New Arcadian Republic

Predecessor Nation

Salve, et grata ad Novam Reipublicae Arcas!°

Welcome to the New Arcadian Republic! Our goal is to become a world power to be reckoned with, help promote world peace, and help to make the world a better place. We eventually want to become something similar to the AIF or AFOH. We are active members of the Sol System Alliance, and have become strong allies with many powerful nations.

°Translation: Hello, and welcome to the New Arcadian Republic!

Members
Royalty= Archlord
 * Zacery III (Played by: FlammeumDraco333 )
 * The monarch of the NAR. Has very little real power, but can influence people with his opinion.

Archlordess
 * Catherine III (Played by: FlammeumDraco333 )
 * The Archlord's wife. Is second in line for the throne, should she accept, or should none of their children be old enough to lead.

Prince/Princess
 * No user appointed
 * Three remaining positions
 * The children of the Royal Family. Third in line for the throne, unless they are not old enough to lead.

First Lord
 * No user appointed
 * Five remaining positions
 * The First Lord has little power, but has influence over the Governing District they represent. In line for the throne.

Lord
 * No user appointed
 * unlimited remaining positions
 * Lords have the least power of any royalty, but have great influence over the clan (family) they represent.


 * -|Political Positions=

Prime Minister
 * Alexander Bohemia (Played by: FlammeumDraco333 )
 * The main leader of the NAR. Can make decisions regarding military and diplomatic affairs. His orders must be followed, unless overruled by 2/3 majority.

Foreign Affairs Minister
 * Francisco Pierre (Played by: FlammeumDraco333 )
 * In charge of foreign affairs, including alliances, declaration of war, or disaster relief.

Treasury Minister
 * Charles Dupuy (Played by: FlammeumDraco333 )
 * In charge of controlling the nation's funds, including income, costs, and storage of assets.

Technology Minister
 * Simon Arnold (Played by: FlammeumDraco333
 * In charge of overseeing technological research, including research of new techs, and implementation of new techs.

Representative
 * ? (Played by: Sit kitty citty )
 * Jeremy Benson (Played by: Captain rudder guy Kevin1 )
 * Cheyenne Deveraeux (Played by: USS Zumwalt DDG 1000 )
 * Jean Ackerman (Played by: ProudAmerican1776 )
 * Vladimir Kazakov (Played by:Raymo111
 * Unlimited remaining positions
 * The basic political rank. All members of the NAR get to be a Representative in order to vote on decisions.


 * -|Naval Positions=

Executive Commander
 * Zachary Arkillon (Played by: FlammeumDraco333 )
 * Has complete control of the navy. Can be overruled by 2/3 majority vote by other members and the Assistant Commander.

Assistant Commander
 * No user appointed
 * Is in charge of all lower ranks, but must follow the Executive Commander's orders. Is also in charge when the Executive Commander is not available.

Admiral of the Navy
 * Courtney Halloway (Played by: USS Zumwalt DDG 1000 )
 * Can control multiple fleets. Has ability to eject lower officers for misconduct. Lots of power.

Assistant Admiral of the Navy
 * Colbert J. Insign (Played by: Sit kitty citty )
 * Able to do most of the things the AotN can do, but must follow superior's orders.

Upper Sea Lord
 * Jon Limerick (Played by: ProudAmerican1776 )
 * Three remaining positions
 * Able to control more than one fleet at a time. Large amount of power.

Lower Sea Lord
 * James Norrington (Played by: Captain rudder guy Kevin1 )
 * Vladimir Kazakov (Played by: Raymo111
 * Six remaining positions
 * Able to control an entire fleet of at least 150 ships. Can give orders to all lower officers. Has a large amount of power.

First Centurion
 * No users appointed
 * Sixteen remaining positions
 * Able to control a flotilla of at least 75 ships. Can promote lower officers, but must listen to superiors. Has some power.

Second Centurion
 * No users appointed
 * Thirty-two remaining positions
 * Able to control a task force of at least 25 ships. Can promote and control all officers below. Has some power.

Third Centurion
 * Peter Callinsci (Played by: FlammeumDraco333 )
 * Unlimited positions remaining
 * In charge of a squadron of at least 10 ships. Can control all officers below, but must listen to superiors. Has very little power.

Fourth Centurion
 * Aurora Alvenstein (Played by: FlammeumDraco333 )
 * Unlimited positions remaining
 * The captain of a ship. Can control all other officers below, but has very little power, and must listen to superiors.

Fifth Centurion
 * Aleksandr Tokisaki Sakamoto (Played by: Aleksandr Tokisaki Sakamoto )
 * Unlimited positions remaining
 * In control of a certain system on a ship. Has almost no power, but can control all officers below them. Essentially the rank given to members who misbehave.


 * -|Army Positions=

Supreme General
 * Johann Antares (Played by: FlammeumDraco333 )
 * Has control over affairs with the Arcadian Continental Army. He has absolute power over the Army, unless overruled by 2/3 majority.

