User blog comment:Tribaldragon1/Tribal's Arena of Doom/@comment-32964013-20160112122639/@comment-27797576-20160112181720

Well, anyway, I think we should start this. We'll both start on runways on oppisite sides of the plains(there is also two capitals in orbit, but more on that when we get to space, though I should disclaim they are static objects, not something that will aid in the fight unless you plan on using it for cover. I'll make more details for the environment as we go along(well, more detailed description)). I'll let you figure out what to do after takeoff.

IC: The SMF-500 takes off and preforms CAP over the runway, and starts to do patrols over the plains, searching for a target. The countryside has rolling hills, having larger hills every now and then, but otherwise, it's mostly flat terrain with farms dotting the land. There are several cities nearby jutting from the landscape, which were designed to have several lanes of tansk drive through, so skilled pilots can, with difficulty, navigate through the city. There are cities, though, which are only meant for cars, and therefore flying through them is a death wish. There are also suburbs nearby with tons of plant life and buildings, but has larger open areas than the city, making flight near the ground less restricted. In the distance, the sea and the mountains can be seen. Above, the sky is clear, and extends into space. The runways stick out on the flat plains, and have airliners coming in and out(for this, they are allowed to leave the area, our aircraft can not unless I specify, or we want to have a bigger arena(I mean, these are big, fast aircraft after all). Actually, I'll probably have it increased to 2000km to make it more suitable for our aircraft. General features are still the same, though, just more of them.)