New Arcadian Republic

Predecessor Nation

Salve, et grata ad Novam Reipublicae Arcas!°

Welcome to the New Arcadian Republic! Our goal is to become a world power to be reckoned with, help promote world peace, and help to make the world a better place. We eventually want to become something similar to the AIF or AFOH. We are active members of the Sol System Alliance, and have become strong allies with many powerful nations.

°Translation: Hello, and welcome to the New Arcadian Republic!

Members
Royalty= Archlord
 * Zacery III (Played by: FlammeumDraco333 )
 * The monarch of the NAR. Has very little real power, but can influence people with his opinion.

Archlordess
 * Catherine I (Played by: FlammeumDraco333 )
 * The Archlord's wife. Is second in line for the throne, should she accept, or should none of their children be old enough to lead.

Prince/Princess
 * No user appointed
 * Three remaining positions
 * The children of the Royal Family. Third in line for the throne, unless they are not old enough to lead.

First Lord
 * No user appointed
 * Five remaining positions
 * The First Lord has little power, but has influence over the Governing District they represent. In line for the throne.

Lord
 * No user appointed
 * unlimited remaining positions
 * Lords have the least power of any royalty, but have great influence over the clan (family) they represent.


 * -|Political Positions=

Prime Minister
 * Alexander Bohemia (Played by: FlammeumDraco333 )
 * The main leader of the NAR. Can make decisions regarding military and diplomatic affairs. His orders must be followed, unless overruled by 2/3 majority.

Foreign Affairs Minister
 * No user appointed
 * In charge of foreign affairs, including alliances, declaration of war, or disaster relief.

Treasury Minister
 * No user appointed
 * In charge of controlling the nation's funds, including income, costs, and storage of assets.

Technology Minister
 * No user appointed
 * In charge of overseeing technological research, including research of new techs, and implementation of new techs.

Representative
 * ? (Played by: Sit kitty citty )
 * Jeremy Benson (Played by: Captain rudder guy Kevin1 )
 * Cheyenne Deveraeux (Played by: USS Zumwalt DDG 1000 )
 * Unlimited remaining positions
 * The basic political rank. All members of the NAR get to be a Representative in order to vote on decisions.


 * -|Naval Positions=

Executive Commander
 * Zachary Arkillon (Played by: FlammeumDraco333 )
 * Has complete control of the navy. Can be overruled by 2/3 majority vote by other members and the Assistant Commander.

Assistant Commander
 * Colbert J. Insign (Played by: Sit kitty citty )
 * Is in charge of all lower ranks, but must follow the Executive Commander's orders. Is also in charge when the Executive Commander is not available.

Admiral of the Navy
 * Courtney Halloway (Played by: USS Zumwalt DDG 1000 )
 * Can control multiple fleets. Has ability to eject lower officers for misconduct. Lots of power.

Assistant Admiral of the Navy
 * No user appointed
 * Able to do most of the things the AotN can do, but must follow superior's orders.

Upper Sea Lord
 * No user appointed
 * Four remaining positions
 * Able to control more than one fleet at a time. Large amount of power.

Lower Sea Lord
 * James Norrington (Played by: Captain rudder guy Kevin1 )
 * Seven remaining positions
 * Able to control an entire fleet of at least 150 ships. Can give orders to all lower officers. Has a large amount of power.

First Centurion
 * No users appointed
 * Sixteen remaining positions
 * Able to control a flotilla of at least 75 ships. Can promote lower officers, but must listen to superiors. Has some power.

Second Centurion
 * No users appointed
 * Thirty-two remaining positions
 * Able to control a task force of at least 25 ships. Can promote and control all officers below. Has some power.

Third Centurion
 * Peter Callinsci (Played by: FlammeumDraco333 )
 * Unlimited positions remaining
 * In charge of a squadron of at least 10 ships. Can control all officers below, but must listen to superiors. Has very little power.

Fourth Centurion
 * Aurora Alvenstein (Played by: FlammeumDraco333 )
 * Unlimited positions remaining
 * The captain of a ship. Can control all other officers below, but has very little power, and must listen to superiors.

