User blog:Qapta1n/New RP system IMMEDIATLEY

Ok, after the last battle (in which IRF attacked Starfleet in San Fransisco), there was a HUGE debate over RP weapons and In Game weapons. As a result, much arguments (in chat) over Godmodding.

Here is what I say:

We make RP weapons based on their stats. We use these factors for judging and base it on a 10 point scale per factor.

Here are the factors

Damage: Anything used to lower the toughness on a ship.

Accuracy: How well it hits the target.

Radius of damage: How much area is affected.

Penetration: How much it goes through armor

Manufacturing: How long it takes to make the weapon.

For example, let's take the new Cluster missiles from AF. The missiles can damage a WHOLE LOT (it is an MCM with smaller explosive projectiles around it. It works like the cluster bombs used in Vietnam, but much stronger). Obviously, since the smaller projectiles spread out, it has a high radius, but low accuracy. It doesn't penetrate that much, and is VERY easy to make.

So,

7 for damage

4 for accuracy

7 for radius of affect

3 for penetration

And 8 for manufacturing.

I will make more things soon.