User blog comment:AdvisorSmith/Leaving RP/@comment-27404954-20160120235123

Honestly, BSCN is currently like World War One waiting to happen, and everybody knows it. Everyone's in an alliance with everyone and their brother (and sister, and parents, and extended family, and dog), and so if anyone decides to break the mold and attack someone, they're royally screwed.

For example, do you have any idea how much I want to have an awesome battle in which I crush Kitty's fleet off the surface of Tenelapis with Aneph's superior military power? Guess what? I can't, because I don't have permission from TATO, who is perfectly justified in not giving it to me, because both he and I know that even if I attack Kitty of all people, the fragile web of alliances will crash down around Aneph's ears.

Take for example the TEO incident some months back. Admiral Phoenix decided he didn't want to ally with anyone and wanted to play the badass evil guy. He got utterly crushed by everyone because not only did he godmod (technically speaking), he also actually attacked someone that everyone else was not currently at war with, thereby bringing 90% of BSCN down on his head. Moreoever, he later left the wiki after the humiliation of such a defeat, leaving BSCN without a player who had been here since its earliest days. One could also argue he godmodded specifically so that he could win a war that should have never happened and that he always would have lost.

Take for example the current Sith war, and what it illustrates about the balance of power. Everyone's too scared to lose! No one attacks anyone unless they're perfectly confident of their sucess, which in this day and age of BSCN, means that no one attacks anyone! If anyone does attack anyone, it goes into a long, drawn-out battle which requires long, drawn-out RP posts that most no one either wants to do or is intellectually capable of doing! Which means that whatever battles miraculously start end up stopping undecided because someone dropped the ball (battleship? Dropped the battleship?)

Take for example the PCAV-UAC conflict. Nearly evenly-matched, and certainly one of the greatest and hardest-fought battles the Wikia has ever seen. Guess what its outcome was? No one won! PCAV recovered and UAC recovered and then nothing happened, because neither side wanted to admit it lost before the other one did! So even if battles miraculously start, even if battles miraculously have a conclusion, even if these battles miraculously chain together to make a war... the war is never actually decisive unless one side overwhelmed the other at the beginning of the war!

And there you have it. The problems with why BSCN has no actual roleplay any more.

To prevent more players like AdvisorSmith leaving, I advise (*laugh track plays*) to change the deep, fundamental problems. Or you'll have far worse problems than Creeperheadtnt alternates soon enough...