Fifth Centurion
 * Aleksandr Tokisaki Sakamoto (Played by: Aleksandr Tokisaki Sakamoto )
 * Unlimited positions remaining
 * In control of a certain system on a ship. Has almost no power, but can control all officers below them. Essentially the rank given to members who misbehave.


 * -|Army Positions=

Supreme General
 * Johann Antares (Not played by any user)
 * Has control over affairs with the Arcadian Continental Army. He has absolute power over the Army, unless overruled by 2/3 majority.

Assistant General
 * Auberon Thomas (Played by: USS Zumwalt DDG 1000 )
 * Has similar responsibilities as the Supreme General, but must follow the SG's orders.

Commander of the Army
 * No user appointed
 * Has control over most Army affairs, including promotion and demotion of officers, but must report to higher authorities.

Assistant Commander of the Army
 * No user appointed
 * Similar responsibilities as the CotA, but must follow the CotA's orders.

Field General
 * No user appointed
 * Four positions remaining
 * Has control of an Army of 1,000,000 soldiers/tanks. Has a large influence on affairs.

Legionnaire
 * No user appointed
 * Eight positions remaining
 * Has control of a Legion of 100,000 soldiers/tanks. Has a moderate influence.

General
 * No user appointed
 * Sixteen positions remaining
 * Has control of a Division of 10,000 soldiers/tanks. Has little influence.

Captain
 * Andrew McNeilson (Played by: FlammeumDraco333 )
 * Thirty-one positions remaining
 * Has control over a Regiment of 1,000 soldiers/tanks. Has almost no influence.

Lieutenant
 * No user appointed
 * Sixty-four positions remaining
 * Has control over a Battalion of 100 soldiers/tanks. Has no influence.

Sergeant
 * No user appointed
 * Unlimited positions remaining
 * Has control of a Company of 10 soldiers/tanks. No influence whatsoever.


 * -|Air Force Positions=

Chief Air Marshall
 * George Pickerington (Not played by any user)
 * Has control over affairs with the National Air Force. He has absolute power over the Air Force, unless overruled by 2/3 majority.

Assistant Air Marshall
 * Crofton Rey (Played by: USS Zumwalt DDG 1000 )
 * Has similar responsibilities as the CAM, but must follow the CAM's orders.

Air Commander
 * No user appointed
 * Has fewer responsibilities than the CAM, but can demote and promote officers. Must follow superiors.

Assistant Air Commander
 * No user appointed
 * Similar responsibilities as the AC, but must follow the AC's orders.

Supreme Air Lieutenant
 * No user appointed
 * Four positions remaining
 * Controls and Air Armada of 250,000 aircraft. Lots of power.

First Air Lieutenant
 * No user appointed
 * Eight positions remaining
 * Controls an Air Force of 100,000 aircraft. Moderate power.

Second Air Lieutenant
 * No user appointed
 * Sixteen positions remaining
 * Controls an Air Fleet of 10,000 aircraft. Some power.

Third Air Lieutenant
 * No user appointed
 * Thirty-two positions remaining
 * Controls an Air Flotilla of 1,000 aircraft. Little power.

Fourth Air Lieutenant
 * No user appointed
 * Sixty-four positions remaining
 * Controls an Air Task Force of 100 aircraft. No power.

Fifth Air Lieutenant
 * No user appointed
 * Unlimited positions remaining
 * Controls an Air Squad of 10 aircraft. No power.


 * -|Marine Positions=

Supreme Marine
 * Desmund Williams (Not played by any user)
 * Has control over affairs with the Naval Defense Marines. He has absolute power over the Marines, unless overruled by 2/3 majority.

Assistant Marine
 * Ken Davison (Played by: USS Zumwalt DDG 1000 )
 * Similar to the SM, except they must follow the SM's orders.

Chief Marine
 * No user appointed
 * Very powerful, able to demote and promote officers, but must follow higher ups.

Assistant Chief Marine
 * No user appointed
 * Similar to the CM, but must follow superior's orders.

Field General
 * No user appointed
 * Four positions remaining
 * Can control an Army of 1,000,000 marines and vehicles. Very powerful.

Legionnaire
 * No user appointed
 * Eight positions remaining
 * Can control a Legion of 100,000 marines and vehicles. Moderate power.

