AFOH

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AFOH is open to anyone looking for a navy to join. It stands for Advanced Fleet Of Hybrids so you should have at least one hybrid in your fleet. We are dedicated to protecting our waters and helping others in times of need. We do not seek to be the loudest, most aggressive navy but nevertheless trespassers are not tolerated and will be dealt with. We were formed officially on the 27 of May, 2013 and will not be disbanded (hopefully).

ENROLLING
Anyone can join after completing these simple steps

1. Post an expression of interest in the comments

2. Include a screenshot of your hybrid note: please display your money too as hackers are NOT allowed

3. Include your game centre name

4. Wait (hopefully) not too long for me to add you on game centre (I am DOAN1011)

RULES
1. NO hacking
 * The exception being if you remake your non hacked ship(s) to farm with or use free or previously owned parts

2. NO glitch exploitation eg. Deliberately glitching the game to get more money or ships

3. ALL members must pay regular visits to the page (just leave a comment or add a ship) unless they have a valid reason

4. Non-members may not edit this page without HMSHOMEMADES1011's permission.

5. ....... Not much else

Failing to follow these rules will result in DISCHARGING.

IDENTIFICATION
We do not have a colour identification to our navy but we still advise you to include AFOH in you ship's name for ID. This will make it easier for allied navies to see that we are on their side.

MEMBERS

 * Admiral Of The Navy HMSHomemade: He was the original founder of AFOH and is the the most experienced veteran in the navy and has great ship building knowledge. Is in charge of the N.A.S.C.C. He also handles most of the political negotiations (sigh).
 * Chief Admiral Bouexic: Builds standard but very capable ships. Is also the second in command of the navy.
 * Chief Admiral Joshninja: He specializes in submarines and enjoys creating and testing new design strategies (often hybrids) as well as further refining his subs.
 * Upper Admiral I am that guy: An experienced veteran that has earned his stars elsewhere, he now shares his expertise at AFOH.
 * Base Admiral AEGIS Commander: Specializes in Advanced Combat and Advanced Navigation. Also is in charge of general fleet navigation and advanced fleet combat. He commands the Armadillo base. Currently is building a flagship.
 * Base Admiral likke_A_boss: Specializes in the creation of Trimarans and Catmarans. In charge of all shipped materials and in charge of all crew members in the Navy. Also specializes in the uses of speed tweaks. He is currently working on a flagship. He is commander of F.I.N.C.C.O.M base.
 * Admiral Shinato70: An old hand of AFOH and a co-founder, he has decided to return to the place where his reputation was first forged. Now currently designing a new range of ships that will exceed the limitations of his former flagships such as SC-2 and Absolute Justice.
 * Admiral Pochard: Has a small but effective fleet, consisting of all types of ships. Specializing in small strike craft as well as aircraft carriers. Is in charge of supplies and logistics.
 * Commodore Khoi Tran: A new recruit. Specialises in 46 cm gun- armed cruisers. Won't be available much due to him being one of the fleet admirals of the ever growing AIF, an ally of the AFOH.
 * Commodore Gqh007: Stuffed full with secret recipies for ships, this unpredictable guy may look like he does not know what he is doing, but do not let that fool you. Tracks friendly and enemy ships in the I.D.I.O.T..
 * Commander Ej2333: Also a member of the AIF. He specialises in building cruisers and fast battleships. All of his surface ships have a minimum speed of 190+ knots.
 * Commander Jit1212: Specializes in fast attack warships and dreadnoughts.
 * Commander ClubFoot55: Specializes in destroyers. Is good at building fast ships with high weaponry and slow ships with high armor and ramming capabilities. Often mixes the two. Is also in charge of the AFOH Aircraft Island. Highly and openly opposes UR.
 * Commander Neoplus: He may lack experience, but he makes up for it with enthusiasm and ideas. He is also experimenting with some large carriers.
 * Commander Ccrazyninja: Specializes in experimental super warships.
 * Lieutenant ilikestuffnthings: Specialises in high speed ships with low-medium armaments. Will build any ship when requested.
 * Lieutenant BKFighter: Speacializes in Littoral Combat Ships. Will not be available for duty very often.
 * Lieutenant Cobra Strike: Specializes in lower-level battleships, small craft, and is in charge of the ISAF/AFOH Tether program.
 * Lieutenant Starmier123: A new recruit who specialises in Battlecruisers, Destroyers and Escort Carriers.
 * Lieutenant PhantomXT Ace Mx: A new member of AFOH, however, he has plenty of experience, and he can build any type of ship.
 * Lieutenant Raymo111: Also part of the AIF. Specializes in insanely fast and agile battleships with 4000+ toughness. Can build almost anything when needed to.

