United Aerospace Command

Originally formed to counter the threat of the Prometheus Corporation, the United Aerospace Command is the military and armed forces of the Unified Ceres Government located on Ceres. Currently they are one of the strongest military forces in the Sol System, with a vast fleet and power. Their goal is to become a force to protect the Sol System, and their own interests from exterior threats.

UAC High Command
Abbreviated as UACHIGHCOM, it is highest operational command in the UAC, and is ultimately in charge of all personnel, equipment, and facilities used by the UAC. It is split into two different commands. All high ranking personnel report to HIGHCOM

UAC Unified Ground Command
Abbreviated as UNIGROCOM, it is in command of all ground forces of the UAC

UAC Naval Command
Abbreviated as UACNAVCOM, it coordinates all operations used by the UAC Navy. Within UACNAVCOM is Fleet Command (FLEETCOM) which overviews all ship deployments, and operations, Logistics Operations Command (NAVLOGCOM) which overviews construction, maintenance, and distribution of supplies and materiél, including ships, ammunition, replacement parts, and food, and Naval Special Warfare Command (NAVSPECWARCOM) which overviews special operations and Naval Special Weapons Command (NAVSPECWEP).

Prerequisites
These are required before joining the UAC


 * 1) A flying ship
 * 2) Basic understanding of role play and role play weapons

Application
Fill out in the comments


 * 1) Roleplay character name
 * 2) Reason for joining
 * 3) Ships you are bringing
 * 4) Ships Contributing
 * 5) Optional, since this is a sci-fi-themed navy, what them will your ships be? (ex. Halo, Star Trek, etc.)

Rules

 * 1) Obey your superior officers
 * 2) Attacking another navy must be allowed by the Fleet Admiral
 * 3) The NYP will be followed and obeyed
 * 4) No posting other people's ships
 * 5) Keep your ships in your fleet
 * 6) No mini doomsday guns (RP wise)
 * 7) We HIGHLY recommend you use the colors dark grey for your ship, and white details, Normal grey is fine though.
 * 8) Only the Fleet Admiral can accept applications for recruitment. If the Fleet Admiral is not present, a vote can be made by the Admirals and Vice Admirals
 * 9) If the Fleet Admiral is absent, he will assign an admiral to command temporarily
 * 10) The claiming of territory must be authorized by the Fleet Admiral
 * 11) The attacking of a navy must be authorized by the Fleet Admiral
 * 12) If attacked by a hostile force, the defending members may not attack without recognizing the hostile force
 * 13) If an enemy attacks when the Fleet Admiral is not present, his ships can be used in the fight
 * 14) More rules coming


 * Failure to comply with the rules will result in consequences in Rp and out of Rp

Battle Tactics
These are the standard battle tactics of the UAC

Standard Engagement

 * 1) Enter battle formation and begin launching fighters
 * 2) MAC salvo and any artillery and laser cannons will open fire to try and inflict any damage
 * 3) Missile barrage at weakened ships
 * 4) Fighters engage
 * 5) Repeat
 * Order may change depending on battle

Fighter Attack on UAC Installation

 * 1) Set any mines available to proximity detonation and deploy fleet
 * 2) Launch all fighter squadrons to engage enemy with focus on fighters meant to bomb or damage infrastructure
 * 3) Use point defense systems on capital ships to down fighters if possible.
 * 4) Repeat as needed
 * Order may change depending on situation, some steps may need to be skipped (ex reconfiguring mines)

Ranks
Fleet Admiral- Commander of the UAC, all officers report to him. If needed, he can pull ships from other fleets, has political power

Admiral- Second highest rank, all officers below report to him. If needed, ships can be pulled from other fleets with permission by the fleet admiral, has political power

Vice Admiral- All officers below report to him and follow his orders. Can command fleets, has some political power

Upper Rear Admiral- Has command over fleets, all commodores report to him, has very little political power

Lower Rear Admiral- Has command over fleets, all commodores report to him does not have political power

Commodore- Can command fleets, but must listen to superiors. Does not have political power

Captain- Lower rank, can only command a battle group. Does not have political power

Commander- Lower rank, can only command 1-4 ships at a time. Does not have political power

Lieutenant Commander- Lower rank, can only command 1-2 ships, maybe an escort. Does not have political power

Lieutenant- Lower rank, can only command one ship, and two escorts. Does not have political power.