General
 * No user appointed
 * Sixteen positions remaining
 * Can control a Division of 10,000 marines and vehicles. Some power.

Captain
 * No user appointed
 * Thirty-two positions remaining
 * Can control a Regiment of 1,000 marines and vehicles. Almost no power.

Lieutenant
 * No user appointed
 * Sixty-four positions remaining
 * Can control a Battalion of 100 marines and vehicles. No power.

Sergeant
 * No user appointed
 * Unlimited positions remaining
 * Can control a Company of 10 marines and vehicles. No power.

How to Join
To join, simply fill out the application below. Almost all users will be accepted. Copy and paste this with your answers.

1. Game Center

2. Role play character

3. Ships you're donating

4. Other navies you are currently part of

5. Pictures of a few of your ships

6. Desired rank

7. Any special things we should know (certain shipbuilding skills, etc.)

8. Mod(s), if any

9. Name of your "Representative" (necessary if you want to vote on decisions)

Rules
1. Respect your superiors.

2. Follow the orders of your superiors.

3. Don't give out ridiculous orders. Ex: Send ten men to take an entire city.

4. Respect other navies.

5. Don't attack allies.

6. No blatant godmodding or metagaming

7. No flame wars.

8. In order to use your character/ships in RP, you have to have pictures of at least some of your ships, to show they exist and that you are capable of producing those types of ships.

9. Have fun!

It is recommended to have the title "NARNS" in front of your ship, and to paint stealth ships and subs dark grey or black.

Location
The continent of Arcadia, where the NAR resides, is approximately 5000 km long, and 4000 km wide. Arcadia is abundant in natural resources, and is isolated about 7000 km away from China and the rest of Asia, with only a few islands spread about, many of which have been colonized by the NAR.

Governing Districts
The NAR and Arcadian Empire are divided into several governing districts.

NAR Districts=
 * Arcadia (capital district)
 * Isenthar
 * Jamestown
 * New America
 * Alexandria
 * Portland
 * Izmar (half)
 * Andromeda
 * Draconia
 * Ohkani
 * Moscovia
 * Dathomir
 * Lakeland
 * New Russia
 * Mandalore
 * Wheeling
 * Colombia


 * -|Imperial Districts=


 * New Albany (capital district)
 * New Britannia
 * New Boston
 * Las Azul
 * Druidia
 * Minerva
 * Sherwood
 * New Germany
 * Sparta
 * Izmar (half)
 * Kilahari
 * Ghatani
 * Carthage
 * Queensland
 * New Paris
 * Concordia

History
The New Arcadian Republic was created in 1894 after the execution of Archlord Louis I and the so called "Great Rift" event. However, our history goes back all the way to the year 1391 A.D., when the emperor of the Byzantine Empire sent out an aspiring general, Arcadeus Maximus, to find new land in which to colonize, in the event that the Ottomans would destroy the Byzantine Empire.

Arcadeus explored for nine grueling years, where he and his crew faced many hardships. Where they landed in present day Arcadia, is where they build their first settlement, and named it Arcadia in honor of their great commander. The fledgling colony faced many hardships, but under Arcadeus's skillful leadership, they survived. Because of the fact that they couldn't return to Europe, they decided to form their own kingdom, and Arcadeus was anonymously anointed the first Archlord of the Kingdom of Arcadia.

Eventually, the kingdom expanded to explore all of the Arcadian continent and beyond, until European explorers "found" the continent in 1703. Millions of European settlers swarmed the coasts, and the Kingdom lost nearly half its land. Enraged, Archlord James II mustered a powerful army, nearly 250,000 strong. Most European powers backed down, giving their land back, but not the French.

The French attacked first, sending in wave after wave of militias at the fortifications around Arcadia. James II fought on, however, and the French attack was repelled. Over the next year, he fought across the continent, destroying two more French armies. Finally, an assault on Citadel Island, the French colonial capital named because of its ludicrous defenses, was undertaken. During the siege of Concordia in 1706, James II was shot through the stomach by a French sniper. On his dying breath, he ordered his sone, Ferdinand II, to avenge his death.

