United Aerospace Command

Originally formed to counter the threat of the Prometheus Corporation, the United Aerospace Command is the military and armed forces of the United Ceres Government located on Ceres. Their goal, that they are near to achieving is to become a powerful space navy that can protect Earth and the UCG from invaders.

UAC High Command
Abbreviated as UACHIGHCOM, it is highest operational command in the UAC, and is ultimately in charge of all personnel, equipment, and facilities used by the UAC. It is split into two commands.

UAC Unified Ground Command
Abbreviated as UNIGROCOM, it is in command of all ground forces of the UAC

UAC Naval Command
Abbreviated as UACNAVCOM, it coordinates all operations used by the UAC Navy. Within UACNAVCOM is Fleet Command (FLEETCOM) which overviews all ship deployments, and operations, Logistics Operations Command (NAVLOGCOM) which overviews construction, maintenance, and distribution of supplies and materiél, including ships, ammunition, replacement parts, and food, and Naval Special Warfare Command (NAVSPECWARCOM) which overviews special operations and Naval Special Weapons Command (NAVSPECWEP).

Enrollment

 * 1) Rp character name
 * 2) Reason for joining
 * 3) Ships you are bringing
 * 4) Ships Contributing
 * 5) Optional, since this is a sci-fi-themed navy, what them will your ships be? (ex. Halo, Star Trek, etc.)

Rules

 * 1) Obey your superior officers
 * 2) Attacking another navy must be allowed by the Fleet Admiral
 * 3) The NYP will be followed and obeyed
 * 4) No posting other people's ships
 * 5) Keep your ships in your fleet
 * 6) No mini doomsday guns (RP wise)
 * 7) We HIGHLY recommend you use the colors dark grey for your ship, and white details, Normal grey is fine though.
 * 8) Only the Fleet Admiral can accept applications for recruitment. If the Fleet Admiral is not present, a vote can be made by the Admirals and Vice Admirals
 * 9) If the Fleet Admiral is absent, he will assign an admiral to command temporarily
 * 10) The claiming of territory must be authorized by the Fleet Admiral
 * 11) The attacking of a navy must be authorized by the Fleet Admiral
 * 12) If attacked by a hostile force, the defending members may not attack without the Fleet Admiral's permission
 * 13) If an enemy attacks when the Fleet Admiral is not present, his ships can be used in the fight
 * 14) More rules coming

Failure to comply with the rules will result in consequences in Rp and out of Rp

Battle Tactics
These are the standard battle tactics of the UAC

Standard Engagement

 * 1) Enter battle formation and begin launching fighters
 * 2) MAC salvo and any artillery and laser cannons will open fire to try and inflict any damage
 * 3) Missile barrage at weakened ships
 * 4) Fighters engage
 * 5) Repeat
 * Order may change depending on battle

Fighter Attack on UAC Installation

 * 1) Set any mines available to proximity detonation and deploy fleet
 * 2) Launch all fighter squadrons to engage enemy with focus on fighters meant to bomb or damage infrastructure
 * 3) Use point defense systems on capital ships to down fighters if possible.
 * 4) Repeat as needed
 * Order may change depending on situation, some steps may need to be skipped (ex reconfiguring mines)

Ranks
Fleet Admiral- Commander of the UAC, all officers report to him. If needed, he can pull ships from other fleets, has political power

Admiral- Second highest rank, all officers below report to him. If needed, ships can be pulled from other fleets with permission by the fleet admiral, has political power

Vice Admiral- All officers below report to him and follow his orders. Can command fleets, has some political power

Upper Rear Admiral- Has command over fleets, all commodores report to him, has very little political power

Lower Rear Admiral- Has command over fleets, all commodores report to him does not have political power

Commodore- Can command fleets, but must listen to superiors. Does not have political power

Captain- Lower rank, can only command a battle group. Does not have political power

Commander- Lower rank, can only command 1-4 ships at a time. Does not have political power

Lieutenant Commander- Lower rank, can only command 1-2 ships, maybe an escort. Does not have political power

Lieutenant- Lower rank, can only command one ship, and two escorts. Does not have political power.