Members
Fleet Admiral Preston J. Cole: A former fleet admiral of the AIF, he left it to pursue the idea of a powerful space-faring navy. (USS Enterprise CVN-65)

Director of the UAC Office of Naval Intelligence Margaret Parangosky: Director of the Office of Naval Intelligence, and one of the oldest UAC officials. She has a very strong and determined personality. She is quite calculating, never doing anything without a clear purpose and outcome. She recognises that she has done questionable and even inhumane things during her career, but is confident that what she did allowed more people to survive than had she acted otherwise. (USS Enterprise CVN-65)

Commander of UAC High Command Admiral Danforth Whitcomb: Current commander of UACHIGHCOM, he is seen as a powerful figure in the UAC, having commanded HIGHCOM since it's forming. He is well known for keeping a clean shave, and most UAC soldiers say there is never a whisker on his face. (USS Enterprise CVN-65)

Head of Engineering Corps Admiral Thomas Lasky: Lasky likes to experiment with new designs and tech, and can handily find the answer to tech problem, but takes days on huge problems. He is a great strategist, but is bad at tactical changes in battle. (Rth1131999)

Head UAC Astronavigation Admiral Arkady Kovochuck Jr: Carrying his father's passion to build flying ships, he joined UAC. Great with flying ships, but not always very good with battle strategies. (CaptMCDerpington)

Head of Test and Evaluation Corps Vice Admiral Andrew Remington: A former AF commodore, he is an expert at hit and run tactics and is a pretty good tactician officer underneath Phantom. After the AF was crippled, he resigned and pursued his dreams for Outer space. (Qapta1n)

Head of Orbital Defenses Vice Admiral James Zahn: A former AIF captain, James Zahn joined UAC after his ship was destroyed at the Battle of Earth. He decided he wanted in on the flying ship business after witnessing what Prometheus could do with their ships, so he resigned from the AIF and joined the UAC. ( Captain rudder guy Kevin1)

Head of Astrophysics Upper Rear Admiral Robert B Johnstan: Formerly part of the Royal Navy, he then turned towards the Space age. Friends with Khoi Tran of he AIF and AFOH, he is timid and shy, but will fight for his navy. As his ships show, he is a huge fan of the Space Yamato anime.

Head of Weapons Development and Special Warfare Command Upper Rear Admiral Wolfram Kahlner: An experienced shipbuilder who supplies aerospace ships and space stations when needed to. (WolfgangBSC)

Head of UAC Medical Corps Lower Rear Admiral Jackson Zumwalt:

Head of UAC Reconnaissance Corps Lower Rear Admiral Maximilian Davenport: A former British sailor who is an expert at tactics, during the invasion of the Order, he realized that flying ships would be the key to success in the future. When the UAC was formed, he immediately enrolled. He has a gift for designing aerospace vessels and equipment. (Silver Spectre)

Head of UAC Ordnance Committee Lower Rear Admiral Christopher Pike: Former US captain, he is good at naval tactics and strategies. (Harmonmj13)

Commodore James Thompson: Expert at surface ships and aesthete, genius tactician. However, his greatest weakness lies in the realm of flying ships; his first, the Herald, is only halfway done. Good mind for theory, but often misses the practical side of things. (Admiral Phoenix)

Commander Herbert Walker: Commander of the UAC Ronald Reagan, the flagship of the Tenelapis Fleets. (USS Enterprise CVN-65)

Captain Jacob Keyes: One of the most famed commanders of the UAC, known by many as the one who made the "Keyes Loop", where Keyes commanded a Gorgon-class destroyer against two IRF light cruisers. He currently commands the Halcyon-class cruiser Pillar of Autumn, a main ship for the secret SPARTAN program (USS Enterprise CVN-65)