Enraged, Ferdinand II ordered his troops to kill all the French soldiers at Concordia. He was hailed as a hero back in Arcadia, and was appointed Archlord. But he wasn't done yet. In record speed, he built a massive fleet of nearly 1,000 ships, and set sail for France with his army. The French were caught totally off guard by his sudden appearance, and Paris was left nearly undefended. Within a mere week, Ferdinand II had conquered Paris, and ordered the King of France to bow before him. Afterwords, he sailed home triumphant, and Arcadia entered a stage of isolation, where her technology, infrastructure, and military strength progressed rapidly.

Arcadia stormed into world affairs when Archlord Arcadeus III made the decision to step into the Napoleonic Wars in the side of the Coalition in 1800, celebrating the 400th anniversary of the formation of Arcadia. Arcadian troops quickly gained a reputation for being some of the toughest fighters around, and her naval power was unchallenged, except by the British.

Things were quiet, until 1874, when Louis I was anointed Archlord of Arcadia. He blatantly abused his power, even going so far as nearly declaring war on the Russian Empire, one of our greatest allies at the time, in a blatant land grab. He was hated so much, that in 1894, the palace was stormed, and Louis I was executed. His two sons, Louis II and Arcadeus IV, were both vying for power. Arcadeus IV was much more liked, but Louis II was older. Things grew so tense, that in 1897, Arcadeus IV and his followers, inspired by the Gallian Revolution, broke away from the Arcadian Empire.

The NAR was an improvement upon the old imperial system, limiting the power of the Archlord, and emplacing many new laws to prevent the new republic from becoming corrupt. Strangely, "Republic" was not originally part of the nation's official title. It was called the New Arcadian Empire, but was changed to Republic in order to get more immigrants to enter the country. The Military Readiness Act of 1898 was what first detailed the creation of the army and navy.

The 20th century went much the same as in real life, with the NAR being involved in both World Wars, and going to war with the Arcadian Empire three times (1906-1911, 1920-1929, 1939-1949). We tested our first nukes in 1951, and were enemies with the United States and most of NATO between 1969 and 2000, mostly because of Vietnam. However, we became frenemies of sorts in the late 90's, when reforms by the US and sanction repeals by the NAR brought our nations to terms. Our current Archlord, Zacery III, was anointed in 1999, after Archlordess Marea II abdicated, feeling it was her time to step down. The current Archlord of Arcadian Empire is Louis III.

With the NAR joining the BSC Navies Wiki on September 22, 2014, we are looking to forge new alliances, take out the Arcadian Empire, and become a new world naval power to be reckoned with...

Political Situation
Obviously from our nation's name, the NAR is a democratic republic, with a quite new and innovative economic system, which is strange and too confusing to go in here. However, almost every major decision made is made by public assembly and a direct vote. We are strong enemies of Nazism and other racist and fascist sects, and any found near our homeland will be utterly annihilated.

Non-Aggression Pacts=

Terran Dominion Aerospace Fleet
 * -|Trade Agreements=

Interstellar Space Republic - completely secret and unknown

French Navy

North American Aerospace Defense Command


 * -|Allies=

Israeli Navy

AIF

Confederacy of Independent States

United Aerospace Command

Chilean Empire

Cattirian Navy - annexed as Commonwealth of Cattiria

Aneph Enterprises Consolidated Fleet

Gallian Empire

Confederacy of Independent States

AFOH

Sviatoslav Republic

People's Liberation Army Navy - part of Sviatoslav Republic

FargoneSeven Defence Services
 * -|Enemies=

Arcadian Empire

Fourth Reich - currently under ceasefire

Sith Empire
 * -|Defcon Level=

Defcon 1: War

War with the Sith Empire.

Defcon 2: Full mobilization

Defcon 3: Moderate mobilization

Defcon 4: Slight mobilization

Defcon 5: Peace

​​​Technology
The NAR is fairly advanced, although not nearly as much as most navies, like the AIF, Israel, or UAC.

