User blog comment:WolfgangBSC/The Random Chat Room/@comment-24142455-20160907014829

"As said, the discussion I had about the different SLIPSPACE rive thing is one I had with owl in private chat, though I don't think I went over everything I typed. I chose to suggest that FTL should be restricted a bit more, and take a closer look at other methods of transportation, such as sublight speeds.. Yes it is slower, but it may prevent us from flooding in endless reinforcements into a battle, and yes it is slower, and make us think more about sending fleets into specific areas. Knowing that a second fleet, depending on where it may be from a few hours to maybe a few days away. In which Owl had suggested it should take a few hours to maybe a day to get from system to system.

For example, if the UAC sends a battlegroup and then needs another one in battle, it might take a day for the reinforcing battlegroup to arrive. And I think that halo makes good examples of this in lore or in game. As in halo reach, when the covenant super carrier was revealed, it would take 48 hours for the first UAC battlegroup to arrive, forcing those on Reach to resort to other means. For examples, in lore a UNSC ship would travel on average of a speed of 2.625 light years per day. So if Epsilon Octanus is 10 light years away, as we have established, it would take about 3.7 days to reach Epsilon Octanus. I'm not saying it should be THAT slow, but slower speeds would probably be more desired.

Which then I also suggested accuracy. In halo, slipspace drives used by humans are horrible in accuracy. They are unable to perform jumps into star systems they are that accurate, and when fleets make jumps, it is very difficult to make a coordinated attack, as ships will still appear scattered throughout the fleet. Which is why they rely on sublights for journeys into star systems. It is POSSIBLE to make an accurate jump, but it requires EXTENSIVE calculations before and, and even then not all ships will be able to perform it.

For example, during Cole's last battle in halo lore, after an entire week of extensive calculations, several parts of Battle GRoup India exited slip ace outside the main fleet. Owl's warp storms (will explain below) in a way, are similar to slipspace's reconciliation in halo lore, where slipspace slows down when overused. The messed up space time around earth encourages the use of sublight drives, and out of system jumps.

Now, when it comes to making atmospheric jumps, the proposal that I had was that atmospheric jumps would be a plausible method, but it would cause major effects to the atmosphere and result in removing the air from a specific location, only for it to rapidly converge back.

Now this change to warping/slipspace/hyperspace is an important move, and I think that it would be a viable way to help RP a bit. Rth had stated that RoE revisions are being planned on, and I think that if we are to do that, we should do this as well, and I have a suggestion on how we can handle this.

The proposal I have is that an economic collapse occurs amongst the Earth nations, forcing them to result to more cost effective methods of FTL. In this case, they have to invest in cheaper drives that are not as effective. At the same time, Owl had suggested in implanting an upkeep system to prevent an event such as another Protoss. I don't know all the details about that, but I can let him explain it if he thinks it is plausible.

When it comes to ships that already have these advanced drives, Owl suggested introducing a "warp storm", where the space time around Earth having been damaged so much due to the usage of the Protoss sending in thousands upon thousands of ships. It slows down travel of FTL drives significantly, and would (as said above), encourage the use of normal sublight drives.

As far as I am concerned, this won't effect warp attack or disruption, though I may be mistaken.

This should be done with the changes to the RoE, and Rth has suggested we plan a meeting date, and WE GET STUFF DONE. This is a time that we should take advantage of, and allow these rules to come into effect, and alter the concepts of FTL if desired.

Another topic in regards to FTL travel, as I have been notified, the Telos System and all of the Sith places are... Quite far away. We should probably determine a suitable distance that is more or less within decent parameters for this FTL travel...... Either that, or I'm not sure.

Constructive Criticism is open for business, as I know that some people such as TATO had a few objections. Only constructive please, no rude objections to this.