Talk:Skywatch Aerial Alliance/@comment-5786526-20130929234506/@comment-11135771-20130930000523

1. Lots of Kreigsmarine 105cm AA guns (about 100-140 is good for a ship like the Mantis or Ascension), plus Royal Navy anti-ship missiles, 530mm guns, SS-N-12 missiles, and 2040mm guns if your ship is large enough to carry them.

2. 500m to 1000m is normal and works pretty well, but even ships that are even higher are more difficult to hit with guns.

3. Depends on the airship's size and function. I pretty much just make the entire hull of my ships out of 400mm lightweight armor, so the toughness is directly proportionate to the overall size. Hollowing out parts of the ship to add carrier capabilities naturally reduces the toughness a bit.

4. 231028 for the Mantis; the Ascension has slightly more at 362828.

5. Doesn't really matter too much for airships, as they usually don't turn very well if at all. However, my ships are between 5 knots and 90 knots. As for how to make an airship move quickly, it mostly depends on the shape of the base. For things as high as flying ships are, the physics engine works very strangely, so just use trial and error until you get it moving at the speed you want. As a general rule, a longer and thinner base several blocks high tends to be good.