Talk:Starfleet/@comment-11135771-20141227204627/@comment-11135771-20141227223643

@Harmonmj13: Well, the problem I have with that is that accepting that would mean you could call anything with a base a flying ship, even if it doesn't work properly. It would be okay if this was an RP-only site, but as it stands, this is a roleplay supported by actual in-game things.

As I see it, for something to be allowable as a flying ship, it should meet at least a few basic in-game criteria. It should fly (and not just barely off the ground), the base should be able to submerge, and it should be able to not instantly sink in test run (it it works for even say ten seconds I'm okay with that; it's hard to make small flying ships stable).

After all, if we don't have any basic standards like that, I can just make a ton of 3.5m toughness "flying ships" that hover 10m off the ground and have non-submersible bases. If things like that count, I could have a more powerful fleet than everyone combined just by throwing together parts in the editor for an hour.