User blog comment:Tribaldragon1/New Proposition/@comment-13235970-20141201214323

I can't do it... but there is nothing wrong with warping. I mean, all it does (with the exeption of ships like BE) is make it easier to build ships, because the creator doesn't have to deal with the glitches and bugs of large, high-flying ships.

Now that said - yes we have some problems with RP, though most of them are not IC, they're OOC. From disputes over God-modding or disagreements over whether an attack was unfair, to people just not wanting to be attacked at all because they feel that the attack was spurred by outside events, RP right now is a very chaotic and contentious affair. These problems are just caused by People. People disagree. People want what is most in their interest. My viewpoint of a conflict is most likely totally different from someone else's view of the same battle. God-modding, Flame-wars, unrealistic damage... They are all caused by different people's different interpretations of what is realistic and what is not, in a highly subjective role-play. The reason RP, in what everyone refers to as the good old days, wasn't so controversial is that originally the RP itself, by nature, wasn't quite so subjective. If a ship was better in the game, it won the fight, period.

Now I'm not suggesting we go back to a purely in-game foundation (though I, personally would enjoy that more), but we do, somehow, need to make our RP guidelines less open to interpretation and more standard.