Assistant General
 * Auberon Thomas (Played by: USS Zumwalt DDG 1000 )
 * Has similar responsibilities as the Supreme General, but must follow the SG's orders.

Commander of the Army
 * No user appointed
 * Has control over most Army affairs, including promotion and demotion of officers, but must report to higher authorities.

Assistant Commander of the Army
 * No user appointed
 * Similar responsibilities as the CotA, but must follow the CotA's orders.

Field General
 * Michael Lane (Played by: ProudAmerican1776 )
 * Three positions remaining
 * Has control of an Army of 1,000,000 soldiers/tanks. Has a large influence on affairs.

Legionnaire
 * No user appointed
 * Eight positions remaining
 * Has control of a Legion of 100,000 soldiers/tanks. Has a moderate influence.

General
 * No user appointed
 * Sixteen positions remaining
 * Has control of a Division of 10,000 soldiers/tanks. Has little influence.

Captain
 * Andrew McNeilson (Played by: FlammeumDraco333 )
 * Thirty-one positions remaining
 * Has control over a Regiment of 1,000 soldiers/tanks. Has almost no influence.

Lieutenant
 * No user appointed
 * Sixty-four positions remaining
 * Has control over a Battalion of 100 soldiers/tanks. Has no influence.

Sergeant
 * No user appointed
 * Unlimited positions remaining
 * Has control of a Company of 10 soldiers/tanks. No influence whatsoever.


 * -|Air Force Positions=

Chief Air Marshall
 * George Pickerington (Played by: FlammeumDraco333 )
 * Has control over affairs with the National Air Force. He has absolute power over the Air Force, unless overruled by 2/3 majority.

Assistant Air Marshall
 * Crofton Rey (Played by: USS Zumwalt DDG 1000 )
 * Has similar responsibilities as the CAM, but must follow the CAM's orders.

Air Commander
 * No user appointed
 * Has fewer responsibilities than the CAM, but can demote and promote officers. Must follow superiors.

Assistant Air Commander
 * No user appointed
 * Similar responsibilities as the AC, but must follow the AC's orders.

Supreme Air Lieutenant
 * No user appointed
 * Four positions remaining
 * Controls and Air Armada of 250,000 aircraft. Lots of power.

First Air Lieutenant
 * No user appointed
 * Eight positions remaining
 * Controls an Air Force of 100,000 aircraft. Moderate power.

Second Air Lieutenant
 * No user appointed
 * Sixteen positions remaining
 * Controls an Air Fleet of 10,000 aircraft. Some power.

Third Air Lieutenant
 * No user appointed
 * Thirty-two positions remaining
 * Controls an Air Flotilla of 1,000 aircraft. Little power.

Fourth Air Lieutenant
 * No user appointed
 * Sixty-four positions remaining
 * Controls an Air Task Force of 100 aircraft. No power.

Fifth Air Lieutenant
 * No user appointed
 * Unlimited positions remaining
 * Controls an Air Squad of 10 aircraft. No power.


 * -|Marine Positions=

Supreme Marine
 * Desmund Williams (Played by: FlammeumDraco333 )
 * Has control over affairs with the Naval Defense Marines. He has absolute power over the Marines, unless overruled by 2/3 majority.

Assistant Marine
 * Ken Davison (Played by: USS Zumwalt DDG 1000 )
 * Similar to the SM, except they must follow the SM's orders.

Chief Marine
 * No user appointed
 * Very powerful, able to demote and promote officers, but must follow higher ups.

Assistant Chief Marine
 * No user appointed
 * Similar to the CM, but must follow superior's orders.

Field General
 * No user appointed
 * Four positions remaining
 * Can control an Army of 1,000,000 marines and vehicles. Very powerful.

Legionnaire
 * No user appointed
 * Eight positions remaining
 * Can control a Legion of 100,000 marines and vehicles. Moderate power.

General
 * No user appointed
 * Sixteen positions remaining
 * Can control a Division of 10,000 marines and vehicles. Some power.

Captain
 * No user appointed
 * Thirty-two positions remaining
 * Can control a Regiment of 1,000 marines and vehicles. Almost no power.

Lieutenant
 * No user appointed
 * Sixty-four positions remaining
 * Can control a Battalion of 100 marines and vehicles. No power.

Sergeant
 * No user appointed
 * Unlimited positions remaining
 * Can control a Company of 10 marines and vehicles. No power.

Bold text indicates that a character is a member of NARHIGHCOM, which is the main military/executive leadership of the Republic. Typically, FlammeumDraco333 makes HIGHCOM's decisions, but sometimes it is necessary for all members of HIGHCOM to pool their thoughts on a subject to reach a definitive decision.

How to Join
To join, simply fill out the application below. Almost all users will be accepted. Copy and paste this with your answers.

1. Game Center

2. Role play character

3. Ships you're donating

4. Other navies you are currently part of

5. Pictures of a few of your ships

6. Desired rank

7. Any special things we should know (certain shipbuilding skills, etc.)

8. Mod(s), if any

9. Name of your "Representative" (necessary if you want to vote on decisions)

10. Reason for joining

Rules
1. Respect your superiors.

