Thread:Sambobsung/@comment-1715389-20130704233212/@comment-1715389-20130705221852

Yeah I get it; you know if I knew anyone who could code for the game I'd do some hacking as well, which would add some of the following to the game:


 * 4 cm L/60: A twin-mounted Bofors AA gun with more power and range than the 25 mm Type 96, but a slower rate of fire and greater expense.


 * 7.5 cm Type 88: A single-mount 75 mm Flak Gun originating from Japan.  The range and firepower would be greater than the L/60, but the rate of fire even slower and cost even higher.


 * 10.5 cm FlaK 38: A single-mount 105 mm flak gun originating from Germany.  These would have the highest damage per shot and range of all, but would also be the slowest-firing and most expensive AA guns.


 * 50 cm Dual Gun: Weapons intended for use on German Battleships, specifically the H-44 had it been built.  They would be stronger than the 46 cm guns per individual shot, but can only put two shots downrange at a time and take up the same amount of space.


 * 55 cm Triple Gun: Weapons intended for the A-1500 "Super Yamato" series.  These would take up a greater area than the 46 cm or 50 cm guns but would be even stronger, with a slightly reduced rate of fire of once every 25 in-game seconds.


 * 80 cm Dual Gun: THIS is the big one, the "Schwerer Gustavs" (aka the most powerful guns ever built) that would've been used by the hypothetical H-45.  The power of these guns would be RUINOUS, however, they would be prohibitively expensive, with one of these guns costing about half as much as a Yamato, plus their low rate of fire (once every 45 in-game seconds) and the fact that you would need a 12 x 12 x 4 area to mount each one.


 * B-25 Mitchell: a Medium bomber and the first bomber to be added that does carpet bombing instead of dive bombing.  It would take up a greater amount of space than existing aircraft though (either 3x3 or 4x4, I haven't decided, but it would still only need 1 runway to take off).  This will allow one to reenact the famous "Doolittle Raid" with any carrier that's large enough to hold them.


 * Ballast Tanks: FINALLY a reliable way to build a controllable submarine; fit these to a ship, and using a slider similar to the throttle you can control your depth.  Be careful though, as on larger submarines you won't descend or ascend as quickly, which could render you vulnerable to surface attack if you're not fast enough to dive out of range in time.  Plus you still need to be careful so you don't dive too deep.