Members
Fleet Admiral Preston J. Cole: A former fleet admiral of the AIF, he left it to pursue the idea of a powerful space-faring navy. (USS Enterprise CVN-65)

Head of Engineering Corps Admiral Thomas Lasky: Lasky likes to experiment with new designs and tech, and can handily find the answer to tech problem, but takes days on huge problems. He is a great strategist, but is bad at tactical changes in battle. (Rth1131999)

Head UAC Astronavigation Admiral Arkady Kovochuck Jr: Carrying his father's passion to build flying ships, he joined UAC. Great with flying ships, but not always very good with battle strategies. (CaptMCDerpington)

Head of Test and Evaluation Corps Vice Admiral Andrew Remington: A former AF commodore, he is an expert at hit and run tactics and is a pretty good tactician officer underneath Phantom. After the AF was crippled, he resigned and pursued his dreams for Outer space. (Qapta1n)

Head of Orbital Defenses Vice Admiral James Zahn: A former AIF captain, James Zahn joined UAC after his ship was destroyed at the Battle of Earth. He decided he wanted in on the flying ship business after witnessing what Prometheus could do with their ships, so he resigned from the AIF and joined the UAC. ( Captain rudder guy Kevin1)

Head of Astrophysics Upper Rear Admiral Robert B Johnstan: Formerly part of the Royal Navy, he then turned towards the Space age. Friends with Khoi Tran of he AIF and AFOH, he is timid and shy, but will fight for his navy. As his ships show, he is a huge fan of the Space Yamato anime.

Head of Weapons Development and Special Warfare Command Upper Rear Admiral Wolfram Kahlner: An experienced shipbuilder who supplies aerospace ships and space stations when needed to. (WolfgangBSC)

Head of UAC Medical Corps Lower Rear Admiral Jackson Zumwalt:

Second in Command of Weapons Development Lower Rear Admiral Richard Conway:

Head of UAC Reconnaissance Corps Lower Rear Admiral Maximilian Davenport: A former bank accountant, his skill at drafting flying ships made him join the UAC.(SMS Bayern)

Head of UAC Ordnance Committee Lower Rear Admiral Christopher Pike: Former US captain, he is good at naval tactics and strategies. (Harmonmj13)

Alliances

 * AIF


 * Armada of Freedom


 * AFOH


 * Soviet Naval Fleet


 * A.N.F. Enterprises Consolidated Fleet


 * Israeli Navy


 * Russian Navy Reborn


 * Dragonfire Privateering League


 * Enceladus Aerospace Fleet


 * The Crusaders


 * United States Naval Fleet


 * Marsian Republic of Phobos

Non-Aggression Pacts

 * Terran Dominion Aerospace Fleet

Trade Relations

 * Skywatch Aerial Alliance


 * Soviet Naval Fleet


 * A.N.F. Enterprises Consolidated Fleet


 * Enceladus Aerospace Fleet


 * Russian Navy Reborn

Weaponry
Compared to other navies, the UAC's weapon arsenal is rather small. Only 1 or two types of a specific design (SMG, Assault rifle, etc.) is produced. There are also many different weapons in weapons development, but wont be coming out anytime soon.

Vehicles
There is a very large variety of UAC vehicles, ranging from heavy tanks to jeeps.

UAC Army
The second largest branch of the UAC, it is responsible for most of the UAC's main military operations. Commonly seen after the Marines land.

UAC Marine Corps
The third largest branch of the UAC, and can be considered a subdivision of the UAC Navy. The UACMC is extremely important for defending aerospace ships, conducting most of the UAC's assaults, and are the commonly seen at the front line.