Researched Technologies=
 * Basic Technologies


 * Basic Railguns (found on sunken ship)


 * Basic Warp (found on sunken ship)


 * Lasers (obtained through trade)


 * Advanced Rocketry


 * Energy Storage


 * Asteroid Mining


 * Laser Weapons


 * Magnetic Accelerating Cannons


 * Nanotechnology (obtained through trade)


 * Sublight Drive


 * Antimatter


 * Stealth Systems


 * Weapons Satellites


 * Warp Detection


 * Advanced Missile Systems


 * Guided Munitions


 * Advanced Laser Weapons


 * Biotechnology


 * Advanced Railguns


 * Advanced Warp/Hypersail


 * Advanced Physiology


 * Advanced Targeting Systems


 * Basic Cloak (obtained through trade)


 * FTL Communication (obtained through trade)


 * Advanced Nuclear Technology


 * Advanced Metallurgy and Material Sciences


 * Nanobot Fabrication
 * -|Technologies being Developed=
 * Particle Beams


 * Super Soldiers


 * Advanced Combat Gear
 * -|Plans for the Future=
 * Warp Synchronization


 * Advanced Particle Beams


 * Blink


 * Warp Disruption


 * Basic Terraforming

Land and Air Forces
The NAR has a variety of land and air forces, ranging from heavy attack bombers to the elite Executive Guard.

The Arcadian Continental Army= The ACA forms the backbone of NAR land forces, with everything from Light Infantry forces to heavily armoured tanks.

Common Infantry Corps

Common Infantry form the backbone of the ACA land forces. Typically equipped with assault rifles, shotguns, or light MG's, they can handle most situations effectively.

Light Infantry Corps

Light Infantry are designed to move fast and hit hard. ACA Light Infantry are considered some of the most highly trained and skilled troops on the battlefield, second only to the Executive Guard. They are typically equipped with assault rifles, full auto pistols, and light, handheld grenade launchers.

Heavy Infantry Corps

Heavy Infantry are specialized infantry, trained to counter specific threats. They include snipers, rocket launchers, and heavy machine guns.

Cavalry Corps

The Cavalry Corps consists entirely of jeeps, humvees, tanks, and self propelled guns. They are designed for quick transport, bombardment, and fast attack duties.

Artillery Corps

As the name implies, the Artilery Corps consists entirely of artillery and anti aircraft guns. They are slow moving, so they are usually deployed in defensive roles.

Executive Guards

The Executive Guards are hands down the best troops the NAR can offer. In their three year training, less than 3% of trainees make it. As special forces, they are pulled in to take on the toughest, most difficult challenges the ACA is facing. They can take on anything, from stealth night recon, to a full blown sabotage of an enemy compound. They are the best of the best.
 * -|The National Air Force=

The NAF are the eyes, ears, and fists of the NAR, consisting of fighters, bombers, spy planes, and helicopters

Bomber Corps

Consisting of heavy bombers, the Bomber Corps can effectively deal with long rang threats with missiles and bombs. They are also responsible for deploying paratroopers with large cargo planes, and carrying supplies through the air.

Fighter Corps

The Fighter Corps is composed of fast, agile fighter planes, designed to repel air attacks, escort bombers, and perform close range ground support with light bombs and missiles.

Helicopter Corps

The Helicopter Corps is designed to perform close range support for ground units by suppressing or destroying enemy forces with missiles, bombs, and machine guns. The Helicopter Corps also contains cargo helicopters for supply transport, as well as medical helicopters.

Spy Corps

Made of high altitude stealth planes, the Spy Corps performs reconnaissance of enemy positions, gathering intelligence for high command.
 * -|The Naval Defense Marines=

Originally part of the NARNS, the NDM broke off to form its own branch. The NDM are considered to be Executive Guards, without the training. They are usually the first ones on the battlefield, causing chaos for the enemy before the main forces arrive. They are also deployed for special missions when Executive Guards are not available.

Infantry Corps

The main force of the NDM, Infantry Marines are some of the toughest soldiers out there, able to perform tasks just as well as specialized units.

Armored and Artillery Corps

With many tanks, cannons, AA guns, and other vehicles, the AaAC provides the heavy firepower and armor needed to get the job done.

Paratrooper Corps

Consisting of troops specially trained to be dropped out of planes with no fear, Paratroopers are some of the most fearless soldiers on the battlefield. Currently, some battalions of soldiers are being trained to use orbital drop pods for deployment.

Air Corps

The NDM operates a small air force, mainly for ground support, supply shipment, and troop deployment.

