New Arcadian Republic

​ I am Executive Commander Zachary Arkillon of the New Arcadian Republic, and you're either thinking about joining us, or are hopelessly lost. On this page, you will find lots of information the NAR and our navy, the New Arcadian Republic Naval Services (NARNS). We are not as strict as the Russians, but don't expect to get away with murder or treason or anything without adequate punishment.

Members
Executive Commander: FlammeumDraco333 (Zachary Arkillon)

Assistant Commander:

Secretary of War:

Secretary of Defense:

Secretary of the Navy:

Admiral of the Navy:

How to Join
To join, simply fill out the application below. Almost all users will be accepted.

1. Game Center

2. Roleplay character (not necessary, but recommended)

3. # of ships you are going to donate (seriously, this matters)

4. Types of ships you are donating (also very important)

5. Backstory of character, if you have a role play character

6. Other navies you are currently part of

7. Pictures of a few of your ships

Rules
1. Respect your superiors.

2. Follow your the orders of your superiors.

3. Don't give out ridiculous orders. Ex: Send ten men to take an entire city.

4. Respect other navies.

5. Don't attack allies.

6. No blatant GMing.

7. No flame wars.

8. Have fun!

It is recommended to have the title "NARNS" in front of your ship, and to paint stealth ships and subs dark grey or black.

Location
The continent of Arcadia, where the NAR resides, is approximately 5000 km long, and 4000 km wide. Arcadia is abundant in natural resources, and is isolated about 7000 km away from China and the rest of Asia, with only a few islands spread about, many of which have been colonized by the NAR.

History
The New Arcadian Republic gained independence from the British Empire on March 3rd, 1897, after a three year long revolution. However, the NARNS didn't take off until 1898, after the government allotted $15,000,000 towards the construction of a navy.

The country slowly built itself up until 1906, when tensions with our sister nation, the Arcadian Empire, snapped. The resulting war, known as The First Arcadian War, took over 2,000,000 lives on both sides, lasted five years until 1911, and tested the military mettle of both nations.

1912-1919 saw massive military buildup, particularly in the naval department. Fortunately, the NAR managed to stay out of WWI. However, Arcadia was at war again in 1920, in the Second, and much more bloody, Arcadian War. Over 5,000,000 men, women, and children were lost on both sides, with the war lasting nine grueling years, until 1929.

Just after the war ended, however, the stock market collapsed, sending the nation into a depression. It wasn't as bad as it was in the US, but naval buildup virtually stopped. It wasn't until 1936, when the depression ended, that naval construction was started again. Then, with WWII in the horizon in 1939, the Third Arcadian War erupted. It was the most bloody of all, with over 13,000,000 casualties, and lasting 11 years, until 1950.

In 1951, the NAR tested its first atomic weapons. Because of this, the NAR and Arcadian Empire haven't gone to war since, despite the destruction of all nuclear weapons on both sides in the '90s. In that time, the NAR went into a period of isolation from 1952 until only recently, with very little trade going in and out of the country, and no major world interventions.

However, with NAR joining the BSC Navies Wiki on September 22, 2014, we are looking to forge new alliances, take out the Arcadian Empire, and become a new world naval power to be reckoned with...

Political Situation
Obviously from our nation's name, the NAR is a democratic republic, with a quite new and innovative economic system, which is strange and too confusing to go in here. However, almost every major decision made is made by public assembly and a direct vote. We are strong enemies of Nazism and other rascist and fascist sects, and any found near our homeland will be utterly annihilated.

Non-Agression Pacts
AFOH

Trade Agreements
Marsian Republic of Phobos

Allies
Israeli Navy

AIF

Confederacy of Independent States Naval Forces

United Aerospace Command

Chilean Empire

Cattirian Navy

Enemies
Arcadian Empire

Nazis

Defcon Level
Defcon 1: War

Defcon 2: Full mobilization

Defcon 3: Moderate mobilization

Defcon 4: Slight mobilization

We must be prepared, as several hostile navies, eg. Prometheus, are still at large.

Level 5: Peace

​​​Technology
The NAR is fairly advanced, although not nearly as much as most navies, like the AIF, AFOH, or UAC.

Researched Technologies
Energy

Physics

Other

Basic Projectile Weapons

Conventional Energy Sources

Rocketry

Materials

Basic Railguns (found on sunken ship)

Basic Warp (found on sunken ship)

Lasers (obtained through trade)

Advanced Rocketry

Energy Storage

Asteroid Mining

Laser Weapons

MAC's

Nanotechnology (obtained through trade)

Sublight Drive

Technologies being Developed
Antimatter

Weapons Satellites

Stealth Systems

Plans for the Future
Guided Munitions

Artificial Intelligence

Warp Detection

Land and Air Forces
The NAR has a variety of land and air forces, ranging from heavy attack bombers to the elite Executive Guard.

The Arcadian Continental Army
Troops: 2,000,000

The ACA forms the backbone of NAR land forces, with everything from Light Infantry forces to heavily armoured tanks.

3rd.infantry.island.jpg
Troops: 1,000,000

Common Infantry form the backbone of the ACA land forces. Typically equipped with assault rifles, shotguns, or light MG's, they can handle most situations effectively.

Light Infantry Corps
Troops: 250,000

Light Infantry are designed to move fast and hit hard. ACA Light Infantry are considered some of the most highly trained and skilled troops on the battlefield, second only to the Executive Guard. They are typically equipped with assault rifles, full auto pistols, and light, handheld grenade launchers.

