User blog comment:NovaTopaz/Discussion for RP Reset/@comment-27822653-20150820040156

I have an idea for ship production, ship limiting, etc.

So the first, in real life, the government hires civilian contractors to build ships for them, how about we do something like that, so let's say, you have different contractors depending on navy size, so for example UAC sized navy has for example, 5 ship building contractors. Now everyone in the navy can submit a design in a designated time, say, once a month, that way it controlls the amount of ships by limiting the classes of ships being built. And then the leaders of the navy had to decide what designs to accept, and they can only accept say, 2 capitals, and 3 sub capitals (again, just an example). And then the leaders decide what contractor to give the contract of building the ships, and because contract, they are only assigned to build the number of ships the government/navy contracted them too, I'll talk more about the contractors in a second. Now for the contractors to even start building the ships, the government/navy has to pay them (time to imploment a economy.) so if the faction overspends, they either go bankrupt and falls apart, or just cant build anything, get supplies, and stuff until they get the money to pay for everything. This also makes it so people dont have an instant ship when they first introduce the vessel (Maybe for new navies they can have a few ships at the start so they dont die.) but for navies past the new stage, this prevents people from just keep making ships with minor modifications and then calling it a new class to get 5 superwarships in 2 days. (yes, u can build that many if u no life like me.) AND everyone can use these ships, well, rules can be set by the leaders of the navies on what ships certian ranks can use. And dont worry about having to scrap the design if it doesnt get accepted, u can always use it for a different navy as a different class or just submitting it the next time theres a submit session.

Now, the government contracts. So each navy when it starts start with a small number of contractors, lets say, 1 or 2, and they only have the capacity for building a cirtain amount of ship classes, and to do that, each contractor will have "Build Slots", where one contract takes up one, so for example, a new contractor starts with say, only 2 sub capital slots and 1 capital slots, that way, we limit the ship production even more. They get more slots as the navy itself grow, and as the navy grows, more contractors appear, and they have to start from scratch, which means they cant start and have like, 10 capital slots (example) and have to start where other companies started. (limiting production even more). The "Slots" system can work for other stuff too, like weapons, fighters, tanks, even cars.

Now onto ships themself. There will be a general ship classing system that everyone has to follow, you can still call a superwarship a cruiser (totally not me) but when it comes to the slots system, it'll be considered a superwarship. And lets limit the amount of total guns on a ship, like, lets admit, hansa weapons are rediculus, anything with around 200 2040 guns can one shot a capital ship with 3 million toughness, even though in RP, theres a rule against it, so lets limiit the amount of guns on a ship based on classing system, the classing system itself will be by toughness, and theres a limit of guns based on the toughness, and to make the no one shot rule true for rp, lets limit them to like, 70 guns only, which also makes ships more realistic. like, common guys, the yamato can easily fit like 7 46cm guns, and not saying the ship will work, but you dont see the yamato fitting 7 46cm guns, and even in like, halo, the ships arent covered with guns, not even the giant covenant supercarrier, those things arent covered with massive guns, they have plasma torpedo launchers throughout the ship but not packed, and the only thing u can kinda call packed are their laser cannons, they those laser cannons are smaller than like, a 30cm gun in BSC. AND THEYR STILL PRETTY SPACED OUT. That way, we can limit ships of a certain class to not be able to one shot itself.

Now, ship building, a capital warship should at the fastest take one and a half month to 2 months or even 3 months for 1 supercapital even with all those nanobot star forge superfactory BS. like, that is around 2 years RP. like seriously, right now, rp time, it takes like half a year to build a 4-5km long superwarship. like, the time it takes to build a superwarship should be the time it takes to build like, a Heavy Frigate. For example again, in Halo, the UNSC dont have 2000 light frigates. Right now, we have navies with a total of say, 50 thousand ships when realisticly, they should only have like, 500. OH and, we need to keep track of ship production, which means we need a ship registory for the ENTIRE navy, not induvisual people, we have to have a combined ship registory and gallery,  which also means a fleet registory, u need to keep track of what ships u have in what fleets, battlegroups, etc. Like, its impossible to just form a battlegroup in 20 seconds, which is what we usually do. (good job to marc for actually making fleets and giving them a ship registory.)

I have more ideas but i need to go do stuff so ill type the rest of my ideas later.

And if this gets accepted, it doesnt have to follow the examples i made here, things CAN be changed.