Commander Miranda Keyes: The daughter of Captain Jacob Keyes. Like her father, she is one of the UAC's bravest officers, having participated in many battles in many ships. she commands the Charon-II-class Battleship In Amber Clad. (USS Enterprise CVN-65)

Catherine Elizabeth Halsey, MD, PhD: The Director of the UAC Department of Technology, and not as well known for being the backbone of many of the UAC's developments in technology, including the top secret SPARTAN-II program. Her intelligence is unquestionable by many UAC officials, earning respect by hundreds in the armed forces. (USS Enterprise CVN-65)

Lt. Commander Wedge Antilles: Commanding pilot of Wraith Wing, and one of the best fighter aces in the UAC. He is incredibly skilled, and can down a Longsword using only a training craft. His preferred fighter is the Rapier, but he is lethal in just about any aircraft. ( Captain rudder guy Kevin1)

Coalitions

 * The Sol System Alliance

Corporations

 * Acheron Security

Alliances

 * AIF
 * Armada of Freedom
 * AFOH
 * A.N.F. Enterprises Consolidated Fleet
 * Israeli Navy
 * Sviatoslav_Republic
 * Dragonfire Privateering League
 * Enceladus Aerospace Fleet
 * Scarlet Empire
 * United States Naval Fleet
 * Cattirian Navy
 * Confederacy of Independent States
 * Gallian Empire

Non-Aggression Pacts

 * Terran Dominion Aerospace Fleet

Trade Relations

 * AIF
 * Skywatch Aerial Alliance
 * Soviet Naval Fleet
 * A.N.F. Enterprises Consolidated Fleet
 * Enceladus Aerospace Fleet
 * Sviatoslav_Republic
 * North American Aerospace Defense Command (NAADC)
 * AFOH
 * United States Navy
 * Confederacy of Independent States
 * Interplanetary Aerospace Alliance

Territory, Colonies and States
Bold: States

Earth

 * New Carthage
 * Tribute
 * Luna

Mars
The staes of Mars are not divided by Quadrangle, but listed on which Quadrangle a majority of the state is in
 * Viery
 * Lábatlan
 * Eposz 
 * Saviron

Asteroid Belt
4/5 of the Asteroid Belt area is under UAC control
 * Ceres (Capital)

Other Locations

 * Greeks Asteroid Group (Shared with the AIF
 * Hilda Family Asteroid Groupp

Jupiter
The UAC has total control over the Jupiter area


 * Europa
 * Callisto
 * Ganymede
 * Io (Orbital Structures)

Saturn

 * Rhea
 * Mimas
 * Dione
 * Iapetus

Neptune

 * Triton

Trans-Neptunian Objects

 * Pluto
 * Charon
 * Eris
 * Dysmonia
 * Haumea
 * 28978 Ixion (Ixion)
 * 2012 VP113 (Renamed Harvest)
 * (84522) 2002 TC302 (Renamed Charybdis)
 * (55637) 2002 UX25 (Renamed Madrigal)

Tenelapis

 * The Fissure
 * Tenelapis I
 * Tenelapis II
 * Tenelapis III

Caelmare

 * Circumstance
 * Caelmare I

Weaponry
Compared to other navies, the UAC's weapon arsenal is rather small. Only 1 or two types of a specific design (SMG, Assault rifle, etc.) is produced. There are also many different weapons in weapons development.

Vehicles
There is a very large variety of UAC vehicles, ranging from main battle tanks to ATVs.

Battle Robots
The UAC's BRX Program has been designed to make a massive army of automated soldiers for combat against it's enemies.

UAC Army
The second largest branch of the UAC, it is responsible for most of the UAC's main military operations. Commonly seen after the Marines land.

UAC Marine Corps
The third largest branch of the UAC, and can be considered a subdivision of the UAC Navy. The UACMC is extremely important for defending aerospace ships, conducting most of the UAC's assaults, and are the commonly seen at the front line.

