United Aerospace Command

Originally formed to counter the threat of the Prometheus Corporation, the United Aerospace Command is the military and armed forces of the Unified Ceres Government located on Ceres. Currently they are one of the strongest military forces in the Sol System, with a vast fleet and power. Their goal is to become a force to protect the Sol System - and their own interests - from exterior threats.

UAC High Command
Abbreviated as UACHIGHCOM, it is the highest operational command in the UAC, and is ultimately in charge of all personnel, equipment, and facilities used by the UAC. It is split into two different commands. All high ranking personnel report to HIGHCOM

Members of UAC High Command
The membership of UACHIGHCOM consists of a total of 20 members that work very closely to plan missions, set objectives, and ensure that there is no disputes over resources or the command hierarchy amongst the lower echelons. Top-level officers from every branch form the UAC Security Council of HIGHCOM. With headquarters at the planets Ceres and Earth, UACHIGHCOM has directed the strategy for the actions of the UAC since its very beginning, from combating rebel forces such as the Insurrectionists to the Earth-threatening war waged by the Prometheus Corporation. After the Sith attack on Ceres, the headquarters was relocated to the UACHIGHCOM Facility Bravo-6 in New Carthage.

UAC Unified Ground Command
Abbreviated as UNICOM, it is in command of all ground forces of the UAC, including the UAC Army, the UAC Marines, and the UAC Air Force. UNICOM's roles include, but are not limited to: disaster relief, infantry operations, search and reconnaissance, and other "ground pounder" duties. Special operations within the organization's oversight are coordinated by UNICOM's dedicated Unified Special Warfare Command. The Marine Corps' Orbital Drop Shock Troopers are an exception, as they are instead controlled by Naval Command's Naval Special Weapons Branch.

UAC Naval Command
UACNAVCOM is split into three commands; Fleet Command, or FLEETCOM, has oversight of ship deployment, mission structures, and space operations, including the transport of troops and naval fighter operations. Logistical Operations Command, or NavLogCom, oversees the construction, maintenance, and distribution of supplies and materiél, including ships, ammunition, replacement parts, and food. Naval Special Warfare Command, or NAVSPECWARCOM, and Naval Special Weapons (NAVSPECWEP) is responsible for all Naval special operations, including deployment of SPARTAN-II and SPARTAN-III super soldiers.

Office of Naval Intelligence
The Office of Naval Intelligence is the intelligence service of the UAC Navy. Overtly, the agency is merely the information gathering and analysis division of the UAC Naval Command. In reality, the operations of the Office of Naval Intelligence are far broader than simple intelligence gathering. The agency also uses subterfuge, deception, and manipulation in defense of humanity in order to accomplish its goals. Additionally, the Office of Naval Intelligence employs numerous special projects, such as the SPARTAN programs, Project: MJOLNIR, and the investigation of extra-terrestrial artifacts found by the UAC. ONI is technically subordinate to the UAC Naval Command. In practice, however, ONI's activities extend far beyond NAVCOM's oversight, and often receives mandates and directives from UACHIGHCOM itself.

Prerequisites
These are required before joining the UAC:


 * 1) A flying ship
 * 2) Basic understanding of roleplay and roleplay weapons

Application
Fill out in the comment section.


 * 1) Roleplay character name:
 * 2) Reason for joining:
 * 3) Ships contributing:
 * 4) Optional- Since this is a sci-fi-themed navy, what will the style of your ships be? (ex. Halo, Star Trek, etc.):

Rules

 * 1) Obey your superior officers.
 * 2) When attacking another navy, you must first obtain permission from the Fleet Admiral.
 * 3) The NYP will be followed and obeyed.
 * 4) No posting other people's ships.
 * 5) Keep your ships in your fleet.
 * 6) No mini Doomsday guns. (RP wise)
 * 7) We HIGHLY recommend you use the colors dark grey for your ship with white details. Stock light grey is fine, however.
 * 8) Only the Fleet Admiral can accept applications for recruitment. If the Fleet Admiral is not present, a vote can be made by the Admirals and Vice Admirals.
 * 9) If the Fleet Admiral is absent, he will assign an Admiral to command the fleet temporarily.
 * 10) The claiming of territory must be authorized by the Fleet Admiral.
 * 11) If attacked by a hostile force, the defending members may not attack without identifying the hostile force.
 * 12) If an enemy attacks when the Fleet Admiral is not present, his ships can be used in the fight.
 * 13) More rules coming!