Orbital Drop Shock Troopers
A sub division of the UACMC, the Orbital Drop Shock Troopers are used for special operations, and when landing craft can not be used. ODSTs are dropped from orbital insertion pods from a UAC ship to the surface. Given the nickname "helljumpers" due to the high chance of death while entering the atmosphere. They are known as the best of the best, only outmatched by the SPARTAN-IIs

UAC Department of Technology
-Note in RP, these are classified-

Tier I Technologies
The Highest Tier in UAC tech, the best that they have

Magnetic Accelerator Cannon: Far in development, many variants produced

Particle Beam: Given by the Enceladus Aerospace Fleet during trade

Warp Disruptor: Given by the Enceladus Aerospace Fleet during trade

Artificial Intelligence: Creation of Sentient "Smart" AIs and "Dumb" AIs have been in development

Super Soldiers: The SPARTAN-I and SPARTAN-II programs have been made, only the SPARTAN-II program has been a success

Advanced Electronic Warfare: Given by the ANF during trade

Tier II Technologies:
Technologies that are fairly advanced

Laser weaponry: Far in development, only certain capital ships are armed with them

Terraforming: Certain sections of Ceres have been terraformed to help increase living quality of civilians

Tier III Technologies:
Technologies that are researched, but are not that advanced by UAC standards

Nanotechnology: Nanobots are capable of creating small structures and making materials in fine detail and quality

Tractor Beams: In development by Vice Admiral James Zahn

Telepedos: Inadvertently discovered in an attempt to destroy an ice cloud

Technology Considered to be Developed
Sublight Engines

Warp Detectors

Improved Railguns

FTL Communication

Magnetic Accelerator Cannons
One of the most common weapons in the UAC, there are multiple types used by them. Each using slugs for ammunition. These are basically massive coilguns that propel shells at extremely high speeds, heavily relying on the kinetic force of the shell to do the damage. All MACs above MK-2 are classified in terms of design. The UAC commonly sells the MK-1 and MK-2 to friendly nations and navies unless in an emergency where more weapons are needed.

Types of Ammunition
Tungsten Slug: The most common type of ammunition

Tungsten Slug with Depleted Uranium: The second most common. Used while targeting vital parts of an enemy ship

Tungsten Slug with Explosive Tip: Very rare, used when targeting weakened parts of a ship, or attempting to damage the enemy armor.

MAC Types
MK .50 MAC: The same size as a MK-1 MAC, however, it is much cheaper to produces and should be implanted very small vessels. It's magazine comes in various sizes, from 2 rounds to 6 rounds, a full reload can take from 10-15 minutes. It also has the ability to charge the MAC round, holding it in the barrel longer, but this damages the barrel.

MK-1 MAC: The first MAC ever constructed. Can fire one round every 10 minutes. Can be modified to recycle energy to fire a 3 round burst, but has longer reload time of 30 minutes.

MK-2 MAC: Most commonly seen on light and some heavy cruisers. Commonly seen on heavy warships in groups of two. Has a reload time of 30 minutes

MK-3 MAC: Seen on super-heavy cruisers and battlecruisers. Has a reload time of 45 minutes.

MK-4 MAC: Seen on battleships, battlecruisers, and even heavier ships. Has a reload time of one hour

MK-5 MAC: Used on orbital defense platforms. Very powerful, and has the same one hour reload time as MK-4

MK-6 MAC: Seen on capital warships like UAC Athens and Eion. Extremely powerful with an one hour reload time.

UAC Navy: SPARTAN-II Program
The SPARTAN-II Program is the UAC's second attempt at making super soldiers to counter the Prometheus Naval Corporation's massive army.

SPARTAN-II Teams
Each SPARTAN-II team consists of a commanding SPARTAN-II and four other SPARTAN-IIs

Red Team
Commander: Master Chief Petty Officer Miles-047 (Captain rudder guy Kevin1)

Members:

Petty Officer First Class Julian-118

Petty Officer First Class Kyle-033

Petty Officer Second Class Biggs-157

Petty Officer Second Class Elim-177

Blue Team
Master Chief Petty Officer Travis- 036 (Qapta1n)

Petty officer- Luke- 073

Petty officer- Blake- 089

Petty officer- Jacob- 001

Petty officer- Hank- 026

Green Team
The first SPARTAN-II team officially formed by the UAC. One of the most "balanced" teams, it has seen many engagements against the Imperial Rebel Front and will soon see many more

