Aneph Enterprises Consolidated Fleet

Greetings, this is Tato, Fleet Admiral of the Aneph Enterprises Consolidated Fleet. We come from the far side of the globe, and so far as we can tell, there are no other major entities, naval or political, around us. We are completely self-sufficient and have formed a monopoly of sorts over our isolated continent, Aneph. We are independent and quasi-isolationist due to our isolated location, but we are growing into a global and interstellar superpower capable of fighting for justice, while also encouraging economic growth and expansion.

The Fleet
Our fleet contains ships designed for many different purposes, although most of our ships can overlap into all other roles(with somewhat-reduced efficiency). For the most part, our ships are named after volcanoes from Earth, Mars, Venus, or even Io, and the volcano they are named after usually embodies the idea/purpose of the ship in some way. However, we are adopting new naming triends where ships may be named not only for volcanoes, but for other powerful forces of nature.

Joining A.N.F. Enterprises
Message our Fleet Admiral, TheAlphaTheOmega, if you wish to join. Include this information: Alpha will try to get back to you as soon as possible.
 * 1) Why you wish to join.
 * 2) What can you contribute to the fleet.
 * 3) GameCenter ID and CHARACTER name
 * 4) How long you have been playing BSC.
 * 5) what rank you wish to take(note that you may not get the rank you wish for, depending on demand and potential importance to the fleet).
 * 6) What hacks/modifications you use, if any.
 * 7) Online availability.
 * 8) Anything else that may be relevant.

Aneph Enterprises Heiarchy
A personal message from Tato on the subject of rank:

"Gentlemen and gentlewomen, rank isn't very important here. As long as you make a reasonable attempt to follow my directions whenever I send them out, which isn't very often, you can operate with semi-autonomy. If you can prove to me that an order I send out is unwise, you can even ignore that. As for orders coming from others above you, use your discretion. And if someone above you ignores something you tell them because of rank, and that causes a screwup, its on them. So don't feel too bad about not getting a high rank rather quickly. I don't run a tight ship here, since I believe letting formality get in the way of action is a recipe for failure. I judge by results, not by how crisp your salute is or other things along those lines."


 * Fleet Admiral: Tato(aka Alpha)(aka Omega)[TheAlphatheOmega]
 * Admiral Chief of Naval Operations: Addar Felinski. -Retired[Starmier123]
 * Admiral Chief of Naval Operations:
 * Vice Admiral: Cristoph Johansen -Retired[Scoutwulf575]
 * Vice Admiral: Kent Houston -[Aghostintheboat]; Chief of Tenelapis Affairs
 * (Upper) Rear Admiral: Evans -[Sn1per01]; Secretary of Defense
 * (Upper) Rear Admiral: Thomas Andrews -[Marcboy99]; Chief Engineer
 * (Lower) Rear Admiral: Trinity Winters [Ficus13]
 * Commodore: Antoni Herschel [USS Zumwalt DDG 1000]
 * Post Captain:[Ej2333]
 * Captain:
 * Master And Commander:
 * Lieutenant Commander:
 * Lieutenant:
 * Lieutenant Junior Grade:
 * Midshipman:
 * Ensign:
 * Botswain:
 * Gunner:
 * Chief Warrant Officer 5:
 * Chief Warrant Officer 4:
 * Chief Warrant Officer 3:
 * Chief Warrant Officer 2:
 * Chief Warrant Officer 1:

NEWS
7-16-2013: New addition to fleet: the Geyser-class floating launch complex, A.N.F. Old Faithful!

7-16-2013: Declaration of war against UR, allied with ISAF/ISBA

7-18-2013: New addition to fleet: another Geyser-class floating launch complex, A.N.F. Steamboat Springs!

8-3-2013: New addition to fleet: the Surtsey-class attack submarine, A.N.F. Surtsey!

1-1-2014: All alliances reset to neutral, isolationary period may be coming to an end.

1-5-2014: Allied with the ISBA

1-6-2014: Declaration of war against the Federation, allied with the Mexican Navy

1-11-2014: Ship registry created, many ships upgraded and others decommisioned

Edit: this has not been updated in awhile..., sorry.

10/4/14: ABC campaign has been completed, last of the Io-class vessels has been delivered. The AIF should hopefully be able to stand on its own soon, and when it is restored to functioning order, the alliance will likely be disbanded.

Our Location
Homeland: The Archipelago of Aneph is located Western Hemisphere of Earth, directly opposite the AFOH territorial waters. Our archipelago is highly volcanic, made up of two concentric calderas surrounding a resurgent cone. Earthquakes and volcanic eruptions are frequent, but we have learned to turn these to our benefit. The sea is vast around us, and no territories are known to bound us for at least 10,000 miles in each direction(not yet anyway). The seabed to the southwest is rich in oil, and there are many uncharted areas due to the climate of the region, which is very odd due to the location being mostly ocean. We sit on the equator, and the 10 degrees latitude north and south of our area are constantly filled with storms and violent hurricanes. Our lands, however, are kept cool by winds from the north and south, which have the effect of causing hurricanes to occasionaly veer towards our island without losing much strength. As a result, we are used to violent storms and they pose no threat to us. Other than that, there are massive and semipermanent thick fog banks to our east and west caused by the equatorially warmed ocean meeting cool north/south currents. The island, however, is kept clear by the destructive effect of the archipelago on the currents.