 * Failure to comply with the rules will result in consequences in RP and out of RP.

Battle Tactics
These are the standard battle tactics of the UAC.

Standard Engagement

 * 1) Enter battle formation and begin launching fighters
 * 2) MAC salvo; any artillery and laser cannons will open fire to try and inflict extra damage
 * 3) Missile barrage at weakened ships
 * 4) Fighters engage
 * 5) Repeat
 * Order may change depending on battle.

Fighter Attack on UAC Installation

 * 1) Set any mines available to proximity detonation and deploy fleet
 * 2) Launch all fighter squadrons to engage enemy, with focus on fighters meant to bomb or damage infrastructure
 * 3) Use point defense systems on capital ships to down fighters if possible
 * 4) Repeat as needed
 * Order may change depending on situation, some steps may need to be skipped (ex: reconfiguring mines).

Ranks
Political power is only put into effect when the UAC is initiating martial law, or acting as the emergency government.

Fleet Admiral- Commander of the UAC, all officers report to him. If needed, he can pull ships from other fleets. Has political power.

Admiral- Second highest rank, all officers below report to him. If needed, ships can be pulled from other fleets with permission by the Fleet Admiral. Has political power.

Vice Admiral- All officers below report to him and follow his orders. Can command fleets. Has some political power.

Upper Rear Admiral- Has command over fleets, all commodores report to him. Has very little political power.

Lower Rear Admiral- Has command over fleets, all commodores report to him. Does not have political power.

Commodore- Can command fleets, but must listen to superiors. Does not have political power.

Captain- Lower rank, can only command a battle group. Does not have political power.

Commander- Lower rank, can only command 1-4 ships at a time. Does not have political power.

Lieutenant Commander- Lower rank, can only command 1-2 ships and perhaps an escort. Does not have political power.

Lieutenant- Lower rank, can only command one ship and two escorts. Does not have political power.

Members
Commander in Chief of the United Aerospace Command President Preston J. Cole: A former fleet admiral of the AIF. He left it to pursue the idea of a powerful space-faring navy. (USS Enterprise CVN-65)

Commander of UAC High Command Fleet Admiral Danforth Whitcomb: Current commander of UACHIGHCOM. He is seen as a powerful figure in the UAC, having commanded HIGHCOM since its formation. He is well known for keeping a clean shave, and most UAC soldiers say there is never a whisker on his face. (USS Enterprise CVN-65)

Director of the UAC Office of Naval Intelligence Margaret Parangosky: Director of the Office of Naval Intelligence, and one of the oldest UAC officials. She has a very strong and determined personality. She is quite calculating, never doing anything without a clear purpose and outcome. She recognizes that she has done questionable and even inhumane things during her career, but is confident that what she did allowed more people to survive than had she acted otherwise. (USS Enterprise CVN-65)

Head UAC Astronavigation Admiral Arkady Kovochuck Jr: Carrying on his father's passion to build flying ships, he joined the UAC. Great with flying ships. (CaptMCDerpington)

Head of Orbital Defenses Admiral James Zahn: A former AIF captain, James Zahn joined UAC after his ship was destroyed at the Battle of Earth. He decided he wanted in on the flying ship business after witnessing what Prometheus could do with their ships, so he resigned from the AIF and joined the UAC. ( Captain rudder guy Kevin1)

Head of Test and Evaluation Corps Vice Admiral Andrew Remington: A former AF commodore, he is an expert at hit and run tactics and was a pretty good tactical officer underneath Phantom. After the AF was crippled, he resigned and pursued his dreams for outer space. (Qapta1n)

