Talk:United States Navy in Exile/@comment-32964013-20160301232233/@comment-27404954-20160302163901

A): Which is why you would either fire off the pulse as soon as you exit warp or, if there's not time to do so, fire it off after launch and Blink away via instant capacitor bank discharge. And no, no it wouldn't, Guy. I stated specifically that it expands from the outside of the ship. (Harb, why would I be launching missiles anyway, especially at the exact time I launch the pulse?)

B): Doesn't matter, Guy. Harb brought up the point that I could just disable the ships, but that would only disable their engines, not their missile launch systems.

C): If they're made out of solid or near-solid tungsten, then the USNiE has some serious explaining to do over how they can produce this many disposable missiles with their economy. Either they have a lot less, or I can easily destroy their mass of cheap missiles with arc guns.

D): Harb brought up a good point with turret rotation speed, but these missiles won't be able to turn traveling at that kind of speed. Considering lasers move at c, they could be able to destroy the missiles easily depending on how many you have, considering they don't even really need to aim.

E): ...Guy, you do realize what you call a "heavy escort" most people call "some destroyers and maybe a light cruiser?" The whole point you brought up about launch and identification times carries a whiff of BS to me, as well, considering a lot of flying ships look roughly the same (bricks) and even then, visual identification would take more than a split second. Furthermore, considering how advanced and presumably large these missiles are, it would certainly take more than a second - perhaps even more than a minute, depending on your safety launch protocols - to launch even a single one, providing ample time to target and destroy your arsenal ships with a sufficiently heavy weapon such as a superheavy railgun in excess of 20 meters.