Territories

 * Tenelapis: Fort Anelapis(shared with HYDRAXIS), a large underground fortress underneath the crust of Tenelapis with facilities, mostly indestructible ship building facilities, defences, and entry doors. While inside the fortress, an airbase, ship pens, mines, fortresses within hollowed stone columns, a monorail system, and large walls made from the crust of Tenelapis.
 * Ariel: Five multipurpose FOBs established, plans of expansion.
 * Puck: Five multipurpose FOBs established, plans of expansion.
 * Grath (gas giant-turned artificial star, maintained by Aneph)
 * Mars: Aneph owns the quadrangles containing: Olympus Mons(a secret supershipyard), Elysium Mons( a secret supershipyard), Arsia Mons(a public spaceport), and the Syrtis Major Planum Impact Basin.
 * -In total, our martian territory consists of the Syrtis, Tharsis, Phoenicis Lacus, Elysium, Amenthes, Diacria, Thaumasia, Mare Boreum, Mare Australe, and Amazonis quadrangles.
 * Demios: Martian moon used as Aneph weapons-testing base for new ships and experimental weaponry.
 * Calemare: Large, mobile floating ocean base(aerogel cloud + toy boxes and Continent) shared with FSI.
 * Earth: Aneph Archipelago, Easter Island, Atlantic Outpost.
 * Minor Moons of Saturn:  ANF holdings in the Saturn area is composed of 4 frigate bases right now, they are located on the moons of Daphnis, Methone, Pauline, and Polydeuce. Plans have been made to colonise another bigger moon for a full on base.
 * Mercury: The entire planet and the space around it is considered Aneph territory. At the north pole, there is a giant liquid-metal refinery, shipyards, and a military base(UNDER CONSTRUCTION).
 * Multiple Asteroids: Currently, these asteroids are frigate bases but will soon expand to included proper ports, shipyards, mines, outposts, and etc (UNDER CONSTRUCTION).

Allies:
Arendelle's Navy

-No embassy yet

United Aerospace Command

-Embassy located at New Carthage, Earth

Israeli Navy

-Embassy located at Tel Aviv, Israel

AIF

-Embassy located at Coronet, AIF

Mexican Navy

-Embassy unestablished

Cattirian Navy

-Embassy planned, but unestablished

New Arcadian Republic

-Embassy located at Alexandria, Arcadia

Gallian Empire

-No embassy yet

Confederacy of Independent States

-No embassy yet

Non-Agression Pacts (NAP):
None

Enemies:
The Enlightened Ones

Technology
-Warp synchronization (attacking at warp)

-Warp detection (for warp attacks)

-FTL comms (since coordinating warp attacks needs that)

-Ultra high speed warp (for overtaking enemy vessels in a warp attack)

-Sublight drives (as seen by orion propulsion on the continent and subwarp maneuvering on Io)

-Lasers

-Advanced mining (including construction of secret underground facilities)

-Advanced Geologic Control (earthshatter missiles, controlling volcanoes because we live on them and use them)

-Optical cloaking

-Advanced Electronic Warfare

-Particle beams (traded from UAC)

-Warp disruptors (traded from UAC)

-Advanced railguns (traded from IN)

-MACs (found on the Constellation Aerospace Crusier Class)

-Fluoroantimonic Acid Weaponry (literally the most evil stuff that ever exists, its several quadrillion times more powerful than sulfuric acid irl)

-Advanced Cyberwarfare

-Continuous Microwarp Transportation: lets small vehicles such as fighters and aircraft reach extremely high speeds and maneuverability by combining normal propulsion with extremely rapid, extremely small, continuous warp jumps(about one thousand per second, each lasting one millisecond).

 -Mini MACs/Mass Driver:  Think of it as a MAC+cannon that can fire repeatedly for anti-ship use.

 -Hyper(sail)drives:  Warping for surface vessels.

 -Disconnected Subspace Warp Bubbles(DSWB) : basically lets a space submarine hide "below the universe." It creates a warp bubble around the space sub, then folds spacetime around the bubble so that the bubble is hidden. Finally, the bubble inside is pinched off from the rest of the universe like a drop of water, leaving a little neck, which is then twisted off much like tying the neck of a balloon. This allows the ship inside to effectively be cut off from the rest of the universe, completely undetectable and unattackable. The space sub can warp while submerged, it can surface and submerge at will, and can fire torpedoes out of its closed-off space into the rest of the universe through CMT-derived manipulations which open holes to the outside universe that last for less than a fraction of a second, just long enough to fire torpedoes through. NOTE THAT THIS TECHNOLOGY ONLY WORKS WITH STREAMLINED HULL DESIGNS, so any ship using this technology has to be designed as a submarine. This is a pinnacle warp technology, and requires several advanced warp technologies to have been previously researched before a navy can research this.

 -Plasma Torpedoes (A punchy space torpedo that melts the enemies' armour and if it gets through the armour, is just highly likely to disintegrate the insides. However, if hit and detonated, the same will occur to the vessel carrying it, making it a double-edged sword. Due to this risk, only frigates and the Eldrich Class will be able to use it.)