ALLIANCES
We are strongly against any "evil" navies eg. UR, HYDRAXIS.
 * ISBA Navy
 * USAF Navy
 * A.N.F. Enterprise Consolidated Fleet
 * G.I.H.N.
 * Neu Belkatsche Reichsmarine
 * USPACFLT
 * S.A.N.
 * U.N.S.D.F.
 * U.S.N.F.
 * ANZNC
 * Mexican Navy
 * Royal Navy
 * Cerberus Armed Forces
 * Carolinian Imperial Navy
 * Israeli Navy
 * S.T.F. Navy
 * BKFighter Navy
 * AIF
 * UAC
 * UMG
 * Socorro Navy

Non Aggression Pacts

 * Russian Navy
 * Baltic League

SHIPS
Here is AFOH's fleet of ships

BATTLE GROUPS
There are four main battle groups within AFOH and several specialised ones. As they do not cover all the ships, other ships may be dispatched when required. These are all co-ordinated from command ship Hamelin.

A.F.O.H. Battle Groups
These are the four main battle groups in AFOH and contain many high-ranking officers' flagships. Listed under each are the major fighting units only (5 super warships and 1 carrier for air support). During combat missions additional ships may be added, including other major units of the same class, escorts, submarines and, occasionally, flying ships.

Battle group commanders and assistant commanders can command any number of battle groups when authority is granted by Admiral Of The Navy HMSHOMEMADE. In an emergency, they can command any 2 battle groups except A Force without prior authority.

A Force

Leader: Admiral Of The Navy HMSHOMEMADE, Second In Command: Base Admiral Like a boss



A Force is the premiere battle group of AFOH, and has the best balance between air and surface firepower. It can only be commanded by the Admiral of the Navy, and is usually employed against the strongest enemy formations.

1. Homemade Battlecarrier V - flagship

2. Le Patchwork Mk 1

3. Razor

4. Executioner I

5. Agenda

6. Colbert - aircraft carrier

F Force:

Leader: Upper Admiral I am That Guy, Second In Command: Commander Ccrazyninja



F Force is a heavy battle group optimized for surface combat. Because of this mission profile, air support is provided not by a dedicated carrier but by a super warship embarking a large air wing.

1. Executioner II - flagship

2. Supernova

3. Vehemence

4. Judge

5. Mantis 2.5

6. Tonnant - super warship with large air wing

O Force

Leader: Chief Admiral Joshninja, Second In Command: Admiral Shinato73



Initially formed as a light, rapid-reaction battle group, O Force has evolved into a heavy battle group with the same mission profile as F Force. It is usually employed as a strategic reserve to counter enemy breakthroughs.

1. Savage - flagship

2. Absolute Justice

3. Aggression

4. Jury

5. Stingray

6. Invincible - aircraft carrier

H Force

Leader: Chief Admiral Bouexic, Second In Command: Commander Khoi Tran



H Force is a rapid-reaction battle group, and is usually employed in economy-of-force missions (i.e. buying time until the heavy battle groups are fully mobilized). It is thus equipped with lighter super warships but its integral air support is almost the same as A Force.

1. Redoutable - flagship

2. Eagle Eye

3. Rapier

4. Marauder

5. Hydra

6. Guichen - carrier hybrid

Aside from the main battle groups, AFOH has specialized battle groups for specific missions, like scouting, submarine warfare, fast attack, reconnaissance, interdiction and search & rescue. They can be commanded by battle group commanders or assistant commanders, and are employed either as full formations or in smaller units depending on the need.

F.A.S.T.
The Fast Attack SecTion (F.A.S.T.) are all small, hard hitting ships


 * Stealth Destroyer Jean Bart - flagship


 * Stealth Cruiser Duperre


 * Attack Speedboat Night Raven


 * Attack Speedboat Dark Angel


 * Sub Hunter T10,AR


 * Stealth Escort Vermont

S.A.R.
Specialized SAR boats. Though the fleet is currently small, there are more coming!


