User blog comment:NovaTopaz/Discussion for RP Reset/@comment-14850713-20150821054605

RP's too far along to reset IMO, but some suggestions here can help save it. As for my 2 cents worth:

1. Cap the number of ships in a class. Maybe not the single ship class proposed by Josh, but a more realistic number for each. For example, capital ships not more than 10 per class, destroyers up to 50, etc.

2. Cap the tech. There's only so much advancement that can be developed in a single generation, and the BSCN universe has gone from just warships to space-busting craft in a blink.

3. Build and run it in the game (something I've always advocated). Maintaining a semblance of IG capability is important so we don't go all the way to the world of pure imagination. As an example, flying ships and planes have to really fly even if some weapons are RP-only (ex. MACs, lasers, guided missiles, etc.). If tech is limited (like in no. 2) and people are required to actually build something then we can limit the number spamming and GMing.