Talk:AFOH/@comment-27820070-20140609062201/@comment-24.114.58.37-20140610134927

I don't feel that rank should have anything to do with it. That would discourage new wikia members and just cause people to give out mass promotions in order to allow everyone in their navy to have big fleets.

And I don't think adding in an economy would require an RP reset. The way I was thinking it would be implemented would be that we keep everything in its current state, but also require that every navy list their sources of funds and resources, and what their income is (in $/resources per RP time, not realtime). Then, whenever we make a new ship, say how much it costs to produce per unit (maybe the first ship of each class should be free to encourage active shipbuilding? Just a thought). Ship costs and income would be whatever you say they are as long as it's reasonable and nobody objects to it.

Income for everybody should be a fair bit higher than it would realistically be, so that we still see big fleets and so that things such as Generation 5 flying ships are economically viable depending on how resources/funds are spent. I'm hoping that is would fix both the problems of having tons of massive ships as well as that of all these doomsday weapons that seem to keep popping up nowadays (for example, producing something like the weapons Rth proposed would require a huge amount of funds to be spent, meaning that although you could create such a weapon, you probably wouldn't have enough money left over to produce a fleet to defend it).