Orbital Drop Shock Troopers
A sub division of the UACMC, the Orbital Drop Shock Troopers are used for special operations, and when landing craft can not be used. ODSTs are dropped from orbital insertion pods from a UAC ship to the surface. Given the nickname "helljumpers" due to the high chance of death while entering the atmosphere. They are known as the best of the best, only outmatched by the SPARTAN-IIs

UAC Department of Technology
-Note in RP, these are classified, unless stated so-

Tier I Technologies
The Highest Tier in UAC tech, the best that they have

Magnetic Accelerator Cannon: Far in development, many variants produced

Particle Beam: Given by the Enceladus Aerospace Fleet during trade

Warp Disruptor: Given by the Enceladus Aerospace Fleet during trade

Artificial Intelligence: Creation of Sentient "Smart" AIs and "Dumb" AIs have been in development

Super Soldiers: The SPARTAN-I and SPARTAN-II programs have been made, only the SPARTAN-II program has been a success, along with the new SPARTAN-III program

Semi-Powered Infiltration Armor: Though at the Mark I variant, it is a cheaper variant of the SPARTAN-II and III's MJOLNIR armor, and more focused on stealth, agility, and tactics.

Advanced Electronic Warfare: Given by the ANF during trade

Nanotechnology: Nanobots are capable of creating structures and making materials in fine detail and quality. They are also capable of helping in construction of ships, and even able to repair parts of armor and equipment in combat (only given to capital ships)

Antigravity: New Hovertanks are using similar developed technology

Antimatter: Currently being collected for prototype uses

Sublight Drives: Currently being mounted on ships during refits, ships come in and out to have new Continental-Fusion Sublight drives installed, given by the Enceladus Aerospace Fleet during trade

Warp/Slipspace Rupture Detectors: Being Installed with the warp disruptors

Micro-Jump System: Installed on slipspace drives, allows ships to make a micro jump, but can only be used every few minutes or so due to stress

Laser weaponry: Far in development, only certain capital ships are armed with them

Terraforming:

Tier II Technologies:
Technologies that are fairly advanced

Optical Cloaking Systems: UAC Prowlers are currently outfitted with these devices.

Tier III Technologies:
Technologies that are researched, but are not that advanced by UAC standards

Tractor Beams: In development by Vice Admiral James Zahn

Telepedos: Inadvertently discovered in an attempt to destroy an ice cloud

Technology Considered to be Developed
Improved Railguns

FTL Communication

Magnetic Accelerator Cannons
One of the most common weapons in the UAC, there are multiple types used by them. Each using slugs for ammunition. These are basically massive coilguns that propel shells at extremely high speeds, heavily relying on the kinetic force of the shell to do the damage. All MACs above MK-2 are classified in terms of design. The UAC commonly sells the MK-1 and MK-2 to friendly nations and navies unless in an emergency where more weapons are needed.

Types of Ammunition
Tungsten Slug: The most common type of ammunition

Tungsten Slug with Depleted Uranium: The second most common. Used while targeting vital parts of an enemy ship

Tungsten Slug with Explosive Tip: Very rare, used when targeting weakened parts of a ship, or attempting to damage the enemy armor.

MAC Types
MK .50 MAC: The same size as a MK-1 MAC, however, it is much cheaper to produces and should be implanted very small vessels. It's magazine comes in various sizes, from 2 rounds to 6 rounds, a full reload can take from 5-7.5 minutes. It also has the ability to charge the MAC round, holding it in the barrel longer, but this damages the barrel.

MK-1 MAC: The first MAC ever constructed. Can fire one round every 5 minutes. Can be modified to recycle energy to fire a 3 round burst, but has longer reload time of 15 minutes.

MK-2 MAC: Most commonly seen on light and some heavy cruisers. Commonly seen on heavy warships in groups of two. Has a reload time of 15 minutes

MK-3 MAC: Seen on super-heavy cruisers and battlecruisers. Has a reload time of 22.5 minutes.

