AFOH

.

AFOH stands for Advanced Fleet Of Hybrids. Formed on the 27th of May 2013 by HMSHOMEMADE1011, Shinato70 and Thognong, we are one of the oldest and continuously active navies in the BSCN Wiki. We consider oursleves primarily as a builder's navy and a venue where people can share their creations and expertise as well as exchange tips and ideas, but we do participate occassionally in the wiki's varied and interesting role-plays. As a rule, we only use BSC vanilla, we don't allow hacks (but of course with some exceptions -- see below) and a member should build and contribute at least one hybrid.

In role-play, we are a defensive-minded and peace-loving navy dedicated to protecting our waters and helping others in times of need. We occupy 6 islands in  a central position in the BSCN world's Western Hemisphere (see the BSCN Map) with Hybridland as our main (and biggest island) and Hybrid City as our capital. Our overseas and out-of-Earth territories include Mary Byrd Land in Antarctica (with the whole continent as our economic protectorate), Southern Africa, Papua New Guinea (including the Bismarck Archipelago), the Solomons, Oceania (Fiji, Vanuatu, New Caledonia), the Saturn moons Prometheus (main base), Epimetheus, Siarnaq and Albiorix, and a small area in the northeast corner of the planet Tenelapis.

ENROLLING
Anyone can join after completing these simple steps

1. Post an expression of interest in the comments

2. Include a screenshot of your ship or hybrid (Note: please display your money too as hackers are NOT allowed.)

3. Include your game centre name

RULES
1. NO hacking and no mods
 * Exception: A member can remake his non-hacked ships using only vanilla parts and weapons he already has.

2. NO glitch exploitation to get more money or ships

3. ALL members must pay regular visits to the page (just leave a comment or add a ship) unless they have a valid reason.

4. Non-members may not edit this page.

5. ....... Not much else

IDENTIFICATION
We do not have a colour identification to our navy but we still advise you to include AFOH in you ship's name for ID. This will make it easier for allied navies to see that we are on their side.

MEMBERS & RANKS
We follow standard naval ranks up to a certain extent. A member can move up in rank depending on his level of activity and ship contribution. Members moving up in rank will have opportunities to command our different formations (see Surface Fleet, Submarine Force and Air Fleet) in roleplay and not just the ships he has created.


 * Admiral Of The Navy HMSHomemade: He was the original founder of AFOH and is the the most experienced veteran in the navy and has great ship building knowledge. Is in charge of the N.A.S.C.C. He also handles most of the political negotiations (sigh).
 * Chief Admiral Bouexic: Builds standard but very capable ships. Is also the second in command of the navy.
 * Chief Admiral Joshninja: He specializes in submarines and enjoys creating and testing new design strategies (often hybrids) as well as further refining his subs.
 * Upper Admiral I am that guy: An experienced veteran that has earned his stars elsewhere, he now shares his expertise at AFOH.
 * Base Admiral AEGIS Commander: Specializes in Advanced Combat and Advanced Navigation. Also is in charge of general fleet navigation and advanced fleet combat. He commands the Armadillo base. Currently is building a flagship.
 * Base Admiral likke_A_boss: Specializes in the creation of Trimarans and Catmarans. In charge of all shipped materials and in charge of all crew members in the Navy. Also specializes in the uses of speed tweaks. He is currently working on a flagship. He is commander of F.I.N.C.C.O.M base.
 * Admiral Shinato70: An old hand of AFOH and a co-founder, he has decided to return to the place where his reputation was first forged. Now currently designing a new range of ships that will exceed the limitations of his former flagships such as SC-2 and Absolute Justice.
 * Admiral Pochard: Has a small but effective fleet, consisting of all types of ships. Specializing in small strike craft as well as aircraft carriers. Is in charge of supplies and logistics.
 * Vice Admiral Khoi Tran: Specialises in 46 cm gun- armed cruisers. Won't be available much due to him being one of the fleet admirals of the ever growing AIF, an ally of the AFOH.
 * Vice Admiral Ej2333: Also a member of the AIF. He builds almost every ship type, from battleships and submarine cruisers to super warships and flying ships.
 * Commodore Gqh007: Stuffed full with secret recipies for ships, this unpredictable guy may look like he does not know what he is doing, but do not let that fool you. Tracks friendly and enemy ships in the I.D.I.O.T.
 * Commander Jit1212: Specializes in fast attack warships and dreadnoughts.
 * Commander ClubFoot55: Specializes in destroyers. Is good at building fast ships with high weaponry and slow ships with high armor and ramming capabilities. Often mixes the two. Is also in charge of the AFOH Aircraft Island. Highly and openly opposes UR.
 * Commander Neoplus: He may lack experience, but he makes up for it with enthusiasm and ideas. He is also experimenting with some large carriers.
 * Commander Ccrazyninja: Specializes in experimental super warships.
 * Lieutenant ilikestuffnthings: Specialises in high speed ships with low-medium armaments. Will build any ship when requested.
 * Lieutenant BKFighter: Speacializes in Littoral Combat Ships. Will not be available for duty very often.
 * Lieutenant Cobra Strike: Specializes in lower-level battleships, small craft, and is in charge of the ISAF/AFOH Tether program.
 * Lieutenant Starmier123: A new recruit who specialises in Battlecruisers, Destroyers and Escort Carriers.
 * Lieutenant PhantomXT Ace Mx: A new member of AFOH, however, he has plenty of experience, and he can build any type of ship.
 * Lieutenant Raymo111: Also part of the AIF. Specializes in insanely fast and agile battleships with 4000+ toughness. Can build almost anything when needed to.
 * Lieutenant Marcboy99: Son of Marc Patton of the United States Navy, Marc is a specialist in Carrier Design and Submarine Design, constantly combining the two into hybrids. He is also experienced in Flying Ships usually with the help of his father.
 * Lieutenant Leader1623: AFOH's first WSC builder/member, he specializes in building hybrids.

