User blog comment:Captain rudder guy Kevin1/The appearance of shields and their implications on role play and the ROE./@comment-25009444-20160830021523

While I'm not going to comment on 1 and 3, I will say stuff on 2.

If in the case shields are allowed (and I personally do not allow shields.) I suggest rather than a system that would just "absorbed" the hits within a certain time or power, I suggest a shield will be an active defence system that will boost a set % of the ship's toughness for a period of time, and within that time the shields will draw enormous amounts of power, in which other ship system will have to be deactivated or operating at a lower level in order to maintain the shields. I suggest this as this system will prevent a tiny sub 100k toughness warship from reaching capital level toughness, along with the fact that as this is an active system so a ship will still be subjected to surprise attacks. A large power draw that temporarily needs to take power from other systems will in theory prevent a ship from simply spamming 500 of these generators to have "infinite shields."