Thread:Wywyrm 1/@comment-32153758-20130706161035/@comment-1715389-20130710231850

Sambobsung wrote: Way back when, I faced a flying ship. One of the earliest models around. 3 bases, about 500m in the air. 46cm guns were upside down. Didn't know how that happened. Hit the base and bam flipped on itself. Some Asian ship though. What you mentioned has reminded me of something:

I wonder if Phyzios will add a recoil mechanic to the game? What this does is create recoil when the guns are fired, the bigger the gun, the stronger the effect, and with a great enough amount of recoil, you could capsize your ship, the amount depending on firepower and stability. It would keep people from loading their ships down with ridiculous amounts of weaponry, thus forcing them to fight tactically rather than just with brute force. Those gun decks out there with 20+ 46 cm guns? They're very stable, but all of those guns would produce enough recoil that most could possible capsize.