MK-4 MAC: Seen on battleships, battlecruisers, and even heavier ships. Has a reload time of 30 minutes

MK-5 MAC: Used on orbital defense platforms. Very powerful, and has the same 30 minute reload time as MK-4

MK-6 MAC: Seen on capital warships like UAC Athens and Eion. Extremely powerful with a 30 minute reload time.

UAC Navy: SPARTAN-II Program
The SPARTAN-II Program is the UAC's second attempt at making super soldiers to counter the Prometheus Naval Corporation's massive army. After the failed ORION Project, the UAC looked into a second program.

SPARTAN-IIs candidates are selected and go under augmentation procedures using biochemical and biomechanical manipulations to make them more effective in combat. Along with that, they are given the MJOLNIR armor, a form of powered assault armor capable of increasing strength, reflexes, and durability of the already augmented soldiers. Due to the extreme costs of the armor, and augmentation process, only 300 SPARTAN-IIs were able to enter service with the UAC. High ranking officials from Fleet Admirals to Rear Admirals in the UAC are allowed to utilize their own SPARTAN-II team, though all SPARTAN-IIs report to the Fleet Admiral.



SPARTAN-II Teams
Each SPARTAN-II team consists of a commanding SPARTAN-II and four other SPARTAN-IIs

Red Team
Commander:


 * Master Chief Petty Officer Miles-047 (Captain rudder guy Kevin1)

Members:


 * Petty Officer First Class Julian-118


 * Petty Officer First Class Kyle-033


 * Petty Officer Second Class Biggs-157


 * Petty Officer Second Class Elim-177

Blue Team
Commander:

Members:
 * Master Chief Petty Officer Travis- 036 (Qapta1n)


 * Petty Officer First Class Luke-073


 * Petty Officer First Class Blake-089


 * Petty Officer Second Class Jacob-001


 * Petty Officer Second Class Hank-026

Green Team
The first SPARTAN-II team officially formed by the UAC. One of the most "balanced" teams, it has seen many engagements against the Imperial Rebel Front and will soon see many more

Commander: 


 * Master Chief Petty Officer of the Navy Thomas-007 (USS Enterprise CVN-65)

Members:


 * Petty Officer First Class Jackson-004


 * Petty Officer First Class Kelly-087


 * Petty Officer Second Class Thompson-134


 * Petty Officer Second Class Kurt-051

Orange Team
Commander: 


 * Master Chief Petty Officer Kennedy-095 (Rth1131999 ) 

Members:


 * Petty Officer First Class Mark-034


 * Petty Officer Second Class Raymond-104


 * Petty Officer Third Class Clark-259


 * Petty Officer Third Class Klud-072

Brown Team
Commander: 


 * Master Chief Petty Officer John-295 (USS Zumwalt DDG 1000)

Members:


 * Petty Officer First Class Carter-258


 * Petty Officer Second Class Catherine-300


 * Petty Officer Second Class Emile-234


 * Petty Officer Third Class Jun-226

Black Team
The spec-ops team in the SPARTAN-II Program.

Commander:


 * Master Chief Petty Officer Hunter-056 (WolfgangBSC)

Members:


 * Petty Officer First Class Johann-098


 * Petty Officer Second Class Rolf-067


 * Petty Officer Second Class Heinrich-088


 * Petty Officer Third Class Franz-063

Gray Team
Commander:


 * Master Chief Petty Officer Vernon-148 (Silver Spectre)

Members:


 * Petty Officer First Class Camden-142


 * Petty Officer Second Class Alex-162


 * Petty Officer Second Class Frederick-183


 * Petty Officer Third Class Colt-137

Lavender Team
The first SPARTAN-II team to have specially modified MJOLNIR Mark V armor.

