Thread:Owlfeathers0117/@comment-4254464-20140426114512/@comment-11135771-20140426141623

You can create your own faction once you've been on the wiki for one month. Until then, see the Recruitment Sheet for a list of navies/factions you can join. A few things to note about the RP though:

- We've had some problems with godmodders in the past. Please don't do anything like building teleporters that can instantly send a nuclear warhead into an enemy city, or creating four kilometre long flying space krakens. One guy actually did that, and it was a pain cleaning up the RP after that.

- The RP was initially created with the intent of creating a storyline for the game "Battleship Craft" and as such it's mostly a combination of RP wars and diplomacy et cetera, as well as screenshots of things we've made in BSC to represent our faction's ships/aircraft/spacecraft and sometimes online battles within the game (the latter mostly happens if, during the RP, two large capital ships have an engagement with minimal intervention from other forces. If that happens we sometimes resolve which vessel won with an actual battle between the two ships in game). That said, you can participate only via RP until the new version of the game is released and you shouldn't have any problems as long as you don't do anything ridiculous, as mentioned in the above section.

- This RP isn't too serious regarding the level of realism involved. Actually, that's not quite true. In general, each person prefers a slightly different level of realism, so different factions run by different users tend to vary in that regard. For example, some of them might have nigh infinite resources or suddenly develop new technologies without explanation. This is generally accepted as being okay as long as I doesn't make you completely overpowered (that is, you have to have some kind of weakness to compensate) I recommend reading through the IC comments on the pages of any navies you're interested in to see more or less how it operates. In general, I try to keep my factions (Prometheus, Skywatch) on the higher end of the realism scale, but there's nothing wrong with being unrealistic as long as you don't use it to become overpowered. The RP is fairly fast-paced at times, which is why realism tends to sometimes be sacrificed for the plot.

And that's pretty much it. Sorry for the wall of text, and welcome to the BSCN wiki.

P.S. If you'd like, I can also give a brief/simplified explanation of the story so far. The RP has been going on for a while, so quite a bit has happened, although you don't really need to know all of it to participate.