2. Follow the orders of your superiors.

3. Don't give out ridiculous orders. Ex: Send ten men to take an entire city.

4. Respect other navies.

5. Don't attack allies.

6. No blatant godmodding or metagaming

7. No flame wars.

8. In order to use your character/ships in RP, you have to have pictures of at least some of your ships, to show they exist and that you are capable of producing those types of ships.

9. Have fun!

It is recommended to have the title "NARNS" in front of your ship, and to paint stealth ships and subs dark grey or black.

Location
The continent of Arcadia, where the NAR resides, is approximately 5000 km long, and 4000 km wide. Arcadia is abundant in natural resources, and is isolated about 7000 km southeast away from China and the rest of Asia, with only a few islands spread about, many of which have been colonized by the NAR. The Aneph Archipelago, where Aneph Enterprises Consolidated Fleet resides, is a few thousand kilometers north of us.

Governing Districts
The NAR and Arcadian Empire are divided into several governing districts.

NAR Districts=
 * Arcadia (capital district)
 * Isenthar
 * Jamestown
 * New America
 * Alexandria
 * Portland
 * Izmar (half)
 * Andromeda
 * Draconia
 * Ohkani
 * Moscovia
 * Dathomir
 * Lakeland
 * New Russia
 * Mandalore
 * Wheeling
 * Colombia


 * -|Imperial Districts=


 * New Albany (capital district)
 * New Britannia
 * New Boston
 * Las Azul
 * Druidia
 * Minerva
 * Sherwood
 * New Germany
 * Sparta
 * Izmar (half)
 * Kilahari
 * Ghatani
 * Carthage
 * Queensland
 * New Paris
 * Concordia

History
The history of Arcadia, and the New Arcadian Republic, is long and fascinating. Read on to discover more!

Early History
The Continent of Arcadia was formed from a massive volcanic eruption along a fault in the middle of the Pacific. The eruption, millions of years ago, but still unknown as to its exact time, pumped out hot magma for months, possibly for years, creating a large landmass as it cooled. Over the millennia, more eruptions caused the landmass to grow, forming the continent we know today.

It's isolation from the rest of the world gave Arcadia highly exotic life forms, although some appear similar to one's we know. These include the massive Arcadian Mountain Goat, a towering 10 foot tall goat, with rich ivory horns, and that feasts on the commonplace Pheix plant. The Phiex plant is legendary unto itself, boasting healthy, edible leaves, and brightly colored flowers, which are also edible, and make excellent dyes. They come in red, blue, green, purple, pink, white, and black varieties. More animals and plants exist for you to discover (AKA ask Flamm about).

The earliest human settlers came from Polynesians island hopping from the small islands around Arcadia, most notable the Argus Island Chain stretching from Arcadia to near the Asian mainland. The Polynesians stayed, and formed a distinct, wild culture across the continent. Their martial art form, Tak-Tao, exists today as one of the deadliest in the world. Tribes of Polynesian descendants still exist, deep within otherwise uninhabited regions of the magnificent Arcadian Mountains.

First Foreign Settlements
Very little information exists from what is sometimes called "The Arcadian Dark Age". However, some historical studies, archielogical digs, and oral stories and history have revealed some of this turbulent era.

Some of the first non-Polynesian settlers arrived sometime in 1000 AD. These were most likely spice merchants who became lost, and washed up on the shores of Arcadia. Either way, they were revered as gods to the Polyneseian peoples, and gradually intermingled with the natives, forming distinct societies, which over a few decades, became organized kingdoms in their own right, some of which are still remembered today, like the Kingdom of Mandalore or Draconia. Eventually, in the late 1100s, governments sent out expiditions to find these lost merchants, and stumbled across Arcadia. This started a massive colonial rush, and thousands of settlers flocked to Arcadia.

However, the vast space between the Old World and Arcadia made communication and trade difficult, meaning most of these settlers quickly became independent kingdoms, which continually fought and bickered between themselves, until several distinct kingdoms came to be. These were the Empire of Isenthar, the Kingdom of Mandalore, the Republic of Izmar, the Protectorate of Dathomir, the Kingdom of Draconia, the Parlimentary Monarchy of New Britannia, the Duchy of Druidia, the Clan of Sherwood, and the Warior Clan of Carthage. These Kingdoms eventually became the governing districts of the Kingdom of Arcadia.

These kingdoms kept fighting between each other for hundreds of years, usually over territory or something completely dumb and irrelevant entirely. Each had its own distinct advantages and ideaologies, which blended to form the Kingdom of Arcadia hundreds of years later.

The Kingdom of Arcadia
The Kingdom of Arcadia was founded after Emperor Arcadeus Alexander of Isenthar managed to defeat both the Republic of Isenthar and the Kingdom of Mandalore, starting the Arcadian War of Unification. Very little exists from this time, as the libraries where the documents concerning the war burned down sometime in the late 1300s. Either way, Emperor Arcadeus Alexander went on throughout the next several years to conquer the entirety of the Arcadian continent, and for the first time ever, Arcadia was unified.