Heavy Infantry Corps
Troops: 250,000

Heavy Infantry are specialized infantry, trained to counter specific threats. They include snipers, rocket launchers, and heavy machine guns.

IS-2_Tanks_back_1.jpg
Troops: 350,000

The Cavalry Corps consists entirely of jeeps, humvees, tanks, and self propelled guns. They are designed for quick transport, bombardment, and fast attack duties.

Artillery Corps
Troops: 150,000

As the name implies, the Artilery Corps consists entirely of artillery and anti aircraft guns. They are slow moving, so they are usually deployed in defensive roles.

Executive Guards
Troops: Undisclosed, between 10,000 and 20,000

The Executive Guards are hands down the best troops the NAR can offer. In their three year training, less than 3% of trainees make it. As special forces, they are pulled in to take on the toughest, most difficult challenges the ACA is facing. They can take on anything, from stealth night recon, to a full blown sabotage of an enemy compound. They are the best of the best.

The National Air Force
Troops: 1,500,000

The NAF are the eyes, ears, and fists of the NAR, consisting of fighters, bombers, spy planes, and helicopters

971px-Usaf.Boeing_B-52.jpg
Troops: 400,000

Consisting of heavy bombers, the Bomber Corps can effectively deal with long rang threats with missiles and bombs. They are also responsible for deploying paratroopers with large cargo planes, and carrying supplies through the air.

Supersonic-flight-2.jpg
Troops: 400,000

The Fighter Corps is composed of fast, agile fighter planes, designed to repel air attacks, escort bombers, and perform close range ground support with light bombs and missiles.

Helicopter Corps
Troops: 400,000

The Helicopter Corps is designed to perform close range support for ground units by suppressing or destroying enemy forces with missiles, bombs, and machine guns. The Helicopter Corps also contains cargo helicopters for supply transport, as well as medical helicopters.

Phantom-ray-boeing-futuristic-spy-airplane-01.jpg
Troops: 300,000

Made of high altitude stealth planes, the Spy Corps performs reconnaissance of enemy positions, gathering intelligence for high command.

The Naval Defense Marines
Troops: 500,000

Originally part of the NARNS, the NDM broke off to form its own branch. The NDM are considered to be Executive Guards, without the training. They are usually the first ones on the battlefield, causing chaos for the enemy before the main forces arrive. They are also deployed for special missions when Executive Guards are not available.

The New Arcadian Republic Naval Services, or NARNS
The NARNS was founded in 1898 in the wake of the revolution, and is probably the main reason we are still a nation today. We have a very rigid and structured system that is very hard to topple by simply taking out one or two key players.

How it Works
The NARNS is composed of six main fleets. The First and Second fleets are stationed at the navy's main port in Arcadia, the Third and Fourth fleets are stationed in Portland, and the Fifth and Sixth fleets are stationed in New Russia. Each fleet is led by a Fleet Admiral, who must have at least 30 ships, of various types, in the fleet he is commanding to command it. In addition, there are two Secondary Admirals in each fleet who each can command their own squadron of 5-25 ships, which are still part of the fleet, and must follow the Fleet Admiral's orders.

There are also many Secondary or Specialized fleets that are each commanded by multiple admirals of the same rank in each fleet, who each have their own squadron of ships. The only secondary fleet is the Home Defense Fleet, which is composed of retired ships, second rate warships, and coastal ships. There are currently three Specialized fleets: the Stealth Combat Fleet, Submarines and Underwater Boats, and the Flying Warships Fleet.

First Naval Fleet (1NV)
Troops: 1,000,000

The 1NV is the premiere striking force of the NARNS, and has a variety of vessels. Stationed at Arcadia, the 1NV is usually kept as a reserve force or defensive force, destroying any threats that are near the NAR capital.

Admirals
Fleet Admiral Zachary Arkillon (FlammeumDraco333)

Admiral

Admiral

Submarines and Underwater Boats (SUB)
Troops: 500,000

The Submarines and Underwater Boats, or SUB for short, is made of submarines, submersible hybrids, and submarine auxiliaries. They are spread about multiple bases, ready to react anywhere.

Admirals
Admiral Zachary Arkillon

Admiral

Admiral

Stealth Combat Fleet (SCF)
Troops: 100,000

The Stealth Combat Fleet (SCF) is comprised of stealth ships, painted with special paint and designed to reduce radar and SONAR signatures, designed to operate in the shadows, gathering intel and performing special operations such as special forces deployment and night fighting.

Admirals
Admiral Zachary Arkillon

Admiral

Admiral

Aerospace Warships Fleet (AWP)
Troops: 150,000

The AWP is made entirely of flying ships posted at various ports around the country.

​Admirals
Admiral Zachary Arkillon

Admiral

Admiral

Home Defense Fleet (HDF)
Troops: 250,000

The HDF is made of second rate warships and museum ships tasked with defending the shores, lakes, and rivers of the NAR homeland.

​Admirals
Admiral

Admiral

Admiral

Colonies
Earth Colonies: We have several small islands around Arcadia under our control.

Tenelapis Colonies: Cavraernia is booming! New industry and infrastructure are allowing for a steady income of raw materials from new mines, and a decent sized military base protects the whole operation. A steady influx of new settlers is continuing the build up.

News and Events
September 22, 2014: The NAR joins the BSCN wiki.

January 10, 2015: Our first alliance with the Israeli Navy is created.

January 12, 2015: An alliance with the AIF is forged.

January 13, 2015: Alliances with the MRP, UAC, and Confederacy of Independent States are made.

January 15, 2015: An alliance with the Chilean Empire is made.

January 19, 2015: An alliance with the Cattirian Navy is created.