POLITICAL RELATIONS
We are strongly against any "evil" navies, e.g. UR, HYDRAXIS, Prometheus, Sith

Alliances

 * ISBA Navy
 * USAF Navy
 * A.N.F. Enterprise Consolidated Fleet
 * G.I.H.N.
 * Neu Belkatsche Reichsmarine
 * USPACFLT
 * S.A.N.
 * U.N.S.D.F.
 * U.S.N.F.
 * ANZNC
 * Mexican Navy
 * Royal Navy
 * Cerberus Armed Forces
 * Carolinian Imperial Navy
 * Israeli Navy
 * S.T.F. Navy
 * BKFighter Navy
 * AIF
 * UAC
 * UMG
 * Socorro Navy
 * New Arcadian Republic
 * Gallian Empire

Non Aggression Pacts

 * Russian Navy
 * Baltic League

SHIPS
Here is AFOH's fleet of ships.

SURFACE FLEET
The AFOH surface fleet is organized around ad hoc formations called ''task forces. ''This allows a lot of flexibility in terms of ship composition, allowing a task force commander to select the best ships for a particular mission. Task forces are usually assigned names, sometimes of the lead ship (e.g. Task Force Colbert), or letters (e.g. Force Z).

Super-warship Battle Groups
Super-warship battle groups are the major battle formations of AFOH. They contain the fleet's most powerful surface warships, including the flagships of high-ranking officers. Listed under each are the major fighting units only (5 super warships and 1 carrier for air support). During combat missions additional ships may be added, including other super-warships (may not always be of the same class), heavy escorts (battleships, battlecruisers), lighter escorts, submarines and, occasionally, flying ships, essentially making them very powerful task forces. There are currently 4 super-warship battle groups each named after the letters of AFOH (as a rule, these letters can never be used for other task forces, e.g. there will never be a Force A).

Battle group commanders and assistant commanders can command any number of battle groups when authority is granted by Admiral Of The Navy HMSHOMEMADE. In an emergency, they can command any 2 battle groups except A Force without prior authority.

A Force

Leader: Admiral Of The Navy HMSHOMEMADE, Second In Command: Base Admiral Like a boss



A Force is the premiere battle group of AFOH, and has the best balance between air and surface firepower. It can only be commanded by the Admiral of the Navy, and is usually employed against the strongest enemy formations.

1. Homemade Battlecarrier VI - flagship

2. Le Patchwork Mk 1

3. Razor

4. Executioner I

5. Agenda

6. Colbert - aircraft carrier

F Force:

Leader: Upper Admiral I am That Guy, Second In Command: Commander Ccrazyninja



F Force is a heavy battle group optimized for surface combat. Because of this mission profile, air support is provided not by a dedicated carrier but by a super warship embarking a large air wing.

1. Executioner II - flagship

2. Supernova

3. Vehemence

4. Judge

5. Mantis 2.5

6. Tonnant - super warship with large air wing

O Force

Leader: Chief Admiral Joshninja, Second In Command: Admiral Shinato73



Initially formed as a light, rapid-reaction battle group, O Force has evolved into a heavy battle group with the same mission profile as F Force. It is usually employed as a strategic reserve to counter enemy breakthroughs.

1. Somber Shade - flagship

2. Absolute Justice

3. Savage

4. Jury

5. Stingray

6. Plague - aircraft carrier

H Force

Leader: Chief Admiral Bouexic, Second In Command: Vice Admiral Ej2333



H Force is a rapid-reaction battle group, and is usually employed in economy-of-force missions (i.e. buying time until the heavy battle groups are fully mobilized). It is thus equipped with lighter super warships but its integral air support is almost the same as A Force.

