User blog comment:FargoneSeven/Taking Turns/@comment-12271231-20150227032358/@comment-27797576-20150227133628

Yeah, I was going to say, most is non-standardization for things(like for example tech research, construction times for bases, how tech effects things, etc), while others are cheats, which don't happen often, and most examples are quickly fixed.(the last one other than AP's would be several months ago or so.)

also, the only time I see this come in handy is when there is a LOT of people in the battle(for the examples, look at the AIF battles that have happened.). That's when slowdowns are really needed.