User blog comment:WolfgangBSC/Wolfgang's Random Chat Room/@comment-27820070-20140612041640/@comment-11135771-20140612175454

@Rth1131999: To answer your questions:

1) I didn't bother converting it either, but it's roughly 198 trillion knots. It can sometimes even go several orders of magnitude faster, but then it crashes the game.

2) CVN-99 Rear Carrier bridges are really, really weird things. Using them, I have made working killer satellites in BSC, steerable 194.5 knot flying ships (only around 100m long though, CVN-99 rear bridges use a lot of percentage and that limits the number of them I can put on a ship so bigger ones don't work) which are almost invulnerable (Narada shot one down, but that's the only time one has been destroyed) in game, and also this warp drive thing shown in the picture.

3) As mentioned before, killsats and small, fast moving flying gunships can be made with them. They don't exceed the speed limit like the warp drive thing, but are nonetheless the fastest flying ships around at present (194.5 knots compared to most flying ships which go around 10 knots).

4) Not really sure, but as far as I can tell not really. They have weird physics, and I don't entirely get how they work beyond sort of understanding how to make useful things it of them.

Also, this was done by putting the thing pictured in fleet display beside a bunch of really large ships. It bounced into the air and then jumped to warp, at which point it and all the other ships became immediately frozen in place (the game kept running and ships not close to it continued working normally, but I assume the physics engine basically just couldn't calculate speeds that high and so just made it and everything near it completely frozen). I don't quite get how it works, but if you want to try it, make something similar to what's shown in the picture out of CVN-99 carrier rear bridge pieces, and then put it in fleet display with the ships on either side of it being maybe 2km long/wide or more. It might take a few tries, and it might crash the game, but when it works it should do what I described.