User blog comment:ThatGenericName/Proposal - New RP system./@comment-12494172-20150821142842

how bout this: limit the disparity between Hansa and Vanilla warships by sticking in something called production time. Now production time is the result of fulfilling (insert vessel displacement)/(whatever number you would like). The dividing bit is based on a ships construction time / rate.

Limitations: armed forces should only eat up say 20% of the population (attacking forces, I am not counting support staff which are vital to an armed force)

Limitations to vessels: Ships should not become absurdly and ridiculously large. "But aero space" Kinetic projectiles will make mincemeat of them. Oh but it will bounce! Will you be happy if a multi hundred ton projectile impacts your ship at an appreciable fraction of the speed of light? No I think not.

Simplification of technological factors, this mates I cannot go into detail upon

Beating limits, test each ship in multiplayer for the beating each vessel can take. Record it in MJ.

Anyway, this is just my pinch of salt