MORE INFO TBA

Wars of the 18th and 19th Century
TBA

The Great Rift
TBA

Modern History
TBA

Land and Air Forces
The Arcadian Continental Army= The ACA forms the backbone of NAR land forces, with everything from Light Infantry forces to heavily armoured tanks.

Common Infantry Corps

Common Infantry form the backbone of the ACA land forces. Typically equipped with assault rifles, shotguns, or light MG's, they can handle most situations effectively.

Light Infantry Corps

Light Infantry are designed to move fast and hit hard. ACA Light Infantry are considered some of the most highly trained and skilled troops on the battlefield, second only to the Executive Guard. They are typically equipped with assault rifles, full auto pistols, and light, handheld grenade launchers.

Heavy Infantry Corps

Heavy Infantry are specialized infantry, trained to counter specific threats. They include snipers, rocket launchers, and heavy machine guns.

Cavalry Corps

The Cavalry Corps consists entirely of jeeps, humvees, tanks, and self propelled guns. They are designed for quick transport, bombardment, and fast attack duties.

Artillery Corps

As the name implies, the Artilery Corps consists entirely of artillery and anti aircraft guns. They are slow moving, so they are usually deployed in defensive roles.

Executive Guards

The Executive Guards are hands down the best troops the NAR can offer. In their three year training, less than 3% of trainees make it. As special forces, they are pulled in to take on the toughest, most difficult challenges the ACA is facing. They can take on anything, from stealth night recon, to a full blown sabotage of an enemy compound. They are the best of the best.
 * -|The National Air Force=

The NAF are the eyes, ears, and fists of the NAR, consisting of fighters, bombers, spy planes, and helicopters

Bomber Corps

Consisting of heavy bombers, the Bomber Corps can effectively deal with long rang threats with missiles and bombs. They are also responsible for deploying paratroopers with large cargo planes, and carrying supplies through the air.

Fighter Corps

The Fighter Corps is composed of fast, agile fighter planes, designed to repel air attacks, escort bombers, and perform close range ground support with light bombs and missiles.

Helicopter Corps

The Helicopter Corps is designed to perform close range support for ground units by suppressing or destroying enemy forces with missiles, bombs, and machine guns. The Helicopter Corps also contains cargo helicopters for supply transport, as well as medical helicopters.

Spy Corps

Made of high altitude stealth planes, the Spy Corps performs reconnaissance of enemy positions, gathering intelligence for high command.
 * -|The Naval Defense Marines=

Originally part of the NARNS, the NDM broke off to form its own branch. The NDM are considered to be Executive Guards, without the training. They are usually the first ones on the battlefield, causing chaos for the enemy before the main forces arrive. They are also deployed for special missions when Executive Guards are not available.

Infantry Corps

The main force of the NDM, Infantry Marines are some of the toughest soldiers out there, able to perform tasks just as well as specialized units.

Armored and Artillery Corps

With many tanks, cannons, AA guns, and other vehicles, the AaAC provides the heavy firepower and armor needed to get the job done.

Paratrooper Corps

Consisting of troops specially trained to be dropped out of planes with no fear, Paratroopers are some of the most fearless soldiers on the battlefield. Currently, some battalions of soldiers are being trained to use orbital drop pods for deployment.

Air Corps

The NDM operates a small air force, mainly for ground support, supply shipment, and troop deployment.

Naval Corps

Along with its small air force, the NDM has a flotilla of small assault craft, speed boats, landing craft, and a few escorts, mostly used for beach landings.

Politics
Factions=

Imperial Commonwealth

The Sol System Alliance


 * -|Allies=

AIF

Confederacy of Independent States

United Aerospace Command

Chilean Empire

Aneph Enterprises Consolidated Fleet

Gallian Empire

Confederacy of Independent States

AFOH

Sviatoslav Republic

People's Liberation Army Navy - part of Sviatoslav Republic

FargoneSeven Defence Services

Israeli Navy

Terran Dominion Aerospace Fleet

Phoenix Protectorate

Cattirian Navy


 * -|Trade Agreements=

Interstellar Space Republic - completely secret and unknown

French Navy

North American Aerospace Defense Command


 * -|Non-Aggression Pacts=

None at the moment.


 * -|Enemies=

Arcadian Empire

Fourth Reich

Sith Empire

P.A.N.Z.E.R.

