User blog comment:NovaTopaz/Discussion for RP Reset/@comment-14850713-20150821054605/@comment-14850713-20150821154415

What I meant by "build and run it in the game" is that the ships should actually do what they were advertised to do. So for flying ships/planes there should be no drydock only shots, no floating platforms with engines (I mean, c'mon), no just-hanging-suspended-in-the-air (which is not flying at all) unless it's a killsat.

As for capping tech, what I meant is it should remain as it is now, but no more stuff like anti-matter, omniscient alien races etc., and existing ones like nanobots, ultra-fast terraforming, etc. should be used sparingly. The problems uncontrolled tech causes are not very obvious, but they contribute to number spamming ("I have advanced tech, so I should have no problem making lots of low-level tech") and GM ("My so much more advanced flying craft destroys others by the hundreds").