Commander:


 * Master Chief Petty Officer Eren-273 (Harmonmj13)

Members:


 * Petty Officer First Class Petra-246


 * Petty Officer First Class Andrew-075


 * Petty Officer Second Class Sarah-039


 * Petty Officer Second Class Charlotte-215

UAC Navy: SPARTAN-III Program
Designed as a more numerous SPARTAN program, the SPARTAN-III Program is designed to allow a more common super soldier in the UAC. Each month 500 candidates are selected to enter the program. Like its predecessor, augmentations are used, but are 50% weaker then a SPARTAN-II to have a more cost effective augmentation process. Due to this, the UAC is able to field more SPARTAN-IIIs, despite the MJOLNIR armor that they utilize has the same costs as the SPARTAN-II program.

Compared to SPARTAN-IIs which are deployed in teams, SPARTAN-IIIs are usually deployed en-masse to a location to overwhelm the enemy when even the elite ODSTs are unable to handle the situation. Armor of the SPARTAN-IIIs is similar to the SPARTAN-IIs, only a more updated variant of the MJOLNIR Mark V is used for them.

SPARTAN-III Companies
SPARTAN-IIIs are arranged in companies, each with 300 SPARTAN-IIIs in them

Alpha Company: Dispatched to New Carthage

Beta Company: Sent to defend civilian evacuation ships

Gamma Company: Dispatched to New Carthage

Delta Company: Dispatched to New Carthage

Epsilon Company: Sent to defend civilian evacuation ships

Zeta Company: Dispatched to Tribute

Eta Company: Dispatched to Tribute

Theta Company: Dispatched to Tribute

Iota Company: Sent to defend UAC facilities at Ceres

Kappa Company: Sent to defend UAC facilities at Ceres

Lambda Company: Sent to defend UAC facilities at Ceres

Mu Company: Sent to defend UAC facilities at Ceres

*Nu Company: Sent to defend UAC facilities at Ceres

*Xi Company: Sent to defend UAC facilities at Eris

*Omicron Company: Sent to defend UAC facilities at Eris

*Phi Company: Sent to defend UAC facilities at Mars

*Rho Company: Sent to defend UAC facilities at Mars

*Sigma Company: On standby

*Tau Company: On standby

*Omega Company: On standby

'''* means the usage of Semi-Powered Infiltration Armor in that company

UAC Navy: Weapon Arsenal
The UAC has many different kinds of weapons in service by the navy, and aircraft.

40mm Ventral Rotary Cannon: A high powered rotary cannon on Rapier-class fighters.

50mm Rotary Cannon: A high powered rotary cannon mounted on the Longsword-class interceptors up to the D variant.

70mm Rotary Cannon: A high powered rotary cannon mounted on Longsword-class interceptors on the E variant.

120mm Ventral Autocannon: A high powered autocannon used on Longsword-class interceptors that can be lowered from the fuselage.

12.7cm Point Defense Gun: A point defense gun used for AAA, and has a fairly high fire rate

AAA Helix Point Defense Railgun: A high powered fast firing AAA railgun, used against fast moving aircraft

Archer Missile: A vacuum rated missile, stored in pods around the ship

Lancet Anti-Fighter Missile: A small vacuum rated missile, used on the Rapier and Dauntless II

Nuclear Weapons Arsenal

 * Note, these are almost NEVER used in combat, just some extra info

Compared to other factions, the UAC has a small amount, but large variety of nuclear weapons, only used for last resort, or if needed. They can only be authorized for use by a member of HIGHCOM, or an officer ranking Vice Admiral or above. Currently, UACHIGHCOM has banned the usage of nuclear weapons on non-military targets, and only used in emergencies.

Nuclear Weapons
Shiva II-class Nuclear Missile: A 30MT nuke, almost never used in combat, unless the situation is dire, and is commonly used for self defense. They are mounted on MCMs

Hyperion-class Nuclear Missile: A 10MT nuclear missile designed to replace the role of the original Shiva-class nuclear missile.

HAVOK II-class Nuclear Missile: A 5MT warhead, also mounted on MCMs, and is also rarely seen in combat. Almost never used by the UAC due to the dangers it can bring.

HORNET-class Nuclear Mine: A 1MT mine that can be deployed for defensive purposes, and can easily destroy a ship upon direct contact. Can use the same hull as a normal mine

Fenris II-class Nuclear Missile: A 30KT nuclear missile used for destroying asteroids on dangerous collision courses to UAC colonies.

