User blog:ThatGenericName/Proposal: FTL Related Stuff

Proposal One: FTL Travel Speeds
So currently in RP, despite obviously not being instantaneous, for RP battles, it's treated like instantaneous, for example, if say AIF is fighting Prometheus at Earth, too many times Prometheus (for example) would just get suddenly get a massive amount of reinforcements from Epsilon Octanius, (although we aren't really doing it anymore). So using the fact that Espilon Octanus is roughly 10 LY from Sol, let's say for system to system travel the base speed (no superfast warp) the speed is 1000c, that way it'll take roughly 3 and half days for a ship to go from one system to the other, but if we do that, it'll take roughly 40-50 second for UAC at Ceres to get reinforcements from eris, so I'm also proposing different speeds of FTL effected by the gravitational pull of an object, for example, in system travel, will be 1.5c for the base speed, now it's 8 hours to get from Ceres to Eris, much more balanced speeds. And for in a planet's gravity well, let's say FTL Travel simply cannot be done with that strong of a gravitational pull.

Note, the speeds and numbers are just examples, it can be changed depending on what we decide on.

Proposal 2: FTL Methoeds
With all the different methoeds in FTL which all works differently, like slipspace and hyperspace, it's confusing to explain how a certain tech can work in each individual form of FTL Travel, so I'm proposing that there's only one way FTL Travel is done but is named differently by each faction, that way despite the name is still confusing, it's easier to explain how it works.