Talk:AFOH/@comment-27822653-20141012044735/@comment-11135771-20141016182252

Okay, something to add now that I understand a but more of what's going on.

First, Derp's ships don't actually have fighters? I based my argument on the ships having small air wings with them, but if this is the case and the fighters only actually ever existed in RP, I'd say that Derp needs to explain how the fighters got there. It's generally agreed upon that fighters can't warp unless they are on board a carrier, so that definitely needs to be explained if you're going to say that you used them in the battle. AFOH does have radar, after all, and chances are they won't just let you fly in an attack squadron. Also, fuel constraints.

To what Bouexic said, the toughness differential between Hansa and vanilla ships is only in the 2-10x range for ships of equal size. A 3 million toughness, 5km long Hansa flying ship however will be legitimately several thousand times as tough as a 3k toughness vanilla ship (that said, weapons and other subsystems can definitely be destroyed by vanilla ships). However, that also means that if we're using those stats in RP, the speed differences between flying ships should also be taken into consideration in RP. If the IRF ships are only capable of five knots and the AFOH ones can do 40, there is a definite speed advantage that the AFOH have there. I and others have previously used in-game speed in RP to allow ships to outmaneuver slower ones, and I don't see why that couldn't happen here. Depending on the firing angles of the IRF ships, the AFOH vessels might be able to use their speed to maneuver into positions where the IRF's guns can't hit them (behind and slightly below is a common one).

Just some things to take into consideration.