Thread:Ficus13/@comment-24301892-20141107001330/@comment-11135771-20141107013356

Marc, that doesn't quite make sense.

First, your recharge time is largely irrelevant past a certain point. Anything beyond, say, half an hour recharge can essentially be summed up as "once per battle" (in all but a few cases). So your argument that it's not OP due to the recharge time is largely a flawed one. That said, I don't really think that these are that badly overpowered. A little, but not that much.

Also, there is a thing called armor. This is what your ability to disable a ship (or not) depends on. If you're shooting at a ships's engines, they will break much more easily if they don't have much armor around them. You can't just say that you can disable any ship, because all ships aren't equally armored, and if you're saying that your lasers are so insanely powerful that you can destroy an engine cluster regardless of how well protected it is, that's just plain OP. Additionally, redundancy has to be taken into consideration. Some ships might have backup engines, or engines that aren't all in one spot.

In short: You can't just say that you can disable any ships's engines. You can disable the engines of some ships, but it depends much more on the design of the enemy ship than the power of your laser.