User blog comment:WolfgangBSC/The Random Chat Room/@comment-24142455-20160907014829/@comment-17969412-20160907070137

My suggestions -


 * Fleets no longer warp into battle in perfect formation - This should be pretty obvious. By having fleets be initially scattered around instead of completely and totally organized, tactics will have to be made to reflect on this. The before tactic of -Warp fleet and fire- should no longer work.


 * Reinforcements should take 1 post to arrive - and it must be stated that they are arriving - Essentially, this forces people to think about the initial attack rather than just sending more and more ships over. This also stops the "Warp attack after the opposing user has been finished posting" thing - which is a pet peeve of mines.


 * Warp Storms - Enough said, but I also want to point out that warp storms should also be present in warp-attacks as well - making it a valid tactic to crash into a warp storm and hope for the best.


 * No Jumps in Atmosphere - THE LAWS OF PHYSICS FFS


 * Fleet Beacons - Fleet beacons allow fleets to coordinate hyperspace jumps with precision, but at the cost of having to actually build some of them in the first place. This allows fleets to retreat home in case of a defeat, while at the same time making them impossible to capitalize on in defensive operations.