User blog:FlammeumDraco333/Question Concerning Ship Production

As we all know, all ships you have in your navy must be built in-game. That's common knowledge. However, I've noticed that Hansa users have thousands of ships in RP, when in reality if you had that many ships in game, your game would crash, no matter what device you have.

With me and most vanilla users, however, it seems that every ship we have in RP, we have in game. I am legitimately serious when I say I have 150+ ships in my dock right now. That seems like it puts vanilla fleets at a massive disadvantage, now have not only qualitative inferiority, but also quantitative inferiority.

But there is another problem: lag. In my game, when I had less than 20 ships, my elderly iPod 4 loaded the game almost instantly. Once I got over 50 ships, it took about a minute to load. But today, while I was building a template for a new ship, my ship count went to 170, and my game crashed. When I went back in, it legitly took TWENTY MINUTES TO LOAD THE GAME. This is not bearable. Then I added another free design, and the game took an additional five minutes to load. I decided to try Duel Lv1, to test lag on the drills, and I used an unmodified Mikasa. I was hitting only 5 FPS on Duel Lv1. This means that I will not be able to build any more ships once I reach 169, as the game will be unplayable.

However, I've noticed in some pages and profiles, "Ship Production" things, where x amount of ships are produced in x amount of time. I was wondering if I could build just the lead ship of each class, and apply this system, allowing me to build many more ships.

If you agree with this, or have an alternative solution, post it in the comments please. This is definitely a problem. At least for me anyway...