 * SAR Speedboat


 * SAR Salvage Vessel

Submarine Operations Force
Entirely composed of subs, the Submarine Force excels in roles such as area denial, special operations requiring stealth, and the elimination of specific targets in battle situations. It is commanded by Chief Admiral JoshNinja, from Shadow Wolf III.


 * Shadow Wolf III - flagship


 * SSN


 * Shadow Hawk III


 * I 1 Class Submarine


 * Shadow Wolf II


 * Pluton - submarine hybrid (air support/land attack)

S.H.A.D.O.W.S.
The Stealthy High-speed Area Denial Operations & Warfare Squadron (S.H.A.D.O.W.S.) is comprised entirely of speedy, stealthy night operators. It is commanded from Eagle Eye.


 * Stealth Battleship EagleEye - flagship


 * Stealth Speedboat Sabre


 * Shore Bombardment Platform Punisher


 * Stealth Cruiser Hunter


 * Attack Speedboat Cobra

First Cruiser Division
A specialized scouting division, it also functions as a rapid reaction force against enemy surface incursions into AFOH territory. It is under the command of Commodore Khoi Tran.

*Heavy Cruiser Kageryū - flagship


 * Heavy Cruiser Intensity


 * Heavy Cruiser Karyū - carrier hybrid


 * Heavy Cruiser Tourville


 * Heavy Cruiser Deutschland


 * Aviation Cruiser Duquesne - carrier hybrid


 * Heavy Cruiser Slayer

AIR FLEETS
With the rapid evolution of naval warfare brought about by galloping technology, AFOH began forming air fleets to take advantage of the improved power and performance of its new flying ships. Each fleet is composed of multiple units of the same class depending on the mission, and can only be commanded by senior officers (Upper Admiral and up). A typical air fleet consists of 2 capital ships (with 1 functioning as a flagship), 3 - 4 flying carriers, 8 - 12 heavy escorts, and up to 24 medium/light escorts.

1st Air Fleet

The 1st Air Fleet (abbreviated to "1AF") is AFOH's rapid-reaction air battle group.

1. Desecration - flagship/capital ship

2. Devastation - flying carrier (aircraft)

3. Revanche - heavy escort

4. Themis - light escort

Due to its mission profile, 1AF escorts also embark fighters and dive bombers. A separate air group composed of Cobra II attack bombers and Durandal FA-1S fighter-bombers is usually attached to provide heavy, long-range strike capability (although 1AF units cannot embark these aircraft).

2nd Air Fleet

More powerful than 1AF despite its designation, the 2nd Air Fleet ("2AF") incorporates AFOH's newest heavy flying units.

1. Hellfire - flagship/capital ship

2. Venator - flying carrier (Cobra II attack bombers)

3. Hybridland Sea - flying carrier (aircraft)

4. Kaiser - heavy escort

5. Toxin or Dauntless - medium escort

6. Falcon - light escort

Like 1AF, a separate Cobra/Durandal air group is attached to provide the main long-range punch. Although the Cobra IIs are autonomous fighting units with almost unlimited endurance, the Venator is the only ship capable of rearming and servicing them while aloft (the Durandals for now lack their dedicated flying carrier).

RECENT EVENTS
The AFOH's brand new weapons systems, the Cobras proved their worth during the two IRF invasions. The conflict started when a fleet of IRF flying ships mounted a surprise invasion on the AFOH homeland, hoping their superior weapons would dictate a simple victory. However, they were halted by wave upon wave of Cobra I attack drones, along with the ships of the 1AF Division and the allied UAC. Both sides accepted heavy casualties before the IRF eventually pulled out, leaving the AFOH defenders decimated, but defiant. The second attack came just days later, but by then the upgraded Cobra IIs were in service, and once again caused havoc among the IRF invaders. The intense fighting eventually resulted in a meltdown in an IRF capital ship's reactor. This resulted in half of Hybridland City being poisoned, though casualties were minimal due to mass evacuations. Among the battling forces, however, huge losses were suffered, with the IRF, UAC and AFOH losing numerous ships. This eventually prompted the IRF to withdraw again, leaving the AFOH ready to fight another day.