New Republic of the Pacific

People's Republic of Gallia
 * -|Defcon Level=

Defcon 1: War

Defcon 2: Full mobilization

Defcon 3: Moderate mobilization

Defcon 4: Slight mobilization

Defcon 5: Peace

Technology
Researched Technologies=


 * Basic Technologies
 * Basic Railguns (found on sunken ship)
 * Basic Warp (found on sunken ship)
 * Lasers (obtained through trade)
 * Advanced Rocketry
 * Energy Storage
 * Asteroid Mining
 * Laser Weapons
 * Magnetic Accelerating Cannons
 * Nanotechnology (obtained through trade)
 * Sublight Drive
 * Antimatter
 * Stealth Systems
 * Weapons Satellites
 * Warp Detection
 * Advanced Missile Systems
 * Guided Munitions
 * Advanced Laser Weapons
 * Biotechnology
 * Advanced Railguns
 * Advanced Warp/Hypersail
 * Advanced Physiology
 * Advanced Targeting Systems
 * Basic Cloak (obtained through trade)
 * FTL Communication (obtained through trade)
 * Advanced Nuclear Technology
 * Advanced Metallurgy and Material Sciences
 * Nanobot Fabrication
 * Super Soldiers
 * Advanced Combat Gear
 * Orbital Lasers
 * Particle Beams
 * Point Defense Lasers
 * Antigravity
 * Super Laser Weapons
 * Heavy Ship Lasers
 * Blink
 * Advanced Particle Beams
 * Super Fast Warp
 * Warp Disruption
 * Telepedoes
 * Electrolasers
 * Basic Artificial Intelligence (Delusion)
 * Advanced Artificial Intelligence (Delusion)
 * Sentient Artificial Intelligence (Delusion)
 * Battle Robots (Delusion)
 * Advanced Cloak (Delusion)
 * Advanced Electronic Warfare (Delusion)
 * Basic Mind Control (Delusion)


 * -|Technologies being Developed=


 * Warp Synchronization
 * Advanced Scanning Systems
 * Warp Attack Defense Systems


 * -|Plans for the Future=


 * Acid Weaponry
 * Advanced Mind Control
 * Advanced Weaponry

Project Bellator I
Project Bellator I (Latin for "warrior") is the most advanced super soldier program the NAR has funded yet. Participants go through a rigorous six month training course before even being selected for the program, and after selection, only 5% of participants even make it to the modification process.

Once selected, the "Bellators" receive high level genetic modifications, increasing their physical and mental attributes. They are similar to SPARTAN IIs regarding modifications.

Beyond their extreme training and modifications, "Bellators" receive the most advanced armor the NAR can offer. Their armor, nicknamed "Walking Bunkers," features not only extreme protection, but advanced jetpacks, HUD helmets, wrist mounted weaponry, and a custom weapons suite for each suit. Their suits are also powered, allowing even more strength, speed, and sharpness.

Part of their training, they receive intensive learning in many martial arts forms, from Karate, to Tak-Tao, the ancient and deadly form of martial arts practiced by the natives of Arcadia. Furthermore, they are taught a variety of combat skills, from extreme sharp shooting, assassination, under cover operation, learning to drive virtually any type of vehicle, learning over 10 different languages, tactics, and many, many more.

​Bellator I Companies
Upon being accepted into the NAR, each member gets control of a company of 10 "Bellators."

Company A=
 * Company A
 * Sergeant Zac 001 ( FlammeumDraco333 )
 * Staff Sergeant Hannah 002
 * Staff Sergeant Mason 003
 * Soldier Matthew 004
 * Soldier Jacob 005
 * Soldier Tucker 006
 * Soldier Christofer 007
 * Soldier Faith 008
 * Soldier Dartanyan 009
 * Soldier Justin 010


 * -|Company B=
 * Company B
 * Sergeant 011 ( Sit kitty citty )
 * Staff Sergeant 012
 * Staff Sergeant 013
 * Soldier 014
 * Soldier 015
 * Soldier 016
 * Soldier 017
 * Soldier 018
 * Soldier 019
 * Soldier 020


 * -|Company C=
 * Company C
 * Sergeant Arturo 021 ( Captain rudder guy Kevin1 )
 * Staff Sergeant Stewart 022
 * Staff Sergeant Jeannie 023
 * Soldier Lane 024
 * Soldier Katie 025
 * Soldier Jim 026
 * Soldier Cheryl 027
 * Soldier Mario 028
 * Soldier Marlon 029
 * Soldier Joe 030


 * -|Company D=
 * Company D
 * Sergeant Thomas 031 ( USS Zumwalt DDG 1000 )
 * Staff Sergeant Jenna 032
 * Staff Sergeant Alex 033
 * Soldier Luigi 034
 * Soldier Stephano 035
 * Soldier Catherine 036
 * Soldier Hiram 037
 * Soldier Jackson 038
 * Soldier Emma 039
 * Soldier John 040


 * -|Company E=
 * Company E
 * Sergeant 041 ( ProudAmerican1776 )
 * Staff Sergeant 042
 * Staff Sergeant 043
 * Soldier 044
 * Soldier 045
 * Solider 046
 * Soldier 047
 * Soldier 048
 * Soldier 049
 * Soldier 050


 * -|Company F=
 * Company F
 * Sergeant 051 ( Raymo111 )
 * Staff Sergeant 052
 * Staff Sergeant 053
 * Soldier 054
 * Soldier 055
 * Soldier 056
 * Soldier 057
 * Soldier 058
 * Soldier 059
 * Soldier 060

The New Arcadian Republic Naval Services (NARNS)
The NARNS is the primary military branch of the NAR, and covers both sea and aerospace forces. The NARNS is divided into six main fleets and multiple secondary fleets, which are arranged so as to provide constant protection over NAR assets.

