User blog comment:NovaTopaz/Finally! - Resolution post/@comment-14850713-20170427171131

My comments:

1. The technology disparity makes alliances necessary. That being said, the disparity can be maintained so long as the application of said tech is both realistic and relevant to the scenario. For example, much of the space tech is useless in a land battle anyway, but warping in/appearing out of nowhere in-atmosphere should be dissallowed (and I remember that things were leading to that).

2. No need to do a major rewrite. We can pick up from where things left off: Protoss busy regaining strength in some place inaccessible. There was no issue raised against this. Zum just decided to leave.

3. The Coalition became an instant target because of how some members have always banded together and remained active (at least until CVN and Kevin left). I remember the Resurgent Axis became a major force too, and were whipping the Coalition in Tenelapis when the members upped and left the battle. Like I said, tech disparity breeds alliances, but alliances are not to blame. So many smaller wars have occurred. Some were quite successful (ex. Millennium vs. DWG/Carolina/AFOH), but others failed because there was no give-and-take between the participants (ex. France vs. PCCU).

4. And yes, warp speed can speed up but not as fast as what we started with. It gives battles good pacing (making them too spread out isn't too attractive to participants and audiences alike).

Just my thoughts.