1. Redoutable - flagship

2. Reaper

3. Rapier

4. Marauder

5. Hydra

6. Guichen - carrier hybrid

Surface Action Groups
Surface Action Groups are specialized ship groups for specific missions, like scouting, fast attack, reconnaissance, interdiction and search & rescue. They can be employed either as full formations or assigned to task forces depending on the mission. There are currently 4 major SAGs: Cruiser Force, F.A.S.T., S.H.A.D.O.W.S. and S.A.R.

Cruiser Force
AFOH's cruisers are organized under the Cruiser Force when not attached to task forces and is under the command of Vice Admiral Khoi Tran. There are currently 2 front-line divisions for quick reaction and deployment. Though the flagship of the cruiser divisions is the KISDF Interceptor, both divisions have their own flagships.

First Cruiser Division

A heavy cruiser division with integral air support, it functions as a rapid reaction force against enemy surface incursions into AFOH territory.


 * Panzerschiff Kageryū - flagship


 * Heavy Cruiser Intensity


 * Panzerschiff Slayer


 * Panzerschiff Deutschland


 * Panzerschiff Katori


 * Panzerschiff Napoleon


 * Aviation Cruiser Duquesne - carrier hybrid

Second Cruiser Division

A lighter division, it serves as a scouting force for the main fleets and also as convoy escort, training and "showing the flag". It generally consists of older cruisers than those of the 1st Cruiser Division.


 * Panzerschiff Ersatz Raider - Flagship


 * Panzersciff Admiral Togo


 * Panzerschiff Admiral Yamamoto


 * Heavy cruiser Tourville


 * Light Cruiser Admiral Von Tirpitz - Anti-air warfare cruiser


 * Aviation Cruiser Izumo - carrier hybrid

F.A.S.T.
AFOH's escorts (destroyers, frigates, LCS and fast attack craft) are organized into autonomous squadrons under the command of the Fast Attack SecTion (F.A.S.T.) when not deployed with the super-warship battle groups or other task forces. The squadron composition may vary depending on the mission. A typical squadron for multi- mission attack and interdiction is shown below. Though not attached to F.A.S.T. the stealth aviation battlecruiser Gambetta may be employed for command & control and fire support should the need arise.


 * Stealth Destroyer Jean Bart - flagship


 * Stealth Cruiser Duperre


 * Stealth Destroyer Vermont


 * Attack Speedboat Night Raven


 * Attack Speedboat Dark Angel


 * Sub Hunter T10,AR

S.H.A.D.O.W.S.
The Stealthy High-speed Area Denial Operations & Warfare Squadrons (S.H.A.D.O.W.S.) are specialized night attack squadrons. They are also employed in insertion/extraction of special forces. These are comprised entirely of speedy, stealthy night operators, and are commanded from Eagle Eye.


 * Stealth Battleship EagleEye - flagship


 * Stealth Speedboat Sabre


 * Shore Bombardment Platform Punisher


 * Stealth Cruiser Hunter


 * Attack Speedboat Cobra

S.A.R.
AFOH also has specialized squadrons for search and rescue.


 * SAR Speedboat


 * SAR Salvage Vessel

SUBMARINE FORCE
The Submarine Force controls AFOH's fast and powerful submarines, and is organized into squadrons that excel in roles such as area denial, special operations requiring stealth, and the elimination of specific targets in battle situations. It is commanded by Chief Admiral JoshNinja, from Shadow Wolf III. Typical squadrons are shown below.

Multi-mission/Attack Squadrons
Multi-mission/attack squadrons are the primary formations of the Submarine Force and employ the fastest and most powerful submarines of the fleet, with the composition and number of units varying depending on the mission and objective.


 * Shadow Wolf III - flagship


 * SSN


 * Shadow Hawk III


 * I 1 Class Submarine


 * Shadow Wolf II


 * Pluton - submarine carrier (aircraft)

Deterrence Squadrons
Deterrence squadrons are deployed primarily to defend AFOH territory and those of its allies using Cobra II attack bombers escorted by Durandal FA-1S fighters launched from Oraborus submarine carriers. Those deployed on global deterrence patrols primarily use the ultra-fast Shadow Hawk submarines as escorts, while those deployed in AFOH waters are transitioning to the Achille-class to free up the former for multi-mission/attack duties. The older Triomphant attack submarines supplement the Oraborus by deploying either a Cobra II or Durandal using the Submersible Aircraft Deployment System (S.A.D.S.).