Naval Corps

Along with its small air force, the NDM has a flotilla of small assault craft, speed boats, landing craft, and a few escorts, mostly used for beach landings.

Project Umbra I
Project Umbra I (Latin for "shadow") is the most advanced super soldier program the NAR has funded yet. Participants go through a rigorous six month training course before even being selected for the program, and after selection, only 5% of participants even make it to the modification process.

Once selected, the "Umbras" receive high level genetic modifications, increasing their physical and mental attributes. They are similar to SPARTAN IIs regarding modifications.

Beyond their extreme training and modifications, "Umbras" receive the most advanced armor the NAR can offer. Their armor, nicknamed "Walking Bunkers," features not only extreme protection, but advanced jetpacks, HUD helmets, wrist mounted weaponry, and a custom weapons suite for each suit.

​Umbra I Companies
Upon being accepted into the NAR, each member gets control of a company of 10 "Umbras."

Company A=
 * Company A
 * Sergeant Zac 001 ( FlammeumDraco333 )
 * Staff Sergeant Hannah 002
 * Staff Sergeant Mason 003
 * Soldier Matthew 004
 * Soldier Jacob 005
 * Soldier Tucker 006
 * Soldier Christofer 007
 * Soldier Faith 008
 * Soldier Dartanyan 009
 * Soldier Justin 010


 * -|Company B=
 * Company B
 * Sergeant 011 ( Sit kitty citty )
 * Staff Sergeant 012
 * Staff Sergeant 013
 * Soldier 014
 * Soldier 015
 * Soldier 016
 * Soldier 017
 * Soldier 018
 * Soldier 019
 * Soldier 020


 * -|Company C=
 * Company C
 * Sergeant Arturo 021 ( Captain rudder guy Kevin1 )
 * Staff Sergeant Stewart 022
 * Staff Sergeant Jeannie 023
 * Soldier Lane 024
 * Soldier Katie 025
 * Soldier Jim 026
 * Soldier Cheryl 027
 * Soldier Mario 028
 * Soldier Marlon 029
 * Soldier Joe 030


 * -|Company D=
 * Company D
 * Sergeant 031 ( USS Zumwalt DDG 1000 )
 * Staff Sergeant 032
 * Staff Sergeant 033
 * Soldier 034
 * Soldier 035
 * Soldier 036
 * Soldier 037
 * Soldier 038
 * Soldier 039
 * Soldier 040

The New Arcadian Republic Naval Services (NARNS)
The NARNS was founded in 1898 in the wake of the revolution, and is probably the main reason we are still a nation today. We have a very rigid and structured system that is very hard to topple by simply taking out one or two key players.

The NARNS is composed of six main fleets. The First Fleet is stationed at Arcadia,the Second at Wheeling, the Third at Portland and Alexandria, the Fourth at New Russia and Moscovia, the Fifth at Jamestown, and the Sixth at Colombia. Each fleet is led by a Fleet Admiral, who must have at least 30 ships, of various types, in the fleet he is commanding to command it. In addition, there are also multiple Secondary Admirals in each fleet who each can command their own squadron of 5-25 ships, which are still part of the fleet, and must follow the Fleet Admiral's orders.

There are also many Secondary or Specialized fleets that are each commanded by multiple admirals of the same rank in each fleet, who each have their own squadron of ships. The only secondary fleet is the Home Defense Fleet, which is composed of retired ships, second rate warships, museum ships, and coastal ships. There are currently three Specialized fleets: the Stealth Combat Fleet, Submarines and Underwater Boats, and the Aerospace Warships Fleet.

First Naval Fleet (1NV)
The 1NV is the premiere striking force of the NARNS, and has a variety of vessels. Stationed at Arcadia, the 1NV is usually kept as a reserve force or defensive force, destroying any threats that are near the NAR capital.

Admirals
Fleet Admiral Zachary Arkillon

Admiral James Norrington

Admiral

Norrington's Division
Norrington's Division is primarily composed of heavy warships, armed with massive gun and missile batteries, and is sometimes referred to as the First Battleship Division.

Second Naval Fleet (2NV)
Stationed at Wheeling, the Second Naval Fleet is a relatively small fleet, however, it packs a punch, with a large number of destroyers, and many tough barges, cruisers, and carriers.

