User blog comment:Tribaldragon1/New Proposition/@comment-12271231-20141202050349/@comment-24142455-20141202132505

The thing Rth, is that an economic system would be challenging. Basically a navy can make 2 super ships in rapid succession because a user decides to build it. Now lets also put this into account, modern day warships cost at least $10 Million US dollars. Some navies have HUNDREDS of ships, and not to mention that a super ship like Scorpii or Gauntlet, or Undertaker would cost more in the hundred trillion range. Now that would also mean that these ships would cost more then the represented amount of [valuable resources]on Earth. Other things is that a small navy, that has a very profound builder is capable of making a giant massive ship with little to no resources in that specific navy/country. The only way to put in an econmic system is to limit the amount of ships made or the quality of the ship, which pulls back on the game's ideas of creativity. Yes we do need systems to prevent metagaming and godmodding, but an economic system will be very VERY difficult to install in a game where you can make dozens of ships in a day (Not saying that you would actually do that, but I am just saying that it is possible).