 * Oraborus - submarine carrier/flagship (Cobra II/Durandal)


 * Triomphant - light submarine carrier (Cobra II/Durandal)


 * Shadow Hawk II/III or Achille - hunter-killer

AIR FLEET
With the rapid evolution of naval warfare brought about by galloping technology, AFOH began developing flying ships. Because of their more limited number as compared to surface ships and submarines, flying ships are organized into 4 air fleets. Each fleet is composed of multiple units of the same class and can only be commanded by senior officers (Rear Admiral and up). A typical air fleet consists of 2 capital ships (with 1 functioning as a flagship), 3 - 4 flying carriers, 8 - 12 heavy escorts, and up to 24 medium/light escorts. Air task forces composed of a lesser number or lighter vessels are occassionally formed for smaller missions.

1st Air Fleet
The 1st Air Fleet (abbreviated to "1AF") is AFOH's rapid-reaction air battle group.

1. Desecration - flagship/capital ship

2. Devastation - flying carrier (Vautour/Diable)

3. Revanche - heavy escort (Vautour/Diable)

4. Themis - light escort (Vautour/Diable)

Due to its mission profile, 1AF escorts also embark Diable FA-6M multi-role fighter-bombers and Vautour FB-10D strike bombers (with aerospace capability). A separate air group composed of Cobra II attack bombers and Durandal FA-1S fighter-bombers is usually attached to provide heavy, long-range strike capability (although 1AF units cannot embark these aircraft).

2nd Air Fleet
More powerful than 1AF despite its secondary designation, the 2nd Air Fleet ("2AF") incorporates AFOH's newer flying units.

1. Hellfire - flagship/capital ship

2. Venator - flying carrier (Cobra II/Durandal)

3. Hybridland Sea - flying carrier (Vautour/Diable)

4. Kaiser - heavy escort (Vautour/Diable)

5. Dauntless - medium escort

6. Falcon - light escort

Like 1AF, a separate Cobra/Durandal air group embarked on Venator flying carriers is attached to provide the main long-range punch. Although the Cobra IIs and Durandals are autonomous fighting units with almost unlimited endurance, the Venator is the only ship capable of rearming and servicing them while aloft.

3rd Aerospace Fleet
Initially formed as the 3rd Air Fleet, the 3rd Aerospace Fleet ("3ASF") is AFOH's first air fleet organized for aerospace combat, with its units specially hardened for space travel and equipped with improved engines and warp drives (developed with UAC technical assistance and being retrofitted to the rest of the flying fleet). 3ASF is the core formation of the Tenelapis Expeditionary Force commanded by Chief Admiral Joshninja.

1. Dismal Regard - flagship/capital ship

2. Venator - aerospace carrier (Cobra II/Durandal)

3. Outremer/Pascal - heavy transport

4. Toxin - heavy escort

5. Dauntless - medium escort

3ASF's Cobra IIs and Durandals are also upgraded for aerospace combat, but cannot warp unless inside a Venator. Units of the new Paladin FB-4AE, AFOH's first purpose-built aerospace fighter, have started to join the fleet.

4th Aerospace Fleet
The second fleet dedicated to aerospace combat, the 4th Aerospace Fleet ("4ASF") is the main fleet supporting the Saturn Defense Command commanded by Vice Admiral Ej2333.

1. Mirage - flagship/capital ship

2. Venator - aerospace carrier (Cobra II/Durandal)

3. Outremer/Pascal - heavy transport

4. Viper - heavy escort (Vautour)

5. Venom - medium escort (Vautour)

It is equipped with Paladin aerospace fighters and Cobra IIs and Durandals embarked on Venator aerospace carriers. The Viper and Venom escorts also embark Vautour aerospace fighters.

RECENT EVENTS
AFOH joined the war against the Federation and helped the AIF and other Coalition navies engage the Federation-allied United States Naval Fleet (led by Admiral Guy, who took leave from AFOH to lead his native country's forces) which invaded the AIF, resulting in the long and drawn-out Battle of Neviston. On the first day, H Force (Augmented) attacked the eastern flank of the USN to relieve the pressure on the AIF. With the Americans employing an extensive air defense (dubbed "Iron Dome"), 1AF and the Cobra/Durandal-equipped 10th Air Group were held back, forcing AFOH to rely mainly on surface forces, taking heavy losses as a result. On the second day, the USNF launched their ground invasion and were joined by defectors from Guy's F Force. An AFOH attack on the southern flank, this time with air support from 10AG severely damaged the protecting 4th Fleet of the USNF with many of the defectors surrendering. On the 3rd day, with the Iron Dome focused more on the UAC forces, the 10AG again bombed the 4th Fleet as a prelude to another surface attack. Suffering severe losses in sea and land and surrounded by the Coalition, Guy decided to retreat, ending one of the deadliest battles in recent history. The photo, taken by an Dauntless SBD pilot, shows the battlecruiser Foch crippling the defected Inflexible on the 2nd day of the battle.