Thread:Owlfeathers0117/@comment-24764757-20131128232712/@comment-11135771-20131129001851

1. Flying ships can have a nearly infinite amount of weapons as long as the base is large enough to counterbalance them, although if you add too much it gets really hard to do anything because of lag in the editor.

2. Most of my ships are built so that they start in the air with the base just barely underwater, and then slowly go lower when the throttle is at full.

3. Again, this relies entirely on the base being sufficient to counterbalance the ship. Build the ship first, an Ethan when you're building the base, keep checking the info panel to see what your height/draft is like. Ideally, you want the draft to be just enough to cover the base.

4. The weight doesn't actually matter. Just keep on adding large blocks to the base until you get the right balance (when it gets close, use little blocks to tweak it until you have the right depth).

5. Depending on the ship's size, SS-N-12s, 503mm guns, 2040mm guns, 10.5 Kreigsmarine AA guns, AA railguns (type A or B), ICBMs, SAMs, apache helicopters, "iron curtain" jets. Those are in no particular order, and some other weapons can also work well.

6. I usually put engines inside the ship somewhere (though putting them in the base is probably safer), with the engines on the rear of the base. To move without sinking, you have to either put upwards facing propellers on the base (with this method, you have to carefully make the base so that it stays under the water fairly far when the ship appears) so that you go up at full throttle, or you have to make the base start a bit above the water and have downwards facing propellers to make the ship sink slowly at full throttle. In general, the first method is better due to not having your base ever be close enough to the surface to hit as long as you're careful, but the second method is much easier and more reliably effective.

7. Keep tweaking the base and checking the info panel. Start by adding big blocks to the base, and then when you see in the info panel that the ship is now in the air with part of the base submerge, remove the last big block and start adding progressively smaller blocks until you have the base either below the water or just barely above. Test Run will help to see how much of the base is submerged.