Ship Production
Aerospace= Aerospace Surface Submarines Stealth Warships
 * .25 Undying Resolve
 * .25 Haven
 * .25 Dreadnought
 * .25 Komodo
 * .25 Crying Rook
 * .5 Rook
 * .75 Centurion
 * 1 Delta Freedom
 * 1 Sigma Aeon
 * 1 Viscount
 * 1 Andre Courteau
 * 1 Heaven
 * 1.5 King
 * 2 Basileus
 * 2 Ghast
 * 2.5 Before Dark
 * 2.5 After Dark
 * 3 Countdown
 * 3 Stratosphere
 * 3 Psycho
 * 3 Eos
 * 3 Guardian of Hope
 * 3 Pak
 * 4 Somnus
 * 4 Kinetic
 * 4 Odyssey
 * 4 Dimidium
 * 5 Artemis
 * 5 Neptune
 * 10 Herald of Destruction
 * 10 Dux
 * 12 Imperator
 * 13 Devastator
 * 14 Angelic Chorus
 * 15 Salvation
 * 16 Cresent
 * 20 Vindication
 * 30 Tartan
 * 40 Star Arm
 * 45 Toy Box
 * 50 Incorruptible
 * 50 Arbarker
 * 53 Spacebound
 * 55 Hope
 * 60 Powder
 * 100 Highlander
 * 100 Exponential Killsat
 * 250 AF-1
 * 500 Type 1 Killsat
 * -|Surface=
 * 1 Imperator of Death
 * 3 Fire of Demise
 * 4 Lead Rain
 * 4 Dawn of Death
 * 6 Steel Thunder
 * 2 Enterprize
 * 3 Liberty
 * 5 Terror
 * 9 Freedom
 * 11 Shark
 * 20 Interceptor
 * 23 Seagull
 * 10 Resolute
 * 13 Enterprise
 * 5 Alejandro
 * 8 Vindicator
 * 8 Conqueror
 * 8 Shell Shock
 * 9 Malevolence
 * 9 Argo
 * 8 Indomitable
 * 12 Illustrious
 * 10 Fjord
 * 4 Invincible (keeping prettiness under control)
 * 17 Constellation
 * 19 Ship-of-the-Flag
 * 21 Unstoppable
 * 23 Intrepid
 * 23 Cherry Blossom
 * 25 Flyby
 * 27 Repulse
 * 29 Hull
 * 39 Barracuda
 * 39 Eel
 * 47 Arcadeus I
 * 47 Andromeda
 * 51 Gilbert
 * 53 Lightning
 * 43 Hammer
 * 97 Great White
 * 46 Poison
 * 150 LF 1
 * 500 PT 2
 * 20 Luna
 * 24 Strong Arm
 * 26 Line Stretcher
 * 5 Cattra
 * 5 Arkangel
 * 10 Barker
 * 19 North Ridge
 * 50 Camazon
 * 55 Albatross
 * 100 Rising
 * 3 Dragonstar
 * 3 Dragoneye
 * 3 Dragonguard
 * 3 Dragonlord
 * 5 Winterfell
 * 7 King's Landing
 * 9 Dauntless
 * 9 Defiant
 * 10 Valiant
 * 10 Reliant
 * ? Newcastle
 * -|Submarines=
 * 1 Feigrfaxi
 * 2 Avenger
 * 8 Striker
 * 27 Soryu
 * 54 Flounder
 * 1 Proto 14
 * 1 SS 14
 * 1 Raetay
 * -|Stealth Warships=
 * 4 Inaudito
 * 6 Stealth Eagle
 * 7 Owl
 * 12 Sea Hawk
 * 20 Sparrow

First Naval Fleet (1NV)
The 1NV is the premiere striking force of the NARNS, and has a variety of vessels. Stationed at Arcadia, the 1NV is usually kept as a reserve force or defensive force, destroying any threats that are near the NAR capital.

Admirals
Fleet Admiral Zachary Arkillon

Admiral James Norrington

Admiral Jon Limerick

Ship Registry
Super Warships Aircraft Carriers

Heavy Combatants

Medium Combatants

Light Combatants

Escorts

Auxiliaries

Norrington's Division
Norrington's Division is primarily composed of heavy warships, armed with massive gun and missile batteries, and is sometimes referred to as the First Battleship Division.

Limerick's Division
Limerick's Division is composed of a variety of warship types, allowing it to be deployed into many situations effectively.

Second Naval Fleet (2NV)
Stationed at Wheeling, the Second Naval Fleet is a relatively small fleet, however, it packs a punch, with a large number of destroyers, and many tough barges, cruisers, and carriers.

