Thread:Owlfeathers0117/@comment-32153758-20130921135124/@comment-11135771-20130921153956

Well I still have issues with not having my ships land after taking enough damage, but I can offer a few tips.


 * Use the Project H44 530mm guns as your primary battery; they do lots of damage, outrange even the Doomsday Cannon, weight relatively little, and take up a tiny amount of space compared to the other large caliber guns.


 * Mk 44 Anti Ship Missiles are pretty good, though they burn up your percentage. They are also reasonably good as SAMs, strangely enough. Use them to fill up your percentage meter after you've added everything else you want to add.


 * Kriegsmarine 105cmB Anti-air guns are the best weapon for size, fire power, and reload speed. They shoot as fast as an RFG, are only two blocks in length, and do more damage per second than a 46cm gun. Put as many as you possibly can under the wings or nose of your ship.


 * Strangely enough, Mk36 flares are the best anti-air weapon in the game, though they use up lots of percentage. The thing is that their shots spead out like a rocket launcher, shoot quickly, have super fast projectile speed, and they actually fire above where you tell them to (they shoot higher at longer ranges), which means that you can actually use them to aim at enemy flying ships and aircraft (and they do a good job on capital ships, too. I made an LCS with only flares, and it can kill the Yamato in bout two hits).

I'll add more later if you'd like, but that's what I have for now. Try those and see if they help.