Head of UAC Reconnaissance Corps Vice Admiral Maximilian Davenport: A former British sailor who is an expert at tactics. During the invasion of the Order, he realized that flying ships would be the key to success in the future. When the UAC was formed, he immediately enrolled. He has a gift for designing aerospace vessels and equipment. (Silver Spectre)

Head of ONI Section III Advanced Research Division, Vice Admiral Thyran Hawthorne A brilliant - but somewhat sadistic - scientist at the helm of ONI's Advanced Research program. more to come (Stuffn)

Vice Admiral Andrew Bechowsky:

Head of Astrophysics Upper Rear Admiral Robert B Johnstan: Formerly part of the Royal Navy, he then turned towards the space age. Friends with Khoi Tran of the AIF and AFOH, he is timid and shy, but will fight for his navy. As his ships show, he is a huge fan of the Space Yamato anime.

Head of Weapons Development and Special Warfare Command Upper Rear Admiral Wolfram Kahlner: An experienced shipbuilder who supplies aerospace ships and space stations when needed to. (WolfgangBSC)

Head of UAC Ordnance Committee Upper Rear Admiral Christopher Pike: Former US captain. He is good at naval tactics and strategies. (Harmonmj13)

Head of UAC Medical Corps Lower Rear Admiral Jackson Zumwalt:

Commodore James Thompson: Expert at surface ships and aesthete, genius tactician. However, his greatest weakness lies in the realm of flying ships; his first, the Herald, is only halfway done. Good mind for theory, but often misses the practical side of things. Killed in action. (Admiral Phoenix)

Captain Jacob Keyes: One of the most famed commanders of the UAC. Known by many as the one who made the "Keyes Loop," where Keyes commanded a Gorgon-class destroyer against two IRF light cruisers - and won. He currently commands the Halcyon-class cruiser Pillar of Autumn, a main ship for the secret SPARTAN program. (USS Enterprise CVN-65)

Commander Miranda Keyes: The daughter of Captain Jacob Keyes. Like her father, she is one of the UAC's bravest officers, having participated in many battles in many ships. She commands the Charon-II-class Battleship In Amber Clad. (USS Enterprise CVN-65)

Commander Herbert Walker: Commander of the UAC Ronald Reagan, the flagship of the Tenelapis Fleets. (USS Enterprise CVN-65)

Catherine Elizabeth Halsey, MD, PhD: The Director of the UAC Department of Technology. Not as well known for being the backbone of many of the UAC's developments in technology, including the top secret SPARTAN-II program, as some say she should be. Her intelligence is unquestionable by many UAC officials, earning respect by hundreds in the armed forces. (USS Enterprise CVN-65)

Lt. Commander Wedge Antilles: Commanding pilot of Wraith Wing, and one of the best fighter aces in the UAC. He is incredibly skilled, and can down a Longsword using only a training craft. His preferred fighter is the Rapier, but he is lethal in just about any aircraft. ( Captain rudder guy Kevin1)

ONI Agent Codename: WATERFRONT:ONI agent tasked with reconnaissance and profiling of high ranking enemy officers. Aside from mentions of "WATERFRONT" in classified documents, his existance is barely known outside of ONI high command. (CaptMCDerpington)

Coalitions

 * The Sol System Alliance
 * United Nations Space Coalition

Corporations

 * Acheron Security
 * Skywatch Aerial Alliance

Alliances

 * AIF
 * AFOH
 * A.N.F. Enterprises Consolidated Fleet
 * Confederacy of Independent States
 * Enceladus Aerospace Fleet
 * Gallian Empire
 * Israel
 * United States of America

Non-Aggression Pacts
None

Trade Relations

 * AIF
 * AFOH
 * Confederacy of Independent States
 * Enceladus Aerospace Fleet
 * Interplanetary Aerospace Alliance
 * Skywatch Aerial Alliance
 * Sviatoslav Republic
 * Terran Dominion
 * United States of America

Territory, Colonies and States
Bold: States

Earth

 * New Carthage
 * Tribute
 * Luna

Mars
The states of Mars are not divided by quadrangle, but listed on which quadrangle a majority of the state is in.
 * Viery
 * Lábatlan
 * Eposz 
 * Saviron

Asteroid Belt
4/5 of the Asteroid Belt area is under UAC control.
 * Ceres (Capital)

Other Locations

 * Greeks Asteroid Group (Shared with the AIF)
 * Hilda Family Asteroid Group

Jupiter
The UAC has total control over the Jupiter area.