Admirals
Fleet Admiral Colbert J. Insign

Admiral

Admiral

Ship Registry
Super Warships Aircraft Carriers Heavy Combatants Medium Combatants Light Combatants Escorts Auxiliaries

None currently.

Third Naval Fleet (3NV)
the Third Naval Fleet, or 3NV for short, is made primarily of super warships, battleships, and destroyers. They have two home ports at Alexandria and Portland, and can be anywhere in the world within 8 hours. Forming a potent heavy striking force.

Admirals
Fleet Admiral Courtney Halloway

Admiral

Admiral

Ship Registry
Super Warships <p style="text-align:center;">Aircraft Carriers

<p style="text-align:center;">None currently.

<p style="text-align:center;">Heavy Combatants <p style="text-align:center;">Medium Combatants

<p style="text-align:center;">None currently.

<p style="text-align:center;">Light Combatants <p style="text-align:center;">Escorts

<p style="text-align:center;">None currently.

<p style="text-align:center;">Auxiliaries

<p style="text-align:center;">None currently.

Submarines and Underwater Boats (SUB)
The Submarines and Underwater Boats, or SUB for short, is made of submarines, submersible hybrids, and submarine auxiliaries. They are spread about multiple bases, ready to react anywhere.

Admirals
Admiral Zachary Arkillon

Admiral Colbert J. Insign

Admiral James Norrington

Stealth Combat Fleet (SCF)
The Stealth Combat Fleet (SCF) is comprised of stealth ships, painted with special paint and designed to reduce radar and SONAR signatures, designed to operate in the shadows, gathering intel and performing special operations such as special forces deployment and night fighting.

Admirals
Admiral Zachary Arkillon

Admiral James Norrington

Admiral

Aerospace Warships Fleet (AWF)
The AWP is made entirely of flying ships posted at various ports around the country. Able to quickly warp to far away star systems, they are able to reach out and deploy many different weapons systems. They are a key asset to NAR planning.

​Admirals
Admiral Zachary Arkillon

Admiral James Norrington

Admiral Colbert J. Insign

Admiral Courtney Holloway

Admiral

Ship Registry
<p style="text-align:center;">Capital Ships <p style="text-align:center;">Aircraft Carriers <p style="text-align:center;">Battleships/Battlecruisers <p style="text-align:center;">Cruisers <p style="text-align:center;">Light Escorts <p style="text-align:center;">Auxiliaries <p style="text-align:center;">Miscellaneous

Home Defense Fleet (HDF)
The HDF is made of second rate warships and museum ships tasked with defending the shores, lakes, and rivers of the NAR homeland.

​Admirals
Admiral Zachary Arkillon

Admiral

Admiral

Colonies
The NAR has a variety of colonies, usually as forward command bases, resource gathering points, and research bases. Earth and Sol System Colonies= We have several small islands and bases around Arcadia and the Sol System under our control. 25% of colonial income total.


 * Ferdilapolis
 * A booming city on Mars in the Arcadia MC-03 quadrangle. 5% of colonial income.


 * Maridia
 * Another NAR city in the Arcadia MC-03 Quadrangle of Mars. 5% of colonial income.


 * Arcmartia
 * The third NAR city in the Martian Arcadia MC-03 Quadrant, featuring huge mining and industry like her sisters. 5% of colonial income.

The Outreach Colonies are small bases throughout the Sol System which serve as forward operating bases and listening posts. 5% of colonial income total.
 * -|Outreach Colonies=


 * Base Outreach I
 * A secret NAR military base in the asteroid belt. <1% of colonial income.


 * Base Outreach II
 * An NAR base, this time on the Saturn moon of Hyperion. It serves as a forward command base, with some mining and industry. <1% of colonial income.


 * Base Outreach III
 * A forward command base on Saturn's moon of Phoebe that serves as a forward command base, with some mining and industry. <1% of colonial income.


 * Base Outreach IV
 * An NAR listening post on Saturn's moon of Janus. <1% of colonial income.


 * Base Outreach V
 * An NAR outpost on Neptune's moon of Despina. Some limited mining and industry. <1% of colonial income.


 * Base Outreach VI
 * Another forward operating base for the NAR on Neptune's moon of Nereid. <1% of colonial income.


 * Base Outreach VII
 * An NAR listening post on Neptune's moon of Larissa. <1% of colonial income.


 * Base Outreach VIII
 * An NAR base with mining and industry in the Phoenicis MC-17 Quadrangle on Mars. Surrounded by ANF territory, it is very secure. 5% of colonial income.

Our Tenelapis colonies are primarily used as forward bases, but feature large civilian populations, mining operations, and other civilian services. 50% of colonial income total.
 * -|Tenelapis Colonies=


 * Cavraernia
 * A booming city just north of Vent Gamma, with the largest industry of any colony, a large military base, and several mining operations. Also the home of the restaurant "Tenelapis-to-Go." 20% of colonial income.


