin to get the idea approved, and you can begin researching it. Research times are generally based on realtime instead of RP time. It doesn't really make sense, but it's easier to keep track of that way. How much your faction focuses on research and how large they are will affect research times, but in general I'd say relatively basic technologies (e.g. lowest-level laser weapons) should take maybe four days to research if that's the only thing you're researching at the time. Working on multiple research projects at a time will cause all of them to take longer. I'd say some of the highest tech stuff anyone currently has would take somewhere in the range of 1-2 months with no other projects and a moderately research-focused faction.

Okay, so that was a big wall of text. Sorry about that. I've probably missed some things, but feel free to ask if you have any more questions. Now, let me just leave you with some useful links that should help with getting you started:

Recruitment Sheet - A list of most of the factions on the wiki.

Rules of Engagement - Some rules around behaviour and such. Mostly pretty self-explanatory stuff.

The Battleshipcraft Navies Events - A history of RP. It's outdated and not very accurate though.

Planets in Roleplay - A list of all the planets in the RP, and details about them. Up to date as of the present.

http://battleshipcraft-navies.wikia.com/wiki/User_blog:Aghostintheboat/The_Official_Roleplay_Room - Put assorted roleplay post here if they're not aimed at a particular faction (if they are, put it on that faction's comments) or involve several different factions.