 * Europa
 * Callisto
 * Ganymede
 * Io (Orbital Structures)

Saturn

 * Rhea
 * Mimas
 * Dione
 * Iapetus

Neptune

 * Triton

Trans-Neptunian Objects

 * Pluto
 * Charon
 * Eris
 * Dysmonia
 * Haumea
 * 28978 Ixion (Ixion)
 * 2012 VP113 (Renamed Harvest)
 * (84522) 2002 TC302 (Renamed Charybdis)
 * (55637) 2002 UX25 (Renamed Madrigal)

Tenelapis

 * The Fissure
 * Tenelapis I
 * Tenelapis II
 * Tenelapis III

Caelmare

 * Circumstance
 * Caelmare I

Ground Forces
The UAC Ground Forces are some of the most highly trained and effective forces in the Sol System, with a large arsenal of weapons, vehicles, and materials provided to them.

Weaponry
Compared to other navies, the UAC's unique weapon arsenal is rather small. Only one or two types of a specific design (SMG, assault rifle, etc.) are produced. There are also many different weapons in weapons development.

Vehicles
There is a very large variety of UAC vehicles, ranging from main battle tanks to ATVs.

Weapons
Spectre robots are given their own types of weaponry that are quicker to produce then standard UAC weapons and commonly do not have the common attributes of a standard UAC weapon.

UAC Army
The UAC Army is a branch of the UAC Military primarily responsible for land-based military operations. They launch offensive operations from land bases against land-based targets and are used in capturing and establishing control over UNSC-held territory. The UNSC Army frequently patrols on UAC colonies.

UAC Air Force
The UNSC Air Force is an aerial division of the UAC Military along with the UAC Army, Navy, and Marine Corps. The UAC Air Force serves as an aerial defense and support force, primarily deploying from UNSC Navy vessels or from terrestrial airbases.

UAC Marine Corps
The United Aerospace Command Marine Corps is a branch of the UAC Military, responsible for conducting land-based expeditionary combat operations using the mobility provided by the UAC Navy to rapidly deliver forces. Marines are also charged with the defense of Navy vessels and installations from hostile forces.

Orbital Drop Shock Troopers
A sub division of the UACMC, the Orbital Drop Shock Troopers are used for special operations, and when landing craft can not be used. ODSTs are dropped from orbital insertion pods from a UAC ship to the surface. Given the nickname "helljumpers" due to the high chance of death while entering the atmosphere, they are known as the best of the best, only outmatched by the SPARTAN-IIs and possibly the BRD-01 Spectre Battle Robot.

ONI Security
ONI Security is the security force for the UAC's Office of Naval Intelligence. ONI Security is comprised mainly of recruited Army and Marine candidates. Their alignment is under the UNSC Navy, and jurisdictionally under the Naval Special Warfare group, which allows them some autonomy under ONI's management. Aside from security for ONI, they are used for maintaining authority in operations inside the UCG, given the nickname as the "secret police" by other branch officials and soldiers. They are well trained, on par with ODSTs, and are given some of the UAC's most advanced technology.

UCG: Law Enforcement
Although it is mainly under the authority of the Unified Ceres Government, the UAC takes control of law enforcement during times when they assume control of the government.

UAC Department of Technology
-Note in RP, these are classified, unless stated so-

Tier I Technologies
Magnetic Accelerator Cannon: A coilgun designed to accelerate a tungsten-ferrous projectile at incredible speeds to penetrate enemy warship armor

Particle Beam: Given by the Enceladus Aerospace Fleet during trade, currently being used on capital warships and hover tanks

Warp/Slipspace Disruptor: Given by the Enceladus Aerospace Fleet during trade, the device shunts a vessel out of slipspace or warp.