 * Tenecadia
 * Although not the largest NAR colony, it still has large industry and mining operations, along with some ship building and military activity. Located just west of Cavraernia. 35% of colonial income.


 * Arcadelapis
 * Another NAR city on Tenelapis which has significant mining and industry. 5% of colonial income.

Our Caelmare colonies are primarily military, as it is extremely dangerous for civilians there. 25% of colonial income total.
 * -|Caelmare Colonies=


 * Caelmarea
 * A military base in the making. Has some industry, and serves as a forward base for our operations out in the galaxy. It features massive sub-sea surface mining operations. 25% of colonial income.

Celestial Bodies Under Full NAR Control
 * -|Complete List of Colonies=


 * Venus
 * Hyperion
 * Phoebe
 * Janus
 * Despina
 * Nereid
 * Larissa

Colonial Cities


 * Cavraernia, Tenelapis
 * Tenecadia, Tenelapis
 * Arcadelapis, Tenelapis
 * Calmarea, Caelmare
 * Ferdilapolis, Arcadia MC-03, Mars
 * Arcmartia, Arcadia MC-03, Mars
 * Maridia, Arcadia MC-03, Mars

Military Outposts


 * Outreach I - Asteroid Belt
 * Outreach II - Hyperion, Saturn
 * Outreach III - Phoebe, Saturn
 * Outreach IV - Janus, Saturn
 * Outreach V - Despina, Neptune
 * Outreach VI - Nereid, Neptune
 * Outreach VII - Larissa, Neptune
 * Outreach VIII - Phoenicis MC-17, Mars

Super Factories


 * Super Factory I, Izmar, NAR, Earth
 * Super Factory II, Venus, South Pole
 * Super Factory III, Tenelapis, Underground
 * Super Factory IV, Mars, Arcadia MC-03 Quadrangle

The NAR is currently in possession of the designs of several super weapons, and plans on building them and many more soon.
 * -|Super Weapons=

Super Weapons
 * Enlignumlapis Turret Network (Planned, Central Arcadia)Enlignumlapis.jpg

News and Events
September 22, 2014

The NAR joins the BSCN wiki.

January 10, 2015

Our first alliance with the Israeli Navy is created.

January 12, 2015

An alliance with the AIF is forged.

January 13, 2015

Alliances with the MRP, UAC, and Confederacy of Independent States are made.

January 15, 2015

An alliance with the Chilean Empire is made.

January 19, 2015

An alliance with the Cattirian Navy is created.

January 28, 2015

Assistant Commander Colbert J. Ensign joins our ranks.

February 10-11, 2015

The abrupt invasion of the Arcadian Empire is quickly halted by the superior forces of the UAC and TEO, and many AIN cities are bombed by UAC ships.

February 17, 2015

An alliance with the Aneph Enterprises Consolidated Fleet is made.

March 4, 2015

After the US nuking of the CIS homeland, and the discovery of a Federation plot to eliminate the CIS by taking over the US, it was decided to join forces with many other navies in order to defend our ally, and return the fight to the US.

March 7-9, 2015

The First Naval Battle of Texas, the largest and most destructive surface battle in recent history, takes place, with heavy casualties on both sides. After hours of fighting, with no clear winner, the battle ended in a tactical draw.

March 7, 2015

The sudden declaration of joining the Fourth Reich by India, SE Asia, Australia, and New Zealand lengthens WWIV and opens up the war on two fronts. Once the US is secured, all forces will be transferred to SE Asia.

March 8, 2015

An alliance with the Gallian Empire is forged.

March 10, 2015

After a near collapse of the Cattirian government, it was decided to merge Cattiria with the New Arcadian Republic to form a commonwealth, where we would both benefit, with us providing military protection, and Cattiria providing materials, facilities, and troops.

March 17, 2015

Sea Lord Aleksandr Tokisaki Sokamoto joins our ranks.

March 30, 2015

Sea Lord James Norrington becomes a fully fledged member.

April 18, 2015

Our NAP with AFOH is upgraded to an alliance.

June 23, 2015

Our alliance with the Israeli Navy is restored.

June 26, 2015

Our NAP with the Terran Dominion is upgraded to an alliance.

July 8-9, 2015

Communist revolutionaries in Gallia attempt to capture Lucille II of Gallia. Archlordess Catherine III went to help, where she, and Lucille, were victims of an attempted assassination by a Cattirian radicalist. This is the beginning of the Second Gallian Civil War.

July 16, 2015

Our alliance with the Cattrian Navy is reestablished as they donate a massive flying ship, the NARNS Overlord, to us for compensation for advancing their nation, as well as an apology for the attempted assassination of Archlordess Catherine III.

July 17, 2015

After discovering the assassin was a PRG mercenary, NAR officials voted unanimously to declare war on the People's Republic of Gallia.

July 17, 2015

The NAR forms a tight alliance with the Gallian Empire and Cattirian Navy, called the Imperial Commonwealth.

October 17, 2015

We are massively expanding our economy via colonial expansion in order to produce new Delusion designs we have obtained.