Fury-class Tactical Nuclear Warhead: A 20T nuclear device, essentially 1.5x the size of a football, can be mounted on something such as an archer missle

Fleets
The UAC is divided into fleets, with an officer commanding it.

UAC Navy: UAC "Wet" Navy
After discovering new planets in the Neo Earth System, the UAC has developed a series of light ships to do operations there.

New Carthage Aerospace


To increase income, the UAC has made an aeropsaceline based out of their Earth colony New Carthage. Destinations go to spaceports, and airports. Many of the spacecraft used by NCA are for the public, with destinations in different parts of the Solar System, and some parts deemed "safe" by the UAC Department of Civilian Security.

Major Destinations

 * New Carthage
 * Tribute
 * AIF
 * Luna
 * Viery
 * Lábatlan
 * Eposz
 * Saviron
 * Ceres
 * Europa
 * Callisto
 * Ganymede
 * Rhea
 * Mimas
 * Dione
 * Iapetus
 * Tenelapis

Records
August 29, 2014: Preston J. Cole arrives at Ceres to form the UAC, alliance with AIF is made due to Cole's ties to them.

September 7, 2014: Eris is colonized to increase production to counter any Prometheus attacks.

September 11, 2014: A Purified Blade-class vessel is found abandoned by the UAC. They retrieve it and use it to increase their defenses.

September 12, 2014: Prometheus threat increases, production is increased and ships are mobilizing to counter any assaults.

September 15, 2014: The Regia Marina attacks the AIF, in response to this, the UAC bombards Italian bases and helps defend ISBA. The AIF Fleet Admiral Terrence Hood is wounded and his crew makes a jump to Ceres.

September 16, 2014: UAC prepare to assist the AIF in an assault on the RM, Terrence Hood helps plan out an assault with Cole on Ceres.

September 16, 2014: The UAC develops an AI to help counter their small number of soldiers as their fleet increases in size.

September 17, 2014: The UAC attacks Italy to counter the Regia Marina's recent offense. This resulted in Prometheus destroying many Italian cities while Fleet Admiral Preston J. Cole attempted to negotiate with them.

September 30, 2014: The UAC begins the SPARTAN-II program to counter the Prometheus Corporation's massive army

October 8-11, 2014: After the "Armadian Incident" where the DPL betrayed the Armada of Freedom, to only have the UAC and ANF intervene, the UAC and DPL engage in a standoff around Ceres, with the DPL main fleet and the UAC Fleet and UACODF (Orbital Defense Fleet) both ready to engage the other.

October 12, 2014: The First Battle of Ceres occurred, with the UAC fleet engaging a Prometheus Strike Force attempting to target one of Cere's underground power stations.

October 23, 2014: The Second Battle of Rome occurs, this time with a new, unknown enemy. The battle resulted in the destruction of the city, and the UCG declaring war on the enemy faction.

October 30, 2014: The ORDER attacks Ceres with a large group of ships. Due to the high defenses at Ceres, the UAC was able to destroy most of the fleet, but the city of New Harmony was damaged.

January 27, 2015: The UAC continues to plan attacks against Prometheus, and with newly rising forces, hopes to end the war once and for all.

Factions:
AIF, UAC, INS, RNR vs RM, PCV

Status:
Ended, victory for the UAC and the AIF

Battles:
Battle of the ISBA Islands

Bombardment of Europe

Battle of Rome

Factions:
UAC, AIF, AF, USNF, INS, UMG vs IRF

Status:
Going on, no current operations set yet

Battles:
Operation: First Initiative

Second Battle of Hybrid City

Factions:
UAC vs PCV

Status:
Going on, operations in planning

Battles:
First Battle of Europa

First Battle of Ceres

Second Battle Over ISBA

Skirmish over Vent Gamma

Factions:
UAC vs ORDER

Status:
UAC victory

Battles:
Second Battle of Rome

Skirmish over Ceres