Artificial Intelligence: Creation of Sentient "Smart" AIs and "Dumb" AIs have been in created.

Super Soldiers: The SPARTAN-I and SPARTAN-II programs have been made, only the SPARTAN-II program has been a success, along with the new SPARTAN-III program

Semi-Powered Infiltration Armor: Though at the Mark I variant, it is a cheaper variant of the SPARTAN-II and III's MJOLNIR armor, and more focused on stealth, agility, and tactics.

Advanced Electronic Warfare: Given by the ANF during trade, used in conjunction with artificial intelligences

Nanotechnology: Nanobots are capable of creating structures and making materials in fine detail and quality. They are also capable of helping in construction of ships, and even able to repair parts of armor and equipment in combat (only given to capital ships)

Antigravity: Utilized in ground vehicles, specifically hovertanks

Antimatter: Currently being collected for prototype reactor systems

Sublight Drives: Continental-Fusion Sublight drives are licensed sublight engine systems given by the Enceladus Aerospace Fleet during trade

Warp/Slipspace Rupture Detectors: Being Installed with the warp disruptors to detect warp and slipspace signatures

Micro-Jump System: Installed on slipspace drives, allows ships to make a micro jump, but can only be used every few minutes or so due to stress placed on the slipspace drive. Constant use can lead to the ship being, as stated by most scientists to be "Teleported to oblivion"

Laser weaponry: Almost all warships utilize laser systems unless specified

Terraforming:

Flash Cloning: Used to replicate organs, blood, tissue, etc. Mainly used for medical purposes, but unable to clone an entire human being

Omnidirectional Maneuvering Thrusters: Only able to be effectively used on smaller ships.

Tier II Technologies:
Optical Cloaking Systems: UAC Prowlers are currently outfitted with these devices.

Tier III Technologies:
Project Hivemind (Advanced Hull Construction and Regulation Nanotechnology) In development by Thyran Hawthorne

Tractor Beams: In development by Vice Admiral James Zahn

Telepedos: Inadvertently discovered in an attempt to destroy an ice cloud

Technology Considered to be Developed
Improved Railguns

FTL Communication

Antimatter Weaponry, incl. Missiles

Magnetic Accelerator Cannons
One of the most common weapons in the UAC, there are multiple types used by them. Each using slugs for ammunition. These are basically massive coilguns that propel shells at extremely high speeds, heavily relying on the kinetic force of the shell to do the damage. All MACs above MK-2 are classified in terms of design. The UAC commonly sells the MK-1 and MK-2 to friendly nations and navies unless in an emergency where more weapons are needed.

Types of Ammunition
Tungsten Slug: The most common type of ammunition

Tungsten Slug with Depleted Uranium: The second most common. Used while targeting vital parts of an enemy ship

Tungsten Slug with Explosive Tip: Very rare, used when targeting weakened parts of a ship, or attempting to damage the enemy armor.

MAC Types
MK .50 MAC: The same size as a MK-1 MAC, however, it is much cheaper to produces and should be implanted very small vessels. It's magazine comes in various sizes, from 2 rounds to 6 rounds, a full reload can take from 5-7.5 minutes. It also has the ability to charge the MAC round, holding it in the barrel longer, but this damages the barrel.

MK-1 MAC: The first MAC ever constructed. Can fire one round every 5 minutes. Can be modified to recycle energy to fire a 3 round burst, but has longer reload time of 15 minutes.

MK-2 MAC: Most commonly seen on light and some heavy cruisers. Commonly seen on heavy warships in groups of two. Has a reload time of 15 minutes

MK-3 MAC: Seen on super-heavy cruisers and battlecruisers. Has a reload time of 22.5 minutes.

MK-4 MAC: Seen on battleships, battlecruisers, and even heavier ships. Has a reload time of 30 minutes

MK-5 MAC: Used on orbital defense platforms. Very powerful, and has the same 30 minute reload time as MK-4

MK-6 MAC: Seen on capital warships like UAC Athens and Eion. Extremely powerful with a 30 minute reload time.

