Talk:AF: Armada of Freedom/@comment-11181609-20140802221307/@comment-27820070-20140803220613

Some tips.

Length and width matter, depending on what type of flying ship you wish to make. Carriers, and more "conventional" flying ships all utilize length more than width. However, if you are trying to make a Flying Fortress, width is a must (look at Rook I and Rook II for details)

As for weapons, the 2040 gun is the ultimate gun there is in a flying ship. High damage, high range, high penetration...and slow reload. These things are a must on a flying ship, so make sure to put more and more if you want to deal damage.

Don't cluster up your weapons. Weapons tend to have terrible toughness values (the game doesn't mention this, so you have to calculate one by one). Clustered weapons tend to get destroyed easily, and when that happens, you lose ALOT of health.

As for other weapons, MCM's,10.5 guns, and 530 guns can be fitting secondary guns. If your ship is long enough, they can utilize doomsday cannons, but beware of putting them at vulnerable areas (applies only to Hansa 2.4 non-JB and below).

For overall placement for weapons, I recommend putting the 2040 guns all all over your ship. MCM's should go in the center if possible, and 530 guns should serve as a last ditch broadside weapon. 10.5 guns should be placed on every height difference on all ships, and should also be placed in the front. I you want to place doomsday cannons, make "wings" for them.

your ship design matters. If you are going for a long ship, you must consider raising or lowering portions, because if your ship is flat, you are a easy bullseye for barrages of 2040 guns and other things. Make sure to have a bridge that is capable of blocking and protecting against 2040 guns. If possible, I recommend putting a hole in the middle of your ship, so a lot of shells don't hit and deal a lot of damage.

Next, we have to talk about your height. If you are new to flying ships, I will recommend starting at 1000 meters-1250 meters. If possible, try to read up on the spy-1 radar glitch, that glitch saves a lot of frustration from slowly placing invisible blocks. for your chase, I personally use 24*10*2 blocks, they give out a lot of toughness.

Finally, you are finished. Be sure to exit customization when you are finished and test run it again. There is sure to be something wrong here, either your ship sinks too fast, or your base can't submerge. If either of that happens, go through thee phantom glitch, and remove/add blocks.

That about covers it.