User blog comment:USS Enterprise CVN-65/The New (And Improved) Official Roleplay Room/@comment-12271231-20160916223441/@comment-17969412-20160917004144

Ok. Currently flaws that I noticed. I don't have a issue with the weapon's damage itself, but there are a lot more variables that come into play.

-Maw doesn't actually have a star, and whatever free floating atoms that the maw contains isn't going to be enough at all. The base needs external collectors, all whom have to pass the Aneph-patrolled entrance.

-Maw is completely surrounded by black holes, which would have sucked in anything. Starkiller would be forced to move out of it. - putting it at risk from navies that are guarding the entrance.

-Batteries exist, as well as energy storage units. Not only would Starkiller have to harvest the sun, but it also needs to have several asteroid-sized storages of batteries so that it doesn't waste energy (draining a whole star of energy would require SUPERMASSIVE capacitators, and energy distribution would be a nightmare. All of the excess energy would be more or less radiated as heat.

-Lasers cannot actually travel through hyperspace - and either way, a free-floating ship would have to provide the gateway for the laser. You can also externally create a hyperspace "portal" and fire it, but then there's the whole problem of actually making the laser leave.

-Hyperspace isn't instantaneous.

-In order to even have a REMOTE chance of hitting earth, and the other objects, the base would have to warp into the system - in which by then, it could be destroyed.