User blog comment:FlammeumDraco333/Tales From the Not so Blocky Seas/@comment-26482266-20160217050255

Review: Kawachi-Chan-Class "Battleship"

"Playing the bad ships so you don't have to, I guess."

-Me after being forced to play the Kuma, the Shikihima, and the Kawachi for an whole sodding hour, binging-feeding on despair...

This is a bad ship. Do not buy it. Skate over your laptop if you have to. This ship makes every other dreadnaught terrible. I...don't have any words, other than the fact that this ship is bad.

DID I MENTION IT WAS AS BAD AS A BANANA SHOVED UP REPEATEDLY INTO AN OLD LADIES ARSE, THAT HAS BEEN GLUED TO THE CONCRETE FOR 15 FRICKIN HOU-...ok, I will stop. But still...this ship is bad.

As usual, 3 categories, firepower, protection, and maneuverability.


 * Firepower: I have no idea how the Kawachi, out of every ship, screwed this category up. The guns are so, unbelievably bad that you are better off using the Mogami's guns on it. They only have 277 range, which is bad enough when you are trying to shoot at true battleships. It gets worse, however, when you take into account of the accuracy of the Kawachi's weapons. I have seen shots from 150 range completely miss. To spit on it some more, the guns only do 1200 damage! Gun arcs are very bad; and the ineffective placement of guns don't allow you to take maximum advantage of your 6 main guns. The DPM behind it isn't bad, but good luck trying to land hits in the first place.


 * Protection: The previous ship, the Shikihima, can fit more armor than the Kawachi, which is crazy considering how much more toonage the Kawachi can have (7000 more than the Shikihima). Toughness behind the armor isn't even good; it gets chewed up immediately by cruiser/destroyer armament weapons.


 * Maneuverability: This is the worst aspect of the ship. With a measly 7.5/10/7.5 deck and belt, with a massively diminished primary battery, guess how much speed this ship can ascertain? 30 knots? 20 knots? Guess again. The maximum speed of this abomination is at 17 knots. 17 knots; even the IM goes faster! Thankfully, turning the ship isn't as bad as watching it go up to full speed, but it is still an insult to injury.

Where they on crack when the devs had to make the Japanese pre-dreadnaught line? There isn't a single, god damn good ship in it! Do you think by now, they would have unf***ed themselves by now?

Anyways. Good riddance to bad rubbish.

Good afternoon.