User blog comment:Captain rudder guy Kevin1/Squadron Stories/@comment-26482266-20160128054130

An Average ( Climb Thunder Realistic) Battle for the RAF
Soviets

If you load into a realistic battle in a Spitfire, and saw that your enemy consists of soviet fighters, the mere mention of the word "Soviet" will, infact, knock your plane out of the sky.

An average battle against the Soviets in a Spitfire Mk. IX consists of this: climbing to 3,600 feet, before seeing that the Soviets somehow have a height advantage. From there, its killing season for the Soviets.

Alternatively, you can maintain a height advantage, but the Soviet planes have stupid maneuverability, and will avoid your dive attacks. You pretty much need to smack them from a perfect angle, and then destroy them from there. Either way though, they are super maneuverable, out-speeds your aircraft, and can easily get behind you without you having a chance to avoid.

I have only shot down 2...2 soviet aircraft in a realistic battle. Against LaGG-3's. Forget bouncing down La-5's and Yak-9's, they will obliterate you if they so much look at your aircraft.

Pass the crack pipe, Gaijin. I want to have some of what you are smoking.

Germans

Practically the same deal as the Soviets, only, this time, the Germans get more guns, and climb better! Fantastic!

Oddly enough, however, they are easier to deal with than the Soviets. Rather, you need to collect more altitude against the Germans, meaning that you have to purposely stall any advances and hang around doing some elevation to get up to altitude to attack. Then, pounce at them in your leisure. They have terrible maneuverability, and really, if you catch them head on with an altitude advantage, they are dead.

The Luftwaffle's planes hit like trains, though. If a Fw-190 so much has you in his sights, 'you are dead. If a Bf-109 has gun pods and haves you in his sights, 'you are dead. Further more, because Gaijin thought it was funny, The Fw-190 A-4's are unlockable at tier 2...and goes to town against Spitfire Mk. IIb's, Spitfire Mk.I's, and Hurricanes.

...Yeah.

Americans

First of all, why the hell are we even fighting the Americans? Aren't we supposed to be like you know...HELPING THEM?

Apart from that, this is easy for the spitfires to absolutely wreck. The Americans have good handling, but have horrendous maneuverability, couldn't climb as fast as the Spitfires, and have no 20mms to deal with bombers and/or wiping out enemy interceptors.

My average realistic battle consists of climbing to 4000 feet, glaze as all of the Americans are still climbing slowly, and then immediately hammer the throttle and gun them down while they are still fruitlessly going upwards. You will always win with the altitude advantage, thats why it's called Climb Thunder Realistic Battles.

The only problem is that these American planes are TOUGH. Like...you know when your game is unbalanced when a P-51 can eat up 2000 sodding 7.7mm bullets! It will kill your pilot's thumb faster than it can kill the plane!

Japanese

Easy victory. Climb to 4000 feet, pounce on Japanese fighters. None of them are good at altitude, and they cannot handle fast speeds. Furthermore, most of them usually don't use their maneuverability often because somehow, the Zero's wings snap off after going at 1 mile per hour.

Apart from that, obliterate the enemy. If you can't do that, use your speed advantage and shotgun them. If you can't even do that...ram them. If you can't do that, then grief the hell of the Japanese plane by knocking out it's aerodynamics by ramming.

If you can't do that, just plop your plane face first into the ground.