Admirals
Fleet Admiral Colbert J. Insign

Admiral

Admiral

Third Naval Fleet (3NV)
the Third Naval Fleet, or 3NV for short, is made of super warships, battleships, cruisers, destroyers, frigates, and carriers. They have two home ports at Alexandria and Portland, and can be anywhere in the world within 8 hours.

Admirals
Fleet Admiral Courtney Halloway

Admiral

Admiral

Submarines and Underwater Boats (SUB)
The Submarines and Underwater Boats, or SUB for short, is made of submarines, submersible hybrids, and submarine auxiliaries. They are spread about multiple bases, ready to react anywhere.

Admirals
Admiral Zachary Arkillon

Admiral Colbert J. Insign

Admiral

Stealth Combat Fleet (SCF)
The Stealth Combat Fleet (SCF) is comprised of stealth ships, painted with special paint and designed to reduce radar and SONAR signatures, designed to operate in the shadows, gathering intel and performing special operations such as special forces deployment and night fighting.

Admirals
Admiral Zachary Arkillon

Admiral James Norrington

Admiral

Aerospace Warships Fleet (AWF)
The AWP is made entirely of flying ships posted at various ports around the country. Able to quickly warp to far away star systems, they are able to reach out and deploy many different weapons systems. They are a key asset to NAR planning.

​Admirals
Admiral Zachary Arkillon

Admiral James Norrington

Admiral Colbert J. Insign

Home Defense Fleet (HDF)
The HDF is made of second rate warships and museum ships tasked with defending the shores, lakes, and rivers of the NAR homeland.

​Admirals
Admiral

Admiral

Admiral

Commonwealth of Cattiria
Predecessor Navy

This is the Commonwealth of Cattiria, formerly known as the Cattirian Navy. We only attacked we provoked or threatened. We fight for freedom and peace between the naval forces of the world. We formed a commonwealth with the New Arcadian Republic in order to protect both our interests and to help each other when needed.

Members
These are the members who fight for Cattiria.

Fleet Admiral

Sit kitty citty (Airison Detchues)

Admiral of the fleet. Leader and founder of the Cattirian navy.

Admiral

Marcboy99 (Thomas Baker)

Second in command.

Vice Admiral

FargoneSeven (Richard J. Hallsworth)

Assists with second in command.

Rear Admiral

Alonz18 (Alliah Courtney)

Can control a whole fleet.

Captain

TheAlphatheOmega ( Waylon Smithers)

Can control a single ship.

Crucial Locations
New Anwen

A very large city that has multiple military bases located in it.

Caloy

The second largest city of the CN, located near the shore lines, multiple naval docks and bases are there.

Balastaien

An important resource district, where much manufacturing and resource production takes place.

Cali

The current capital of Cattiria, where many important decisions are made.

History
Starting out on a training mission while in the AIF, Commodore Airison Detchues found the Cattirian Home Islands, began colonizing them, and started a mini country. After breaking off from the AIF, the government nearly collapsed, and Cattiria was forced to merge with the New Arcadian Republic.

Army and Air Forces
Cattiria has many land and air forces available, ready to both defend Cattiria and her allies, but also send attacks on enemy soil.

Cattirian Army
The Cattirian Army forms the bulk of Cattirian land forces, covering many different roles, from demolitions, armored assaults, beach assaults, para-drops, conquering enemy territory, or defense of allied territory.

​Cattirian Royal Air Force
The Cattirian Air Force is tasked with defending the skies around Cattiria, and also bombing hostile territory at long range. They can also ferry supplies with planes and choppers.

Cattirian Marines
The Cattirian Marines are some of the best troops Cattiria has, specializing in Spec Ops missions and beach assaults. They are usually the first troops to the front in any given situation, and can handle most situations thrown at them.

The Fleet
The naval force protecting the Cattirian Home Islands, the Home Fleet is composed of a variety of warships tasked with defending the coastlines of the Cattirian Home Islands.

Colonies
The NAR has a variety of colonies, usually as forward command bases, resource gathering points, and research bases. Earth and Sol System Colonies= We have several small islands and bases around Arcadia and the Sol System under our control. 15% of colonial income total.