UAC Navy: SPARTAN-II Program
The SPARTAN-II Program is the UAC's second attempt at making super soldiers to counter the Prometheus Naval Corporation's massive army. After the failed ORION Project, the UAC looked into a second program.

SPARTAN-IIs candidates are selected and go under augmentation procedures using biochemical and biomechanical manipulations to make them more effective in combat. Along with that, they are given the MJOLNIR armor, a form of powered assault armor capable of increasing strength, reflexes, and durability of the already augmented soldiers. Due to the extreme costs of the armor, and augmentation process, only 300 SPARTAN-IIs were able to enter service with the UAC. High ranking officials from Fleet Admirals to Rear Admirals in the UAC are allowed to utilize their own SPARTAN-II team, though all SPARTAN-IIs report to the Fleet Admiral.



SPARTAN-II Teams
Each SPARTAN-II team consists of a commanding SPARTAN-II and four other SPARTAN-IIs

Red Team
Commander:


 * Master Chief Petty Officer Miles-047 (Captain rudder guy Kevin1)

Members:


 * Petty Officer First Class Julian-118


 * Petty Officer First Class Kyle-033


 * Petty Officer Second Class Biggs-157


 * Petty Officer Second Class Elim-177

Blue Team
Commander:

Members:
 * Master Chief Petty Officer Travis- 036 (Qapta1n)


 * Petty Officer First Class Luke-073


 * Petty Officer First Class Blake-089


 * Petty Officer Second Class Jacob-001


 * Petty Officer Second Class Hank-026

Green Team
The first SPARTAN-II team officially formed by the UAC. One of the most "balanced" teams, it has seen many engagements against the Imperial Rebel Front and will soon see many more

Commander: 


 * Master Chief Petty Officer of the Navy Thomas-007 (USS Enterprise CVN-65)

Members:


 * Petty Officer First Class Jackson-004


 * Petty Officer First Class Kelly-087


 * Petty Officer Second Class Thompson-134


 * Petty Officer Second Class Kurt-051

Orange Team
Commander: 


 * Master Chief Petty Officer Kennedy-095 (Rth1131999 ) 

Members:


 * Petty Officer First Class Mark-034


 * Petty Officer Second Class Raymond-104


 * Petty Officer Third Class Clark-259


 * Petty Officer Third Class Klud-072

Brown Team
Commander: 


 * Master Chief Petty Officer John-295 (USS Zumwalt DDG 1000)

Members:


 * Petty Officer First Class Carter-258


 * Petty Officer Second Class Catherine-300


 * Petty Officer Second Class Emile-234


 * Petty Officer Third Class Jun-226

Black Team
The spec-ops team in the SPARTAN-II Program.

Commander:


 * Master Chief Petty Officer Hunter-056 (WolfgangBSC)

Members:


 * Petty Officer First Class Johann-098


 * Petty Officer Second Class Rolf-067


 * Petty Officer Second Class Heinrich-088


 * Petty Officer Third Class Franz-063

Gray Team
Commander:


 * Master Chief Petty Officer Vernon-148 (Silver Spectre)

Members:


 * Petty Officer First Class Camden-142


 * Petty Officer Second Class Alex-162


 * Petty Officer Second Class Frederick-183


 * Petty Officer Third Class Colt-137

Lavender Team
The first SPARTAN-II team to have specially modified MJOLNIR Mark V armor.

Commander:


 * Master Chief Petty Officer Eren-273 (Harmonmj13)

Members:


 * Petty Officer First Class Petra-246


 * Petty Officer First Class Andrew-075


 * Petty Officer Second Class Sarah-039


 * Petty Officer Second Class Charlotte-215

UAC Navy: SPARTAN-III Program
Designed as a more numerous SPARTAN program, the SPARTAN-III Program is designed to allow a more common super soldier in the UAC. Each month 500 candidates are selected to enter the program. Like its predecessor, augmentations are used, but are 50% weaker then a SPARTAN-II to have a more cost effective augmentation process. Due to this, the UAC is able to field more SPARTAN-IIIs, despite the MJOLNIR armor that they utilize has the same costs as the SPARTAN-II program.