Commander: Master Chief Petty Officer of the Navy Thomas-007 (USS Enterprise CVN-65)

Members:

Petty Officer First Class Jackson-004

Petty Officer First Class Kelly-087

Petty Officer Second Class Thompson-134

Petty Officer Second Class Kurt-049

Orange Team
Commander: Master Chief Petty Officer Kennedy-095 (Rth1131999 ) 

Members:

Petty Officer First Class Mark-034

Petty Officer Second Class Raymond-104

Petty Officer Third Class Clark-259

Petty Officer Third Class Klud-072

Brown Team
Commander: Master Chief Petty Officer John-295 (USS Zumwalt DDG 1000)

Members:

Petty Officer First Class Carter-258

Petty Officer Second Class Catherine-300

Petty Officer Second Class Emile-234

Petty Officer Third Class Jun-226

Black Team
The spec-ops team in the SPARTAN-II Program.

Commander: Master Chief Petty Officer Hunter-056 (WolfgangBSC)

Members:

Petty Officer First Class Johann-098

Petty Officer Second Class Rolf-067

Petty Officer Second Class Heinrich-088

Petty Officer Third Class Franz-063

Fleets
The UAC is divided into fleets, with an officer commanding it.

Records
August 29, 2014: Preston J. Cole arrives at Ceres to form the UAC, alliance with AIF is made due to Cole's ties to them.

September 7, 2014: Eris is colonized to increase production to counter any Prometheus attacks.

September 11, 2014: A Purified Blade-class vessel is found abandoned by the UAC. They retrieve it and use it to increase their defenses.

September 12, 2014: Prometheus threat increases, production is increased and ships are mobilizing to counter any assaults.

September 15, 2014: The Regia Marina attacks the AIF, in response to this, the UAC bombards Italian bases and helps defend ISBA. The AIF Fleet Admiral Terrence Hood is wounded and his crew makes a jump to Ceres.

September 16, 2014: UAC prepare to assist the AIF in an assault on the RM, Terrence Hood helps plan out an assault with Cole on Ceres.

September 16, 2014: The UAC develops an AI to help counter their small number of soldiers as their fleet increases in size.

September 17, 2014: The UAC attacks Italy to counter the Regia Marina's recent offense. This resulted in Prometheus destroying many Italian cities while Fleet Admiral Preston J. Cole attempted to negotiate with them.

September 30, 2014: The UAC begins the SPARTAN-II program to counter the Prometheus Corporation's massive army

October 8-11, 2014: After the "Armadian Incident" where the DPL betrayed the Armada of Freedom, to only have the UAC and ANF intervene, the UAC and DPL engage in a standoff around Ceres, with the DPL main fleet and the UAC Fleet and UACODF (Orbital Defense Fleet) both ready to engage the other.

October 12, 2014: The First Battle of Ceres occurred, with the UAC fleet engaging a Prometheus Strike Force attempting to target one of Cere's underground power stations.

October 23, 2014: The Second Battle of Rome occurs, this time with a new, unknown enemy. The battle resulted in the destruction of the city, and the UCG declaring war on the enemy faction.

October 30, 2014: The ORDER attacks Ceres with a large group of ships. Due to the high defenses at Ceres, the UAC was able to destroy most of the fleet, but the city of New Harmony was damaged.

Factions:
AIF, UAC, INS, RNR vs RM, PCV

Status:
Ended, victory for the UAC and the AIF

Battles:
Battle of the ISBA Islands

Bombardment of Europe

Battle of Rome

Factions:
UAC, AIF, AF, USNF, INS, UMG vs IRF

Status:
Going on, no current operations set yet

Battles:
Operation: First Initiative

Second Battle of Hybrid City

Factions:
UAC vs PCV

Status:
Going on, operations in planning

Battles:
First Battle of Europa

First Battle of Ceres

Second Battle Over ISBA

Factions:
UAC vs ORDER

Status:
Going on, operations in planning

Battles:
Second Battle of Rome

Skirmish over Ceres