User blog comment:Tribaldragon1/On the matter of Flying Ships/@comment-13235970-20140610230350

It seems that nobody want to be the first to post anything here, so....

Here goes nothin:

Owl, you said, that in your opinion the main reason banning mass-production wasn't the simplest solution was because it would require regulation on larger ships so they don't outnumber smaller ones. The fact is though, that creating an economy system would suffer from the same problem. Eventually, because one or the other method were more effective the ships our navies produce would either be All Big or all small.

Also, small ships are built because their faster/easier to build, because their more effective in certain roles, and because they are cheap (for those who use the in game system).

Bringing in an economy would have it's own share of problems... Certain navies would become artificially powerful because either they would simply pay less attention to whether they can afford ships or just because their premise of resource collection is extremely strong (sith find planet of gold... not that I think you Sith people would do that, this is just an example). This game and wiki is about the battleships, not what country your navy is from. I just foresee the economic system becoming really messy. We're virtually handing God-Modders unlimited power on a silver platter, complete with plausible deniability.

Tribal, your point is valid. In real life countries mass-produce effective warships and other weapons.

However, THAT is real life. The purpose of the Battleship Craft game is to design and battle with individual warships. To build extremely powerful ships that can defeat any others. And while the RP of this wiki is based on naval conquest, I feel that staying true to the design and structure of the game in deciding which navy is the most powerful is not a problem but a reasonable expectation.