Compared to SPARTAN-IIs which are deployed in teams, SPARTAN-IIIs are usually deployed en-masse to a location to overwhelm the enemy when even the elite ODSTs are unable to handle the situation. Armor of the SPARTAN-IIIs is similar to the SPARTAN-IIs, only a more updated variant of the MJOLNIR Mark V is used for them.

SPARTAN-III Companies
SPARTAN-IIIs are arranged in companies, each with 300 SPARTAN-IIIs in them

Alpha Company: Dispatched to New Carthage

Beta Company: On Standby

Gamma Company: Dispatched to New Carthage

Delta Company: Dispatched to New Carthage

Epsilon Company: On Standby

Zeta Company: Dispatched to Tribute

Eta Company: Dispatched to Tribute

Theta Company: Dispatched to Tribute

Iota Company: Sent to defend UAC facilities at Ceres

Kappa Company: Sent to defend UAC facilities at Ceres

Lambda Company: Sent to defend UAC facilities at Ceres

Mu Company: Sent to defend UAC facilities at Ceres

*Nu Company: Sent to defend UAC facilities at Ceres

*Xi Company: Sent to defend UAC facilities at Eris

*Omicron Company: Sent to defend UAC facilities at Eris

*Phi Company: Sent to defend UAC facilities at Mars

*Rho Company: Sent to defend UAC facilities at Mars

*Sigma Company: On standby

*Tau Company: On standby

*Upsilon Company: On standby

*Phi Company: On Standby

*Chi Company: On Standby

*Psi Company: On standby

*Omega Company: On standby

'''* means the usage of Semi-Powered Infiltration Armor in that company

UAC Navy: Weapon Arsenal
There are several different weapons used on star fighters, and warships in the UAC Navy.

40mm Ventral Rotary Cannon: A high powered rotary cannon on Rapier-class fighters.

50mm Rotary Cannon: A high powered rotary cannon mounted on the Longsword-class interceptors up to the D variant.

70mm Rotary Cannon: A high powered rotary cannon mounted on Longsword-class interceptors on the E variant.

110mm Rotary Laser: A gatling laser mounted on Longsword-class Interceptors past the F variant

120mm Ventral Autocannon: A high powered autocannon used on Longsword-class interceptors that can be lowered from the fuselage.

12.7cm Point Defense Gun: A point defense gun used for AAA, and has a fairly high fire rate

AAA Helix Point Defense Railgun: A high powered fast firing AAA railgun, used against fast moving aircraft

Archer Missile: A vacuum rated missile, stored in pods around the ship

Lancet Anti-Fighter Missile: A small vacuum rated missile, used on the Rapier and Dauntless II

Nuclear Weapons Arsenal
Compared to other factions, the UAC has a amount of nuclear weaponry, only used for last resort, or if needed. They can only be authorized for use by a member of HIGHCOM, or an officer ranking Vice Admiral or above when the UAC is given power. When the Unified Ceres Government is in power, nuclear weapon usage must be authorized by the President. Currently, UACHIGHCOM has banned the usage of nuclear weapons on non-military targets.

Nuclear Weapons
Shiva III-class Nuclear Missile: A 80MT nuke, almost never used in combat, unless the situation is dire, and is commonly used for self defense. They are mounted on MCMs

Hyperion-class Nuclear Missile: A 10MT nuclear missile designed to replace the role of the original Shiva-class nuclear missile.

HAVOK III-class Nuclear Missile: A 30MT warhead, also mounted on MCMs, and is also rarely seen in combat. Almost never used by the UAC due to the dangers it can bring.

HORNET-class Nuclear Mine: A 1MT mine that can be deployed for defensive purposes, and can easily destroy a ship upon direct contact. Can use the same hull as a normal mine

Fenris III-class Nuclear Missile: A 50KT nuclear missile used for destroying asteroids on dangerous collision courses to UAC colonies.

