Talk:Aneph Enterprises Consolidated Fleet/@comment-27404954-20160216032222/@comment-24882568-20160217231147

... There is a few issues with this.(<this first sentence is basically redundant now)

1. one clear issue right off the bat is marking your coordinates. While it's useful, it isn't helpful to you if you want to get back. In fact, as I'll explain in another point, it won't help you back, and in fact screw it up entirely

2. Your third paragraph explanation is basically complete BS unless your using theoretic gibberish like Star Trek does(technobabble), which, unfortunately, doesn't really work, as those methods won't work IRL. First off, you can't detect dark matter OR dark energy with beams of light, or any kind of light, for that matter(unless said dark matter is a black hole, in which case it's very possible). It's called dark matter and dark energy for a freaking reason. Plus the fact you would also have issues dealing with finding the distribution. Even with FTL light, it would take thousands of years, even tens of thousands of years in RP to even traverse to the next GALAXY to detect those things. Nearest galaxy is Andromeda Galaxy(not including the LMC or SMC, I'm talking full sized galaxies like the Milky way, Andromeda is the nearest in terms of that)... Over 2 MILLION light years away, which can't be gotten to even with advanced warp drives without taking thousands of years to traverse the distance. How do you expect your thing to calculate for the entire universe, when you can barely scan the entire milky way? You can't. Also, how do you know about certain compounds that exist in them all? You wouldn't KNOW what those compounds are unless you've been to several of them, and your only STARTING development of it! The rest pretty much falls into what I said about your dark matter/dark energy part^. Not to mention you can't figure out the composition of the OTHER universes you plan to use without going there first(they are pretty compartmentalized when it comes to data. You aren't going to get any if you aren't there, as that data doesn't correspond to others)

3. This is where that first part comes back into play, but more on that in a moment. What that paragraph is explicitly saying is that you are NOT ONLY going through universes(which in and of itself requires a ton of power), your also traveling back in time. There is many implications to this, many of which people will not accept, and in some cases will make this pure GodTech even if you DON'T abuse it. First, the time travel part. What's to prevent you from going back in time in the same timeframe(same universe, same timeline 'branch') several millennium? It costs less energy than going back in time AND jumping to another branch of the same universe, and allows you to manipulate the past, and therefore the present and future. That alone will make people say it's GT. But it gets even worse. The alternate time branches may not have 18th-19th century tech in the same time as what would be our 18th-19th century. They could have anything from the 9999999999th century(basically more advanced than us and beyond, and completely able to detect you, not to mention destroy you.), to the stone age(they wouldn't recognize a car, much less what IRL we now call "UFO's"), in terms of technology and understanding. And this also means your people have a high risk of getting caught by not interdiction, but advanced people from another universe. Also, have you ever heard of something called........... Chaos theory? Or in simpler terms, or what people usually use these days, the butterfly effect. The mere fact you visited another universe time frame, for no matter how long, will cause a destabilization of that entire timeframe(seriously, read up Chaos Theory- Wikipedia), which could, theoretically, interfere with our own universe, or change the way our universe is, depending on which theory with time travel you believe. Which means your crew could either A. go to the wrong return universe BECAUSE of the shift they have caused by simply coming to that other universe, or B. return to a... Different looking universe than they first came into, or, worst case sinario, C. They end up in a space in between universes, where the laws of physics do not exist at all in any shape, and therefore they disintegrate the instant they exit. Who knows, that shift could have caused ANF to no longer exist and the UAC having taken it over years earlier, et cetera, et cetera, et cetera, et cetera, et cetera. 200+ years is a long time for things to change. Time 'branches' could collapse, merge, cease to exist, realities gone, universes voided, universes created, etc. And going back further to the point there was no civilization is even worse than the others. Seriously, there is a reason you have to tread lightly(in your case, even treading lightly could be fatal), even when going back only a few years in time, on the same time branch. Even a few seconds could be fatal in some rare cases. There is no such thing as a safe universe, especially with time travel. Oh, and your going to be there more than half a second, which I'll explain in the next point. And as for this point, it's basically done. You should have gotten the point of this point by now.

4. Universe jumping takes an ASTRONOMICAL amount of power. And I emphasize the astronomical for a very good reason. It really does take a ton of power. And you know what's even worse? Your also, apparently, traveling back in time. And traveling back in time even 200 years takes more energy than jumping from one universe to another, and going back, combined(and that is under estimating the actual power required. I'm say a extremely, extremely, extremely low ballpark estimate. That is just the tip of the iceberg. It likely requires far, far more power than what I have just said.) And that 200 years would be on the same timeframe, that's not even including the universe jump. Put those two together... You either end up with a ship(this includes capitals, FYI) that will vaporize and/or explode in an instant from the sheer stored electrical power required to do ONE trip, if any sort of thing goes wrong, from an electrical short(very, very possible, and in this case will more than likely explode rather than vaporize the ship) to a shell penetrating(given the size of shells and other things in RP, this will likely lead to vaporization.) the ship, or sacrificing parts of the ship that are either vital to an operation or vital to the ship's own combat or normal performance(normal meaning peace time, not in combat, and on patrol and such, FYI)