Thread:Wywyrm 1/@comment-32153758-20130706161035/@comment-1715389-20130711211809

DocWeldin wrote: Wywyrm 1 wrote: Sambobsung wrote: There is recoil. It's just so little that it is unnoticable. Okay, then increasing the effect perhaps, since some ships rolled noticeably whenever they fired a full broadside with all guns at once. An example of this was the US' Pennsylvania-Class, which at the time had the largest guns put on a Battleship in the world in the form of 12 x 14-inch guns in three triple-turrets (these are the 35.6 cm guns in the game). The recoil caused the ship to roll enough that the crews of the two vessels in the class were ordered to fire the guns in succession, waiting about four seconds between each shot, instead of firing them all at once. That actually seems pretty nice for my ship to do. That means I can shoot one at a time at different places than have a barrage all at once. I need accuracy, so if the ship is really fast and moving to the side so I can't hit it with one barrage, then I can shoot one at a time and hope that each round hits it, or some. Better some than none. Or if not, then maybe one can have the ability to control how much their guns deviate from where you've tapped the screen to fire (meaning would they fire in a tight circle around it to maximize damage and accuracy or in a wider one to maximize coverage)