Fury-II-class Tactical Nuclear Warhead: A 100T nuclear device, essentially 1.5x the size of a football, can easily be used in the middle of combat

Fleets
The UAC is divided into fleets, with an officer commanding it.

UAC Navy: UAC "Wet" Navy
After discovering new planets in the Neo Earth System, the UAC has developed a series of light ships to do operations there.

New Carthage Aerospace


To increase income, the UAC has made an aeropsaceline based out of their Earth colony New Carthage. Destinations go to spaceports, and airports. Many of the spacecraft used by NCA are for the public, with destinations in different parts of the Solar System, and some parts deemed "safe" by the UAC Department of Civilian Security.

Major Destinations
Major destinations are listed in UAC territories, and countries that permit New Carthage Aerospace to have flights go to.


 * New Carthage
 * Tribute
 * AIF
 * Gallia
 * NAR
 * Hybridland
 * Luna
 * Viery
 * Lábatlan
 * Eposz
 * Saviron
 * Ceres
 * Europa
 * Callisto
 * Ganymede
 * Rhea
 * Mimas
 * Dione
 * Iapetus
 * Tenelapis

Records
August 29, 2014: Preston J. Cole arrives at Ceres to form the UAC, alliance with AIF is made due to Cole's ties to them.

September 7, 2014: Eris is colonized to increase production to counter any Prometheus attacks.

September 11, 2014: A Purified Blade-class vessel is found abandoned by the UAC. They retrieve it and use it to increase their defenses.

September 12, 2014: Prometheus threat increases, production is increased and ships are mobilizing to counter any assaults.

September 15, 2014: The Regia Marina attacks the AIF, in response to this, the UAC bombards Italian bases and helps defend ISBA. The AIF Fleet Admiral Terrence Hood is wounded and his crew makes a jump to Ceres.

September 16, 2014: UAC prepare to assist the AIF in an assault on the RM, Terrence Hood helps plan out an assault with Cole on Ceres.

September 16, 2014: The UAC develops an AI to help counter their small number of soldiers as their fleet increases in size.

September 17, 2014: The UAC attacks Italy to counter the Regia Marina's recent offense. This resulted in Prometheus destroying many Italian cities while Fleet Admiral Preston J. Cole attempted to negotiate with them.

September 30, 2014: The UAC begins the SPARTAN-II program to counter the Prometheus Corporation's massive army

October 8-11, 2014: After the "Armadian Incident" where the DPL betrayed the Armada of Freedom, to only have the UAC and ANF intervene, the UAC and DPL engage in a standoff around Ceres, with the DPL main fleet and the UAC Fleet and UACODF (Orbital Defense Fleet) both ready to engage the other.

October 12, 2014: The First Battle of Ceres occurred, with the UAC fleet engaging a Prometheus Strike Force attempting to target one of Cere's underground power stations.

October 23, 2014: The Second Battle of Rome occurs, this time with a new, unknown enemy. The battle resulted in the destruction of the city, and the UCG declaring war on the enemy faction.

October 30, 2014: The ORDER attacks Ceres with a large group of ships. Due to the high defenses at Ceres, the UAC was able to destroy most of the fleet, but the city of New Harmony was damaged.

January 27, 2015: The UAC continues to plan attacks against Prometheus, and with newly rising forces, hopes to end the war once and for all.

Factions:
AIF, UAC, INS, RNR vs RM, PCV

Status:
Ended, victory for the UAC and the AIF

Battles:
Battle of the ISBA Islands

Bombardment of Europe

Battle of Rome

Factions:
UAC, AIF, AF, USNF, INS, UMG vs IRF

Status:
Going on, no current operations set yet

Battles:
Operation: First Initiative

Second Battle of Hybrid City

Factions:
UAC vs PCV

Status:
Going on, operations in planning

Battles:
First Battle of Europa

First Battle of Ceres

Second Battle Over ISBA

Skirmish over Vent Gamma

Factions:
UAC vs ORDER

Status:
UAC victory

Battles:
Second Battle of Rome

Skirmish over Ceres