 * Base Outreach I
 * A secret CN-NAR joint operations military base in the asteroid belt. <1% of colonial income.


 * Base Outreach II
 * An NAR base, this time on the Saturn moon of Hyperion. It serves as a forward command base, with some mining and industry. 1% of colonial income.


 * Base Outreach III
 * A forward command base on Saturn's moon of Phoebe that serves as a forward command base, with some mining and industry. 1% of colonial income.


 * Base Outreach IV
 * An NAR listening post on Saturn's moon of Janus. <1% of colonial income.


 * Base Outreach V
 * An NAR outpost on Neptune's moon of Proteus. Some limited mining and industry. <1% of colonial income.


 * Base Outreach VI
 * Another forward operating base for the NAR on Neptune's moon of Nereid. <1% of colonial income.


 * Base Outreach VII
 * An NAR listening post on Neptune's moon of Larissa. <1% of colonial income.

Our Tenelapis colonies are primarily used as forward bases, but feature large civilian populations, mining operations, and other civilian services. 55% of colonial income total.
 * -|Tenelapis Colonies=


 * Cavraernia
 * A booming city just north of Vent Gamma, with the largest industry of any colony, a large military base, and several mining operations. Also the home of the restaurant "Tenelapis-to-Go." 35% of colonial income.


 * Tenecadia
 * Although not the largest NAR colony, it still has large industry and mining operations, along with some ship building and military activity. Located just west of Cavraernia. 20% of colonial income.

Our Caelmare colonies are primarily military, as it is extremely dangerous for civilians there. 30% of colonial income total.
 * -|Caelmare Colonies=


 * Caelmarea
 * A military base in the making. Has some industry, and serves as a forward base for our operations out in the galaxy. It features massive sub-sea surface mining operations. 30% of colonial income.

The Commonwealth of Cattiria has multiple colonies under its control.
 * -|Cattirian Colonies=


 * Base Outreach I
 * A secret NAR-CN base in the asteroid belt. Currently serving as the CN's command base. <1% of colonial income.


 * Lacaria
 * The CN colony on Tenelapis provides the CN with many important resources, and also serves as a forward command base. 100% of colonial income.

News and Events
September 22, 2014: The NAR joins the BSCN wiki.

January 10, 2015: Our first alliance with the Israeli Navy is created.

January 12, 2015: An alliance with the AIF is forged.

January 13, 2015: Alliances with the MRP, UAC, and Confederacy of Independent States are made.

January 15, 2015: An alliance with the Chilean Empire is made.

January 19, 2015: An alliance with the Cattirian Navy is created.

January 28, 2015: Assistant Commander Colbert J. Ensign joins our ranks.

February 10-11, 2015: The abrupt invasion of the Arcadian Empire is quickly halted by the superior forces of the UAC and TEO, and many AIN cities are bombed by UAC ships.

February 17, 2015: An alliance with the Aneph Enterprises Consolidated Fleet is made.

March 4, 2015: After the US nuking of the CIS homeland, and the discovery of a Federation plot to eliminate the CIS by taking over the US, it was decided to join forces with many other navies in order to defend our ally, and return the fight to the US.

March 7-9, 2015: The First Naval Battle of Texas, the largest and most destructive surface battle in recent history, takes place, with heavy casualties on both sides. After hours of fighting, with no clear winner, the battle ended in a tactical draw.

March 7, 2015: The sudden declaration of joining the Fourth Reich by India, SE Asia, Australia, and New Zealand lengthens WWIV and opens up the war on two fronts. Once the US is secured, all forces will be transferred to SE Asia.

March 8, 2015: An alliance with the Gallian Empire is forged.

March 10, 2015: After a near collapse of the Cattirian government, it was decided to merge Cattiria with the New Arcadian Republic to form a commonwealth, where we would both benefit, with us providing military protection, and Cattiria providing materials, facilities, and troops.

March 17, 2015: Sea Lord Aleksandr Tokisaki Sokamoto joins our ranks.

March 30, 2015: Sea Lord James Norrington becomes a fully fledged member.

April 18, 2015: Our NAP with AFOH is upgraded to an alliance.