User blog:Ficus13/Shield Proposal

Ok so shields are banned and I want to use them. That is the main problem. But I do see how they could be OP so I believe a system could be made to limit their ability.

Ability(one of these)
•Block all damage* but takes damage. Like an extra layer of armor. When depleted it is overloaded, or a very large hit(like another ship)

•Reduce damage taken. From any damage* the actual damage to the ship will be reduced by a percentage or amount. It is overloaded by either a large enough hit or enough sustained fire.

•Combination if 1 and 2. It absorbs all damage* and the shield takes a reduced amount of damage. Like an immortal in Starcraft. Overloaded in the same way a 1.

•Block all Damage* from a certain value or lower. For example you can have it resistant to 46cm and lower where a Yamato tries to attack you it can't deal any damage but a 53cm will do full damage. Can be overloaded by constant fire or a few hits above the absorbtion limit.

If overloaded(choose 1)
•It will slowly recharge(only 1 and 3)

•Is damaged and must be repaired(affects all)

•Generator or projector blown out must be replaced(all)

Other Ways to be overloaded
•power surge(from generator hit)

Other ways to disable
•Power loss(generator hit)

•Shield Projector hit

How long can it be run
•Indefinitely(probably 1)

•For a battle or two (2 and maybe 4)-Cooldown is 1-2x the time it was running.

•For a few minutes(3 and maybe 4)-Cooldown is 3-5x the time it was running.

-if run for too long it overloads

Other
Shields use a tremendous amount of power and are only viable for large capital ships. They are also expensive and are difficult to mass produce.

The all damage mentioned it the abilities section may not be correct for shields may only help against a few damage types. Like a shield may help against guns but not lasers.

Please pass this a bring non-GM shields to RP!